a small update to the zipless TAS. I did restart to utilize newer and faster levels.
four zips still remain, two in AIZ1, one in AIZ2, and one in Sando 1. Could've done sando 1 but I'm not too well versed in stair clips at the moment, but it looks likely that I can get to the right wall by walking running through a certain section of the level.
The WIP has all the info. No encode because I don't want to do one.
"Reboot it. Replay it. Reshow it. Retell it." - Yakko Warner, iirc
Sando 1 route visualization (image may not be very viewable in the forum, click on the image for a clearer view)
- Blue Path is the glorious no horizontal underflow route.
- Red path is the path I hope I can take zipless.
- Light red path is the path I fear I need to take, if it even saves time over the "standard" route. (It should)
In the meantime, here's a video of Sandopolis 1 currently as it is in the userfile. Let's ignore the fact i'll probably be in LR2 by the time I make it public, struggling to dezip the stair clip at the end, then feel dumb realizing it wasn't necessary all along.Link to video
Edit: here's a spliced demonstration of my plan for Sando2. I can apparently do it 2s faster than I thought, maybe even 3 (1:28 --> 1:26, possibly 1:25)
Link to video
If a map had all the information, it would look like this: (shows black construction paper)
"Now that's a map!'
XD
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
I was going to try improving your AIZ, because I had a feeling that I could do it, but I couldn’t open your link. Could you please reupload your gmv to the microstorage?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Think it has also been uploaded here WST. Good luck with the optimization.
Regardless; awesome work thus far KnucklesMaster368. Been following this when I could, but never got around to posting about your great additions.
Oh huh, hi, i was just passing by here like i do once every several months, when i saw this topic about Zipless going on, i guess i should share my very old and probably outdated work on AIZ as S+T (WST already saw it, a lot of times), it was supposed to be completely glitchless that's why it doesn't contain the "loop jump glitch" thingy, but i think the use of tails can be huge even in such a run. Here you go:
Link to video
See you next year !
Can anyone help me with the Blue Spheres Special stages? The eighth one is really making me mad.
Edit: I was able to beat it but it is hard to Sonic 3.
Some new strats from the RTA community.
FB1 - new Solo Sonic level wrap, that combines a zip from the platform and the knux level wrap:
Link to video
LR1 new method for Sonic to get into Knux's path for the level wrap:
Link to video
Also in LR1 - Monitor Clip Alternative, which should save some time on the TAS with a method that doesn't get a monitor bounce:
Link to video