This submission for Skate or Die! is an improvement over the previous publication, found here: #6541: simillarian's NES Skate or Die! in 02:19.37
Compared to the current publication I was able to save 10 frames building off of what Simillarian had already done:
4 frames in the high jump using a more optimal speed/jump height. 6 frames in the Jam
There are multiple ways to pull off the joust manip on Pete, but they all ended up being identical in time. At this point I think the only theoretical frames remaining would be finding something I missed in the Jam.

Memory: Claiming for judging.
Memory: I can't believe I actually forgot to check for blank input frames on the previous publication, which is why this appears to be an 88 frame improvement as opposed to the 10 frames advertised by the submission text. Otherwise this is a solid improvement over the last run. Accepting to obsolete [4076] NES Skate or Die! by simillarian in 02:19.37.

despoa: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15642
Location: 127.0.0.1
This topic is for the purpose of discussing #7537: ShesChardcore & simillarian's NES Skate or Die! in 02:17.91
Memory
She/Her
Site Admin, Skilled player (1559)
Joined: 3/20/2014
Posts: 1767
Location: Dumpster
submission text wrote:
Compared to the current publication I was able to save 10 frames building off of what Simillarian had already done
But this run is 8288 frames whereas the old was 8376. Where did the other 78 frames come from? Emulation differences? EDIT: ...Wow none of us ever trimmed the previous skate or die run of blank input. I am smart.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
ShesChardcore
She/Her
Skilled player (1595)
Joined: 2/23/2022
Posts: 132
Location: MN
Yeah, I didn't notice that either. I just downloaded the file and looked at the last input frame not thinking about truncation.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15642
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4741] NES Skate or Die! by ShesChardcore & simillarian in 02:17.91