toccata and fugue in d minor intensifies
Game objectives
- Emulator used: libTAS 1.4.3/MAME v0.246
- Command-line:
dkongjrj.zip -rompath /usr/games/roms/ -w -skip_gameinfo -nonvram_save
This TAS uses the Japanese version which has all 4 levels in order, the base ROM has them out of order, so I went with the one that's consistent with the NES release.
Stage 1
RNG changes frequently, and your movement affects it. I have to delay jumping for a frame at the very beginning so the red chomper didn't go down the vine.
Jumping is slower than walking so minimum jumps are ideal, and I made sure my RNG was manipulated so I didn't have to jump over a blue or red enemy near the end.
Stage 2
I pause for a moment near the apple because I don't want it to hit the enemy, as that pauses the game for a brief moment. I have to wait for another bird to drop down before continuing so I take a moment to climb higher, letting me get around the bird slightly faster.
Stage 3
a few small pauses here and there to change the direction the blue enemies go, although the last one before the end is unavoidable so I have to jump twice.
Stage 4
key thing about this stage is making sure the red enemies don't go down a chain you need to climb up, as they climb extremely slowly. The birds as far as I can tell are on a set path. It didn't seem like they were easily affected by RNG changes or if their movement is even affected by RNG, so some pauses are required to get around them.
final thoughts
This was pretty much all I could find, if there's any other improvements that can be made that people find, I'd be happy to apply them in this submission. Or if they want to be added as co-author, that's fine too.
feos: Claiming for judging.
feos: Couldn't find any glitches (or info about them) myself, so this looks good to me. Accepting.