Post subject: dragon warrior VI
Active player (285)
Joined: 9/1/2008
Posts: 900
I'm surprised this game hasn't been attempted. I want to make a run with the best ending, i.e. all the jobs and the secret dungeon. Should I use the regular JP game or the 90% translated one? Because it's running around on the net. I've played the game, and found some tricks to speed up things, like running around Zaxon (metal babbles) and the last dungeon (King Metals). I've even calculated the level at which you stop accumulating job experience
Active player (285)
Joined: 9/1/2008
Posts: 900
First WIP published. Manipulation seems fairly easy for battle; the step counter changes whenever you change screens, and WHEN you enter the next screen influences it. I'm able to get 60-75 steps before each battle. Inside battles, item drops seems fairly easy too. I just need to combine optimal battle outcomes AND item drops... Therefore, I don't think that, in the end, I will need that herb I got from the chest in the mountain pass. Let's see for that agility seed later on.
Active player (285)
Joined: 9/1/2008
Posts: 900
According to a code website, the address C2342A (and B) can be tricked to "Keep Getting End-of-Battle Rewards" . But I watched it for the times I had item drops and nothing changed. Am I missing something?
Player (160)
Joined: 5/20/2010
Posts: 295
The memorydomain of the addresses which start from C***** (in this case C2342A and C2342B) is CARTROM.
Active player (285)
Joined: 9/1/2008
Posts: 900
thanks, I will see it soon. I had to completely rework the run since I couldn't decently defeat the first 2 bosses otherwise. But I definitely need much fewer shield drops since I won't find a bronze shield in Riedock. And I won't need (I believe) to buy Hassan weapons until I reach San Marino
Active player (285)
Joined: 9/1/2008
Posts: 900
finally about to get the mirror of ra. I will need to check the people I need to talk to in Reidock and Amoru; it's fewer than I thought
Active player (285)
Joined: 9/1/2008
Posts: 900
On my way to defeat Mudo for good. His first fight wasn't too hard, although Muriel at 1 hp made it a little harder. And I do have to get to Reidock (dream world) before continuing. I hope skipping the magic potion in Mudo's cave won't play against me
Active player (285)
Joined: 9/1/2008
Posts: 900
New update with a first job mastered, i.e. 130 battles crammed. I can acquire job experience in Mudo's castle until level 26, so there's plenty of time. I will master jobs as long as some still need to learn; in other words I will seek explicit job experience until it can wait after the final battle to master the book of babbles (100 battles to level 6) and the book of dragons (130 battles to level 6)
Post subject: Re: dragon warrior VI
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
janus wrote:
Should I use the regular JP game or the 90% translated one? Because it's running around on the net.
I would stick with the regular JP unless that 90% translated one is an official leak or something. TASVideos is very strict about not allowing fan translations.
Previous Name: boct1584
Active player (285)
Joined: 9/1/2008
Posts: 900
I know; I had my answer. Fortunately, I found a translation guide
Joined: 9/12/2014
Posts: 543
Location: Waterford, MI
Link to video The game has been attempted and completed. Whether that does is any good I don't know.
Active player (285)
Joined: 9/1/2008
Posts: 900
that's the "regular" run, i.e. without jobs. Still a good point of reference
Active player (285)
Joined: 9/1/2008
Posts: 900
Who am I kidding? This is a TREMENDOUS reference. Except for 2 battles (the creator was either very patient or lucky), I was able to replicate his run, needing no leveling up and abusing critical its thanks to slow dialogues. I wonder if this had potential in other games
Acumenium
He/Him
Banned User
Joined: 6/11/2020
Posts: 73
janus wrote:
Who am I kidding? This is a TREMENDOUS reference. Except for 2 battles (the creator was either very patient or lucky), I was able to replicate his run, needing no leveling up and abusing critical its thanks to slow dialogues. I wonder if this had potential in other games
I think the Pokemon TASes sometimes use slower dialogues (it doesn't matter too much anyway since with proper button presses (which a TAS will have) they're all the same speed) for this reason and I believe other Dragon Quest games do too.
Active player (285)
Joined: 9/1/2008
Posts: 900
Back to Reidock. I would really be curious how the original creator was able to get a royal flush at the casino. The best I could get (after a failure, not included) is a full house.
Player (160)
Joined: 5/20/2010
Posts: 295
janus wrote:
The best I could get (after a failure, not included) is a full house.
Personally, I don't mind. I'm not as strict on the quality of the TASes as I was, but I don't know what other members, especially judges, think.
Active player (285)
Joined: 9/1/2008
Posts: 900
I finally found the time and patience to get the Mirror of Ra. I'm on my way to get the most rerecords ever; each fight will be hell to manipulate
Player (160)
Joined: 5/20/2010
Posts: 295
This is still later on, but I'd like to avoid forgetting to mention this. Use this! -> https://www.nicovideo.jp/watch/sm39465759
Active player (285)
Joined: 9/1/2008
Posts: 900
neo_omegon wrote:
This is still later on, but I'd like to avoid forgetting to mention this. Use this! -> https://www.nicovideo.jp/watch/sm39465759
Indeed, it's a long way. But... what does it show exactly? the best road in the ice cave?
Player (160)
Joined: 5/20/2010
Posts: 295
If you step on the ice tile, the effect of cracking ice slightly delays you. The right side of the video shows that it is slightly faster to step on the switch which was stepped on instead of the ice tile.
Player (160)
Joined: 5/20/2010
Posts: 295
From 20:10-, the game is seriously bugged. https://www.nicovideo.jp/watch/sm20502883 This is probably a hardware failure.