1 2
9 10
Joined: 3/3/2013
Posts: 5
Link to video Skip to 1:10 for the goodness. I know this will save more time in a real-time run, since you don't need to farm bombs (although a heart will need to be found in its place), but this is a much faster boss skip. The glitch doesn't really make you float, as I originally thought. What it does is (I believe) put you in a constant state of high-speed falling. In this state, you cannot pick up a bomb, or interact with triggers in any way. Falling off another ledge that puts you in fast-fall , or picking up a bomb already on the ground will cancel the glitch, hence why I activate the end-level-trigger. I haven't thought of any other uses for this yet, but I'll keep looking.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Nice find!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
woah! that's awesome! I might re-do the end of the any% run with this trick just for fun and to see how much it would save.
Joined: 3/3/2013
Posts: 5
It's a really cool glitch, it's just a shame that there's only one real use for it. I figure in realtime, the best heart to get would be in White Glacier 1. If I move(from default camera) straight up, I can spawn a rabbit on the bottom pretty quickly, which takes 5 seconds or so. In a TAS, would getting one from the Sirius 1 bossfight be the most optimal? So I think, realtime, you only need 3 bombs (super awesome), and the TAS only needs 6?
Joined: 3/3/2013
Posts: 5
When collecting gold cards in a level, if Bomberman chooses to exit the level by pausing and quitting out, his progress of collecting cards (and costume pieces) in the level is cleared. This week, I discovered that if you exit a level and then collect a gold card or costume piece during the fadeout, this is added to your completion of the level. A short demo can be seen below: Link to video This has resulted in some significant route changes for some of the levels in the 120 cards RTA category (Normal mode, all cards, no costume pieces), however we've not been able to determine where this could be used in a 100% run due to the lower time requirement for the speed card in each level, and the higher number of items collected in each level. That being said, perhaps a TAS would be able to implement this better. For the curious, I've done some route comparisons for Green Garden 1, White Glacier 1 and Black Fortress 3 so far. Also planning on using this trick in Red Mountain 3, and potentially Red Mountain 1. As an additional note, some small timesavers have been found since the last post in this thread. First, it's possible to clip onto the fence in Blue Resort 3 without needing to use bombs to jump up: Link to video Against Leviathan, it's possible to get an extra hit on his body when he comes up to hit you with his spikes, saving a cycle. Link to video Finally, in White Glacier 3, you can gain momentum by getting yourself alongside Sirius to get up the ice slope from the bottom. Link to video I have no idea if anyone is currently TASing/interested in TASing this game any further, but this (and the Black Fortress 1 skip above) is everything "new" since the existing TASes were published.
Joined: 2/28/2009
Posts: 99
This is probably the same technique as in the second video in the previous post, but I wanted to make sure any potential new TASers of this game are aware of this. https://clips.twitch.tv/EnchantingFragileWaffleBuddhaBar
Experienced player (774)
Joined: 7/14/2007
Posts: 66
Location: Japan
Hi, I'm now working on the new any% run. Just almost completed bottom 4 worlds and got about 1 min improvement from the old run. A bit sad that I can't use new 5-1 skip above, because a game over glitch was found and seems it saves more time. (accordingly can't bring heart into this stage) reference: https://www.nicovideo.jp/watch/sm37180595
This is probably the same technique as in the second video in the previous post, but I wanted to make sure any potential new TASers of this game are aware of this. https://clips.twitch.tv/EnchantingFragileWaffleBuddhaBar
It's unavailable. Anyone know if it's useful for any%?
Joined: 3/3/2013
Posts: 5
Is the game over glitch you are using the one at the end of that video? If so, then I believe that crashes on N64 hardware: Link to video I have tried on my US and JP cartridge and it crashes in both. It does appear to be fine on emulator and WiiU Virtual Console, however.
Experienced player (774)
Joined: 7/14/2007
Posts: 66
Location: Japan
Yes, that glitch. I didn't confirm it crashes on console. Then maybe..., my current run wouldn't be accepted, though it's reproducible on WiiU?
1 2
9 10