Post subject: S3K zipless TAS update
Joined: 5/1/2015
Posts: 96
Location: Florida
a small update to the zipless TAS. I did restart to utilize newer and faster levels. four zips still remain, two in AIZ1, one in AIZ2, and one in Sando 1. Could've done sando 1 but I'm not too well versed in stair clips at the moment, but it looks likely that I can get to the right wall by walking running through a certain section of the level. The WIP has all the info. No encode because I don't want to do one.
kaan55 wrote:
I really liked the way Sandopolis 1 turned out too. I'm kinda hoping there isn't a level wrap just so I can keep it in there. If not we can probably reuse it in another run.
"Reboot it. Replay it. Reshow it. Retell it." - Yakko Warner, iirc Sando 1 route visualization (image may not be very viewable in the forum, click on the image for a clearer view) - Blue Path is the glorious no horizontal underflow route. - Red path is the path I hope I can take zipless. - Light red path is the path I fear I need to take, if it even saves time over the "standard" route. (It should) In the meantime, here's a video of Sandopolis 1 currently as it is in the userfile. Let's ignore the fact i'll probably be in LR2 by the time I make it public, struggling to dezip the stair clip at the end, then feel dumb realizing it wasn't necessary all along. Link to video Edit: here's a spliced demonstration of my plan for Sando2. I can apparently do it 2s faster than I thought, maybe even 3 (1:28 --> 1:26, possibly 1:25) Link to video
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: Re: S3k zipless TAS
WST
She/Her
Active player (442)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
KnucklesMaster368 wrote:
http://s000.tinyupload.com/index.php?file_id=81800517785878484703 I’m open to any and all improvements, so long as they follow the rule set. Video up to MH2 is here: Link to video
I was going to try improving your AIZ, because I had a feeling that I could do it, but I couldn’t open your link. Could you please reupload your gmv to the microstorage?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Re: S3k zipless TAS
Joined: 5/9/2005
Posts: 748
WST wrote:
I was going to try improving your AIZ, because I had a feeling that I could do it, but I couldn’t open your link. Could you please reupload your gmv to the microstorage?
Think it has also been uploaded here WST. Good luck with the optimization. Regardless; awesome work thus far KnucklesMaster368. Been following this when I could, but never got around to posting about your great additions.
Post subject: Just a update to marble 1 with tails. :')
Joined: 10/11/2006
Posts: 76
Location: Göteborg/Sweden
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
Post subject: Re: S3k zipless TAS
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
WST wrote:
I was going to try improving your AIZ, because I had a feeling that I could do it, but I couldn’t open your link. Could you please reupload your gmv to the microstorage?
Oh huh, hi, i was just passing by here like i do once every several months, when i saw this topic about Zipless going on, i guess i should share my very old and probably outdated work on AIZ as S+T (WST already saw it, a lot of times), it was supposed to be completely glitchless that's why it doesn't contain the "loop jump glitch" thingy, but i think the use of tails can be huge even in such a run. Here you go: Link to video See you next year !
~ [I]feeuzz
Joined: 8/3/2008
Posts: 254
Can anyone help me with the Blue Spheres Special stages? The eighth one is really making me mad. Edit: I was able to beat it but it is hard to Sonic 3.
Guernsey Adams Pierre
Joined: 12/17/2018
Posts: 12
Some new strats from the RTA community. FB1 - new Solo Sonic level wrap, that combines a zip from the platform and the knux level wrap: Link to video LR1 new method for Sonic to get into Knux's path for the level wrap: Link to video Also in LR1 - Monitor Clip Alternative, which should save some time on the TAS with a method that doesn't get a monitor bounce: Link to video