I start the game from power-on, and use resets in the movie.
The game is produced by KONAMI, it introduces the fighting between vampire - Dracula and vampire killer - Juste Belmont.
I used some glitches and special skill in the run, so I finished the game in good ending without normal route.
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Love this game, love this run. Could someone help me understand some of the new glitches? In particular, I am confused by Juste floating around without the help of the Floating Boots, although they do come into play later. What's going on there?
Also, what is achieved by slaying that large, red armored monster? Does he give you the boots? I can't recall.
If the floating your talking about is what I'm thinking, its probably something to do with the water physics still being in effect, or something like that, feel free to correct me, but I think it was mentioned near the start of the thread, you are talking about the slow jumping right?
If I'm not mistaken, there is some water that you need to drain before fighting Death in a normal playthrough. It's possible to try to go through the water before draining it. (but you lose health, and you can't open the door to the boss fight anyway)
Well after being a lurker for a very very long time, I finally had to register with this video.
And I just want to say this video kicked my ass. The whole time it had me wondering what the hell just happened.
Regarding some comments in this thread, I would really like to see a non-glitched run as I have no idea what was really skipped (I can just tell that it was an aweful lot :P).
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Hey, has anyone else seen this?
http://www.youtube.com/watch?v=6GcyOh_16es
It lists the same author only it claims to be encoded by "speedruns.net" and alleges to be a few seconds faster.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
speedruns.net asks permission from the authors if they can encode their run and publish it on that site, which also gets the youtube treatment. the lower time is from the newly submitted, shorter time from zggzdydp in the workbench.
They wanted to publish it on that site and gave me a message, I promised them.
Juste passed Death's pond when he rised in the wall in Skeleton Cave, then he jumped slow.
I'm surprised that this glitch seems new to you all. I thought it had been (ab)used for long before I found it and then told zggzdydp several months ago. It has been (ab)used to make Juste's wall-sinking possible in certain rooms and glitch the gameplay now since I told more people how to do it, though.
Well I'll explain how it works:
If Juste zips through an underwater area and warps immediately to other rooms, the game will think that he is still underwater because he hasn't ever got to the water surface to get out of water (but then why does the game think that he has ever been there? I have no idea).
Thus Juste will then float here and there until
A) He enters and then leaves the water area the normal way so that the game thinks it is time to weighten him.
B) He gets killed, and the game is over.
C) You beat the game, and the game ends.
D) You save the game then reset and load it, which makes the game forget that Juste has ever been underwater.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Thank you, zggzdydp and klmz (two unpronouncable names, yikes) for explaining Juste's floating powers. I had forgotten water even existed in this game.
Okay, took a look at it, and there's a few issues, unfortunately:
First off, there are typos in the logo (which I've pointed out in DMs, but seemingly weren't fixed). The subtitle placement is also way too early (should be at around the 1:28 mark, where gameplay effectively starts (without covering the HUD)).
Finally, the framerate is also weirdly off. It should be 60, but that felt much closer to 30. Not entirely sure where the issue lies, but I may have a hunch that frame skipping in the emulator is enabled.
That's all for now.