Joined: 6/22/2010
Posts: 44
Location: The Hell of Blazing Fires
All the glitches and such used in the posted WIP made me realize just how different Squeak Squad is from it's predecessors, despite looking the same. I definitely look forward to this run, as it looks like it'll be very impressive among the rest of the Kirby series runs, even Super Star. I can imagine a 100% being viable too, since getting all the treasure really isn't very hard and doesn't take up too much time.
This is only a little obsessive.
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
The any% will be complete pretty soon! Plan for the remainder of the game: http://img710.imageshack.us/img710/3470/newroute2.png @_@
ventuz
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Player (122)
Joined: 10/4/2004
Posts: 940
Nice work on WIP, I had fun watching it.
Joined: 3/11/2008
Posts: 583
Location: USA
Metal permits you to swim against currents. Including downward ones (though, to make progress upward fastest you need to cancel your upswim with a sideways one. Oddly, swimming diagonally up is faster than holding up normally, which actually loses you height). This may be of use in 7-1 for 100%.
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
I found Metal to be very slow when swimming horizontally...
Joined: 3/11/2008
Posts: 583
Location: USA
MUGG wrote:
I found Metal to be very slow when swimming horizontally...
It's slow in general. Just up-right (Or right+a) moves you up at a glacial pace which is faster than the negative-progress holding of up or a alone.
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
Does anyone know where to find Kirby squeak squad maps? (with all enemies and items revealed) EDIT: It is now possible to mix the sparky and waddle doo in level 1 for wheel which should save half a minute. However, I'm not going to improve the any% atm, I plan to work on 100%.
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
* A way to make the very first big chest sequence shorter is to spit out the small chest that you collect in the same level. This causes to just make Spinni appear instead of the whole gang. * Using an ability bubble at the same time you touch a warpstar or air cannon removes Kirby's "lifting arm smiling" sequence. TODO: Test other status conditions. * If you die at the same time you get a big chest, the squeak squad sequence is triggered. Then the screen turns white and you are respawned with the chest in your belly. The audio might glitch out for a split second. (useless trivia)
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
info dump: In 4-4 it might be possible to skip some of the level. There are blocks that break only when stood on that I can't break from below... And there is one chest that could be gotten using an ability that makes Kirby move through walls (Sword, fighter, ninja) but doesn't work either. Final cutter from losing ability (stand on air glitch) doesn't work. I tried many things on both the JP and EN version, but looks like I have to take the 20 sec detour... EDIT: Using the meltable blocks I can final cutter to get the big chest and skip having to fight Storo. EDIT: Turns out you have to fight Storo in either way, if you have gotten the big chest. So the final cutter skip is almost pointless. Normal ability usage: Wheel, fire, wheel, fire, wheel (kill Storo with wheel?) Final cutter route: Wheel, fire, sword, wheel (") Final cutter route is impractical for item glitching and I think the alternative route used is a bit longer. So probably the first route will be used. ----- Through-platform glitch would be useful. Currently there is one glitch in Kirby amazing mirror where you can use the enemy that transforms to a breakable block to clip through. And in SqSq you can use this http://www.youtube.com/watch?v=eR_I1d_bV3A but only on slopes. ----- 100% notes have been completed. Now working on the route. http://i.imgur.com/BKHAGD6.png EDIT: These notes are incomplete and have mistakes. I will post an updated version later (not that I expect others to understand them but it's good for future reference).
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
The 100% route has been completed. For future reference: http://i.imgur.com/9R3eNxE.jpg EDIT: 1 Mistake has been spotted, fixing... Fixed version http://i.imgur.com/DprXYIF.jpg
Post subject: 100%TAS is canceled.
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
For some reason, slide boost at the beginning of a level doesn't work at all in my TAS attempt... Bad things so far, that I can't fix: - Bad RNG ~30 frames lost - Bad Roulette luck ~4 frames lost - No Slideboost in level 2 ~10 frames lost - No Slideboost in level 3 ~10 frames lost This could be a huge problem if I can't slideboost later on, like in level 8-Boss. EDIT: The Kirby Squeak Squad 100%TAS is discontinued until I know why this happens! http://dehacked.2y.net/microstorage.php/info/1203983421/ksqsq100-4_25.dsm 0.9.8+, U ROM http://pastebin.com/5qc9qdu0 (position and speed changes between levels) EDIT: Works in 0.9.4+ taking the any%, mixing 2 sword bubbles to wheel and using that, then entering level 2. Either it doesn't work because of something I did in level 1 in 100%. Or it generally works less likely in 0.9.8... EDIT: Boost sliding does not work on 0.9.8+ when having Wheel acquired. It works on 0.9.7 and 0.9.4+ (with Wheel acquired). EDIT: I concluded that 0.9.8 is probably the correct emulation and 0.9.7 and before are flawed. That means my any% TAS uses an emulator glitch in pretty much every level's beginning. What is the ruling on this? Can I have my TAS removed?
Patashu
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Joined: 10/2/2005
Posts: 4000
Are you sure that 0.9.8+ is the correct emulation? Is it possible to attempt the glitch on console?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
I attempted it without ability and it worked in 2 minutes. I attempted with ability and it didn't work for 15 minutes. To clarify, the glitch always works without ability. But it seems to never work with ability. This kind of difference between having an ability and having none also plays a role in the Japanese version, where you can wallclip in level 8-3 at the thin slope by crouching repeatedly + walking up the slope, it doesn't work if you have an ability. And you cannot partially clip into a wall that transits to a slope by crouch-gliding into it, if you have an ability. Sorry if this all doesn't make much sense but I'm talking about http://www.youtube.com/watch?v=SMm8FVAr48A 2:23 EDIT: Worth noting getting Wheel in Lv1 instead of Lv3 only saves 20 frames. (it's actually more like ~150 frames)
Experienced player (670)
Joined: 11/23/2013
Posts: 2206
Location: Guatemala
This seems interesting... probably I'll make one being a pacifist.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
Browsing nicovideo to look for new glitches. I found this video: http://www.nicovideo.jp/watch/sm10718767 - This is not new actually. I have already known about this video. I just wanted to mention it here to preserve that bit of history here. Who knows how long those videos will stay online ... :) - It was uploaded in May 2010 and shows the Japanese only glitch where you enter third level in the last world, go onto the slope right before the animal boss and crouch a lot. The game would sometimes teleport you through the slope. It was the only slope in the game to do the glitch on and brought to my attention that out of bounds areas were completely walled in english version but were accurate in Japanese version. ----- I also found this video: https://www.youtube.com/watch?v=d3EPFWX3ezE - In last world, first level, when floating (Kirby is full of air) at a ceiling inside water while holding a bomb, the bomb would zip through the ceiling upwards at high speed. ----- I also found this video: https://www.youtube.com/watch?v=eFVa1rK2WwI - In boss endurance, Japanese version, there would be a random glitch after collecting and mixing certain bubbles and then leaving the very first room. The first stage wouldn't appear.
Editor, Expert player (2310)
Joined: 5/15/2007
Posts: 3854
Location: Germany
https://www.youtube.com/watch?v=Pd-w81Z5w_A Transforming somehow has an influence on how wall physics work (If I understand it correctly). In case the video gets lost: It shows a chest that instead of getting pushed up by newly appearing wall tiles, clips into the wall and is subsequently lost.
Experienced player (670)
Joined: 11/23/2013
Posts: 2206
Location: Guatemala
Someone made a 100% TAS: Link to video Commentated version: https://youtu.be/eMSOPuCmt_0
Here, my YouTube channel: http://www.youtube.com/user/dekutony