(Link to video)
Most up-to-date movie file: Userfiles/Info/65254876577894993
Sharp Shot is an odd yet simplistic game released in 1982 for the Intellivision. It features four minigames: Touchdown Passing, Space Gunner, Submarine, and Maze Shoot—each of which were likely old demos for NFL Football, Space Battle, Sea Battle, and AD&D: Cloudy Mountain, respectively.
The goal of each game is to shoot as many targets (or touchdowns) as you can in 60 seconds. Though it is a score-based game, time still comes to play in the TAS through luck manipulation at the start of each minigame and how quickly the game is switched after the timer runs out.
Objectives
  • Aims for maximum score
  • Heavy luck manipulation
  • 2 players
  • Genre: Action, Shooter
Okay, so what exactly was the goal here?
There are four minigames, each of which can be selected at any time. To make this a complete submission, I do not switch minigames until the timer completes for each as this will effectively showcase all of the game's content.
Now, I aim for the maximum score in each minigame, but since the minigames are on a fixed timer, where does the speed challenge come from? Well, points can still be scored after the timer ends so it is preferrable to accumulate those last points right as the timer ticks to '0'. Additionally, some of the minigames (Submarine, most notably) have a delayed start for luck manipulation.
2 Players Only Space Gunner and Maze Shoot allow both players to control at the same time so I took full advantage of that during this TAS. I did not play Touchdown Passing and Submarine twice to give the second player a turn as that seemed redundant and would detract from the entertainment value of the run.
Touchdown Passing
The paths that the quarterback, receivers, and defenders run are all random. To score as many touchdowns as we can as quickly as possible, we need to manipulate RNG such that the quarterback and receivers quickly line up with each other, and the receivers don't run too far into the endzone as that will waste time. The player only controls when the football is thrown, and it always travels in a straight line.
It appears the minimum number of frames between touchdown passes is 220. I continually improved the longest segments until no faster variations were found. The final product has no duration between passes that exceeds 240 frames.
Space Gunner
Shoot as many spaceships as you can. There can be up to five ships on screen at once, and luck is a major consideration here. Where the ships fly in from is random and I generally manipulate such that no ships spawn from the upper left or fly down the middle, as these are the longest flight paths to the crosshairs. Both of these paths cross P1's crosshairs first, hence the heavy score bias towards P2. Ships only come from these directions in the final movie if manipulating otherwise was slower or not possible.
Explosion shrapnel is random and can blow up additional ships in the vicinity. I fire on the right frames to blow up as many additional ships as possible ouside the crosshairs. Only five ships can be on screen at once, so the sooner I can shoot every ship, the sooner more can spawn.
Submarine
New ships can spawn on the left or right side of the maps and have varying speeds on the paths they take. New ships are ideally spawned in the direction the submarine is headed so they will meet up the quickest. There are four submarines, so the faster you shoot a sub, the faster you will be able to shoot the one that respawns.
I waited 21 frames before switching to Submarine and 24 before starting to start spawn four ships on the left. Yeah, luck manipulation in this minigame is extremely tough, as you may have guessed by the odd, unoptimal timing of many of my shots. Only three torpedoes can be fired from the sub at once, adding to the madness.
Maze Shoot
The methodology here consisted mostly of shooting whichever enemy or groups of enemies took the least amount of time to shoot. I frequently go out of my way to shoot groups of enemies that are close together for a precise double or even the rare triple shot! The player cannot control where the arrows shoot from; only when they fire.
Totals
Game Score
Touchdown Passing112
Space Gunner 68+113
Submarine 71
Maze Shoot 79+69
Total 512
I move on to the next minigame as soon as possible after the max score is reached for each. In Submarine, the final score is only on screen for one frame so it is barely perceptible. Score is tracked at Main RAM addresses 60 and 61 for P1 and P2, respectively.
Suggested Publication Notes
Insert first two paragraphs in these submission notes here
Winslinator shows off some superhuman marksman skills in each minigame, attaining the highest-known total score of 512 points in record time.
Suggested Screenshot Frame 12677

feos: Judging...
feos: Replacing with 10-point improvement.
feos: Feedback was kinda mixed, several people liking the movie and several people disliking it. When I think of some spherical average user in vacuum, I can see why this movie may not be entertaining enough to get into Moons. I explained my personal take here. Not that I don't want this movie in Moons because I disliked it, I just think the feedback was too mixed to take sides. Which means we can't say that this movie is generally quite entertaining.
But there was some talk about whether this goal should be Vault eligible. As Moth explained, this movie can't be considered a speed record in its nature, because it doesn't aim to end input early. Instead it uses all the available time to gain the highest possible score. Without the max score goal, one could just wait or occasionally shoot some objects, and the game would still end at the same time. This movie is not a time attack, it's a score attack, and nothing more. While Vault's "focus is exclusively on collecting tool-assisted speedrun records".
We had some extra discussion among staff about whether we want Vault to include more categories or maybe just include timed games in some form, maybe only for full completion.
We agreed that we don't want timed sports to be added, because of complexity and variety of their rules, which gets especially problematic when we try to define full completion or max score for them. Some games include variety of barely relevant stats one could maximize. In some games the timer can be paused. Some of such movies may last for several days. And none of that brings anything valuable to the table if we remember that Vault rules try to be as straightforward as possible, and the records should be widely considered meaningful and legitimate. And defining straightforward and agreeable rules for this inherent complexity looks like too much work for too little benefit.
Defining fastest completion for timed games is also a weird concept. You can end input early, but you can't make the ending happen sooner by better gameplay, aside from marginal optimizations like lag reduction. It could be argued that due to minor differences in how soon you can stop the movie or make the game end, such a goal is too trivial to compete for. There's just not enough room for gameplay optimization which is meant to be unlimited in terms of resulting time.
But even if we ignore timed sports games and full completion for timed games, there's still a fundamental question about what's left: full/max completion for timed games and Vault eligibility of that.
Full completion has a problem that after you've collected all of your items (or whatever it is you're completing), you will have to simply wait out the game doing nothing useful. In some games you need to do some basic things to still avoid a game over, but in others it's even simpler, so it may be many minutes of nothing meaningful at all. Even if we end the movie right there, we still have to sit through the rest, be it minutes or hours. And of course in some cases the game is so simplistic that ending input early makes it trivial to speedrun complete.
The final option is only allowing movies like this one, which uses all the available time to score to the maximum. And once again we couldn't come up with strong and convincing reasons to change the nature of Vault, why it would be good for everyone, and why such a thing would fundamentally fit.
The reason Vault even exists is to provide room for speedrun records that Moons can't keep due to low entertainment value. Since the site always aimed to host entertaining superplay movies, most of them being speedruns and some of them being playarounds, technically impressive speedrun records that were boring were being rejected until 2012. When adding a tier for boring stuff, we aimed to limit it to the most simple and sensible goals ever existed: fastest completion and full completion. If something is not speed oriented, it should be entertaining enough for Moons. If we don't limit such things, Vault would have to include all sorts of esoteric goals, requiring a lot of extra work on all levels, while reducing the overall quality of our publications. There was a lot of discussion about allowing boring, non-speedrun movies into a new tier, Demonstration, but over the years we haven't even once agreed about the rules such a tier should have.
A few of us wish to expand Vault for timed games (including me), but that feeling isn't a good reason in itself, if it's not based on strong arguments against the current system, that would look justified and be supported by site admins and wide audience. Wasn't the case here.
As a result, rejecting.

Samsara: So, this change took a while to happen! I suppose I'll provide some backstory here, because I like accountability and things were very, very different 2 years ago when this run was first submitted.
We were still using the Vault system back in 2020, so the site was still primarily focusing on a very small subset of objective categories and still valuing entertainment as a metric in order to get things published. This run kinda fell on the fringes of that system, and unfortunately ended up being a victim of it. It wasn't quite Vault-eligible due to the choice of category, and it wasn't quite Moons-eligible due to the audience reaction. I wasn't particularly happy with the decision, but we couldn't really do anything at the time.
One year after this submission, we overhauled Vault into a much more fair and objective system, not relying on entertainment value but on easily identifiable categories. Even with this change, though, the run still wasn't quite acceptable, and although we were talking about further changes behind the scenes, we were distracted by the ongoing development and testing of TASVideos as you are currently looking at it, which was a much higher priority for us, and was for many months after the launch at the beginning of this year. Naturally, further progress in rule and standard reform was always on our minds, and it still very much is to this day! Maximum score was something we'd always wanted as a standard publication category, and discussion of such was prompted by a recent submission (at the time of this judgement).
We got the rules ironed out with the community, they're still subject to change a bit more but if I have anything to say about it (and I do, as Senior Judge) they won't get any more restrictive. As of right now though, we can finally accept this submission now that the "maximum score" category is considered officially standard!

despoa: Processing...

nymx
He/Him
Editor, Judge, Skilled player (1637)
Joined: 11/14/2014
Posts: 808
Location: South Pole, True Land Down Under
I've been waiting to see a decision on this submission for some time. I understand that there are conflicts, but I'm interested in seeing this submission get published for one reason...it does demonstrate an ability over humans that I'm not seeing in any posted youtube video. Also, I do know that the rules were recently updated...but I'm not sure what they were, since I didn't take the time to see what it was. (Basically, I've lost the discord update about it) Some thought on the subject are: Entertainment: No, the game doesn't have the "punch" that I'm looking for; however, I voted yes on the fact that is does blow away any human scoring that I've observed. IMO, the entertainment comes more from the ability to max out the score. Fixed Time: This game absolutely is against the rules for publishability if entertainment doesn't meet a high enough standard, if considered for fastest time. So...all I can see is that the only choice is...."Max Score". But, if "Max Score" is the goal...should Fixed Time be a reason to reject it? Its unfortunate that this game has a fine line between that has supporting documentation that does indicate a lack of acceptance. So, I believe that the stated goal should have some sort of override to prevent other rules from negating positive objectives. The section, in the movie rules, does state that:
There is no other way to define full completion for the game, because there is no way to collect or complete "all X" for any given criterion, aside from fastest completion
Yes, a theoretical any% is a consideration...if lag reduction can be demonstrated. But since a full completion currently doesn't exist for any%, then it should be accepted against the next statement associated with the above quote.
If a way to define full completion is discovered later on, a movie that achieves it is eligible to obsolete the existing "max score" publication.
As for the rest of the rules... Saturation does not exist and meets the rule.
If a game automatically resets the score as you progress (for example, in every level), "max score" must be reached in every such segment.
The game does reset on each new screen/game/task...The TASer meets this goal
A "max score" movie must complete the game. Playing beyond the defined completion point is not allowed.
The TASer also meets this goal. In summation....I believe the key point should be to decide rule "Priority", which can fix the dilemma that is delaying decision on this matter.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11264
Location: RU
We've had a detailed staff discussion about timed games in Vault. We agreed that we don't want timed sports games in Vault in any form (fastest completion, full completion, or max score), and we may be fine with timed games where you can end input early while still completing the game, if the game isn't trivial (we'd simply measure by real-time duration of the movie as we usually do). But for non-sports timed games where you can't end input early (because then you'd lose or you wouldn't get the highest score), there's no competition in terms of speedrun records, only for score. And we couldn't come to an agreement that tasvideos is ready to expand the principles of Vault to allow that. As a result, this movie can't go to Vault. But are we really sure it stands against the Moons standards? The 4 mini-games it has are very repetitive and simplistic, the second one having the annoying flashes upon every hit, and the third one being slow in general. I recognize that it looks superhuman in how much it can score, but that's a technical trait in this case, not an entertainment one in itself. I think to be worth publishing in Moons, a goal like this has to be really surprising, novel, hard to pull off even for a TAS, and preferably be applied to a more appealing game. I'm voting No personally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
CoolHandMike
He/Him
Editor, Reviewer, Experienced player (635)
Joined: 3/9/2019
Posts: 580
I don't really see a problem with allowing more types of runs like this. Its not like tasvideos is being overrun with submissions. Even if this one is NOT super entertaining it obviously does tas level gameplay.
discord: CoolHandMike#0352
Judge, Skilled player (1278)
Joined: 9/12/2016
Posts: 1645
Location: Italy
I found this movie as repetitive in some aspects, and I found the non-repetitive aspects to be just chaotic. Because of that, I couldn't observe the role played by the TASing optimization for this game. It leaves me a taste of boredom and confusion. No vote from me, sorry.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2738
Location: The dark corners of the TASVideos server
om, nom, nom... crunchy!
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11264
Location: RU
GO GO GO GO GO
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14856
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4783] INTV Sharp Shot "maximum score" by Winslinator in 04:05.24
Hopper262
He/They
Joined: 3/22/2011
Posts: 52
Not sure if this is the ideal place to mention it, but there's a small error in the publication description: you're not throwing footballs to a quarterback, you're playing as a quarterback throwing footballs to a receiver. Congrats on getting the rules system to the point where it can encompass odd little games like this!
nymx
He/Him
Editor, Judge, Skilled player (1637)
Joined: 11/14/2014
Posts: 808
Location: South Pole, True Land Down Under
Hopper262 wrote:
Not sure if this is the ideal place to mention it, but there's a small error in the publication description: you're not throwing footballs to a quarterback, you're playing as a quarterback throwing footballs to a receiver.
I have reworded it. Does it make better sense?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Hopper262
He/They
Joined: 3/22/2011
Posts: 52
nymx wrote:
I have reworded it. Does it make better sense?
Yep, thanks much! (For this, and for all the massive amounts of work all the staffers do to make the site awesome.)