So any% is pretty much very comparable to
N. Tropy.
Just that there are two major differences which are as follows:
N. Trance is the final boss in this category, not N. Tropy.
This also in its game definition as a "normal ending" as it would prompt a question going "The End?" whereas defeating N. Tropy is a "good/true ending".
Defeating Tropy also gives off a loop sort of deal in its cutscene, basically making the events of the game itself make sense.
Since it's a misunderstanding by Uka Uka where he believes that N. Tropy succeeded in capturing the Bandicoots.
12 Gem Shards are ignored, meaning that 3 levels (ignoring Tropy) are avoided.
For anyone at home Gem Shards appear in 12 of the 21 levels which would then unlock the final 3 levels, before facing the true boss N. Tropy,
Majority of the route would stay consistently the same with minor deviations to the
N. Tropy TAS.
To emphasize how close the deviancy is. This TAS is roughly 2 minutes shorter then opting to get the Gem Shards to unlock the future levels, and the true boss.
In my opinion, this is a well made TAS showcasing true speed, but the slight difference is what I would argue would place this as a playground TAS and not a publishable one, especially when the ending to N. Trance is still available in N. Tropy.
The site technically has a precedent
where doing majority of the game, is played, but not all requirements are done, but it's a very loose one in an argumentative way.
This also ends up being my fault personally, by suggesting this submission thanks to the introduction of playground and the site rule changes which should slightly challenge where this would end up, unless it's obvious to the Judges.