Well, when you posted about a faster GT#3 a month ago, I discovered a much faster setup sprite, but I didn't post it until now because this one has some problems:
- First of all, you only can bypass gates with running jump (although I later found
a solution for most gate clips).
- When a gate is opening, you must wait until it opens almost completely, unless if the distance is closer.
- With both situations, some rooms were redone, losing some time on level 4 (between 2nd and 3rd guard rooms), level 18 (between fourth and fifth room, and the the room before boss battle), and level 19 (at the last gate).
Here's the movie file:
http://tasvideos.org/userfiles/info/71603850465476534
After 1st guard visit, simply climb down on the first room, then he dies after entering 2nd room and returns to title screen. You can use select & exit to shorten waiting, but you must wait for the exact moment.
The usual level 4 warp won't work, so you must visit that guard room again, then select & exit and plays normally. This movie file doesn't visit it because after wall clip discovery, you can visit another guard through the second room.
When reaching level 5, you can warp to level 16, but the fucking clock bug returns. At least I managed a "lagless level 16 warp".
Since warping doesn't save your progress until completes a level, I exit this game at the start of level 17, then plays normally.
Fun fact: the level 17 boss room doesn't lag with this sprite and FGT.
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Last weekend I discovered a new level 4 warp, and despite how that clock bug pisses me off (forcing me to restart at the start of level 5) and adds much lag, for the other side, you don't need to visit one of guard rooms again, so this route is actually faster.
Here's another movie file:
http://tasvideos.org/userfiles/info/71603881487940625
This sprite setup is over 30~40 seconds faster than my current GT#1 setup.
The reason why I'm still working on GT#1 is because our research isn't over yet.