Thanks for the response!
I checked out https://tasvideos.org/GameResources/SNES/SuperMarioWorld#DuplicationAwayFromBlocks but im still a little confused on some things:
I looked at the chart for y subpixel based on distance from block, and im assuming thats y position from the bottom of the block, but i could be wrong here.
Also, does your x-position matter?
Like for all duplications, your x-position matters and your x-speed must be 0.
As it says in the resources, the item has enough y-speed to go far enough into the block only on the first 7 frames after it is thrown, so if it takes more time the duplication isn't possible.
But you can easily see with the naked eye, if the item goes more or less deep in the block before hitting it. Once you've found a frame where it goes deep and doesn't duplicate, try adjusting your y-position (assuming your jumping) by keeping the jump button pressed more or less longer.
Hello. I am Linkister and i am new to the whole "TASING" community. I was just wondering how to make SMW tases. Becuse i have been serching, but can not find answers. P.S. I whould love to work and make tases with someone if anyone are interested.
- Linkister 2023
Hi Linkister and welcome!
In general, it is not recommended for beginners in TASing to tackle such monumentally researched games (i.e., any game starts with Super or Mario). Instead, you'll have a much fun slide into this hobby by tackling a more basic game that you might be fond of.
To start TASing in general, there are a lot of resources. If I were you, I'd start perusing the article library in this site, especially the Tasing Guide
If you are nevertheless insisting on tackling this game then I, no joke, would read every single post in this very thread. There is a rich history that you just cannot ignore. Then take a look, reproduce, and analyze published movies. Finally, take a look at the knowledge others have curated in the game's resources
TASing has a steep learning curve, but it's incredibly rewarding. Looking forward to watching your movies in the future!
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
I respectfully disagree with eien86's comment's here - it can be lots of fun to start with a popular and well researched game, especially because you will have access to a ton of resources and it will be much easier to reach for help online. Unless your goal is to get a submission of yours published as soon as possible (which would indeed be harder in a game such as Super Mario World since the competition is narrower), I don't see a reason to particularly avoid games with big communities.
If you do choose to go with SMW, no need to read the entire history of this thread (I haven't read more than 10% of it myself), but definitely take a look at the resources page and get a lua script (which are linked there). If you have specific questions, go ahead and use this thread. I'm not around as much lately but I'm sure many others will be happy to help.