(Link to video)
It's only get 1 second save from moe finntop, And I wish TASVideo staff must do something, Otherwise The Website will be Dead and Newbie will be No Longer Interest too.

feos: Claiming for judging.
feos: Dropping the claim and requesting file replacement and co-authorsip.

Samsara: Taking over!
Samsara: Sync confirmed once again, using the 2022-10-07 nightly with -g gl, and accepting. Nice work dissecting and manipulating the countdowns.
Note: I pulled the SWF from Flashpoint, where the game is titled Frusion Breakfast Brawl. Not sure if this should be reflected in the game name or not.

despoa: Processing...

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14776
Location: 127.0.0.1
This topic is for the purpose of discussing #7757: p0008874 & feos's Flash Frusion Breakfast Brawl in 02:01.13
Player (50)
Joined: 4/1/2016
Posts: 282
Location: Cornelia Castle
Can you post a YouTube video of this? I cannot vote yes or no because I don't know how this TAS is.
DJ Incendration Believe in Michael Girard and every speedrunner and TASer!
Expert player, Reviewer (2389)
Joined: 5/21/2013
Posts: 414
I added a temp encode for anyone that wants to take a look. This syncs fine for me on the 22-10-07 nightly with -g gl. The 10-26 build doesn't work with GL and doesn't sync on Vulkan for me.
Player (50)
Joined: 4/1/2016
Posts: 282
Location: Cornelia Castle
Nice work, yes vote! The real time was improved over all existing speedruns of this game, and I enjoy watching this game.
DJ Incendration Believe in Michael Girard and every speedrunner and TASer!
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
NO WAY TO MANIPULATE COUNTDOWN DUE TO EARIER INFORMATION ON RUFFLE
What does this mean? Link to video zallard1's RTA is 00:00.67 seconds quicker than you overall, if we only count time from the starting gong to the last hit of each fight. For some fights he was able to get lower countdown, so his 2 last fights are quicker than yours. I converted your run's framerate to 30 to do this comparison:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Expert player, Reviewer (2389)
Joined: 5/21/2013
Posts: 414
I got curious and looked at the decompilation, and I found the formula for the countdown.
Language: java

enemy_count_to = int(Math.random() * 3) + enemy_round_ko * 3 + 10 * (enemy_round_ko == 3) + 10 * (opponent == "bowl");
Where enemy_round_ko is the number of times the enemy has been KOd in that round. You can see there is indeed a random element to it, with the minimum for the first KO being 4 (I think they're rounding up) and the minimum for the second KO being 7. I think the audience animations are random so this should be manipulatable.
Spikestuff
They/Them
Editor, Expert player, Publisher (2254)
Joined: 10/12/2011
Posts: 6324
Location: The land down under.
slamo wrote:
I think the audience animations are random so this should be manipulatable.
System time works wonders in my experience: [4888] Flash White Chamber by Spikestuff in 00:35.40
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
p0008874
He/Him
Player (72)
Joined: 3/2/2022
Posts: 34
Location: Taiwan
If someone can figured out manipulation works, So I can Cancel Submission. I'm not bring back. /s
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
slamo wrote:
I got curious and looked at the decompilation, and I found the formula for the countdown.
Language: java

enemy_count_to = int(Math.random() * 3) + enemy_round_ko * 3 + 10 * (enemy_round_ko == 3) + 10 * (opponent == "bowl");
Where enemy_round_ko is the number of times the enemy has been KOd in that round. You can see there is indeed a random element to it, with the minimum for the first KO being 4 (I think they're rounding up) and the minimum for the second KO being 7. I think the audience animations are random so this should be manipulatable.
This matches zallard1's notes in the description:
The strategies are the same, however the referee counts now matter. The first count can range anywhere from 4-6, and the 2nd count can be anywhere from 7-9. My fight counts were 5-7 for Moe, 5-7 for Dave, and 4-9 for Papi. This means I got the 5th best possible time loss from ref counts out of 13 possible combinations, which is slightly above average luck.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
153 frame improvement, which also enters "TAS" and shows the high scores screen, because I thought having that as an extra movie only would not make too much sense: https://tasvideos.org/UserFiles/Info/638050766106272067 Changing startup time did help, but I wasn't patient enough to not delay a single hit and just keep trying different times. Turns out you can manipulate the counts just fine by delaying hits. Delays were only done on the second knockdown for hamburger and doughnut, and it's only by a few frames, so this should be good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
p0008874
He/Him
Player (72)
Joined: 3/2/2022
Posts: 34
Location: Taiwan
If Ruffle has GUI, I will really happy to revisit old tas. Quote: Whatever if you use libTAS to Ruffle, The time always dispay 1970-01-01 in terminal.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14776
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4955] Flash Frusion Breakfast Brawl by p0008874 & feos in 02:01.13