Circuits (Compute's Gazette)

The world's security computer has gone haywire. In "Circuits," your job is to shut it down. Armed with a remote-access terminal, you must infiltrate the main circuit boards and cut off the power supply.
But this won't be easy. You can't just turn the computer off — it's too well protected for that. Instead, you must manually switch a series of circuits so that pulses of electricity are directed to critical power points.
The article for this game can be found on page 24 of Issue 78 (December 1989)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 19th TAS from this series.
I really was excited when I first received this magazine. The problem though...I had no clue how to play this. Additionally, it was very difficult and I never got far. Taking that long time to type it in, I really wasted my effort. Now, I have returned to it 34 years later to conquer it!
Now that I've finalized this TAS, I completely understand the game. It is now one of the most fascinating games I've ever seen from the magazine series.
Previous Compute's Gazette submissions include (In order of submission):

Special Documentary

I have created a small video to show how the game, being published with a bug, can be corrected with a POKE statement...which is now allowed by our rules. In this video, I demonstrate how the game normally works, so that you can see why it was a mistake, on Eric Haines part, that keeps the game from being completed as intended.
The details, used to correct Circuit #5, was applying a POKE statement after the game has loaded. This statement basically removes a floating pyramid that couldn't be reached by the exist pathways.
POKE 6437, 0
The game was so hard, I doubt that anyone was able to get to the end to discover this problem. If they did, they probably didn't have enough time to analyze the situation to discover the issue that I ran into. If this was discovered, Compute's Gazette would have published a fix; however, the life of the magazine was about to end...and so was any fix that subscribers could have received.

Game Ending and Difficulty

This is a looping game. As stated in the article, there are 5 circuits...after-which, the game cycles back around to the first circuit again. Each repeat, adds a new pulse. The maximum pulses that can exist on the circuit, are 8. So, I choose to start this on the hardest difficulty and complete one loop.

Effort In TASing

This is one of the most intense games I've TASed, from this series. This game has no RNG, thus leaving routing as the only choice of strategy. In this game, there are a few items that help to accomplish the completion of each level. They are as follows:
  • Shunts: Allow for the redirection of pulses.
  • Bridges: A two-way device that can allow pulses to travel in either a horizontal or vertical configuration. Pulse that try to traverse this bridge, when not configured for passage, will cause a circuit crash.
  • Transporters: Special nodes that allow re-emergence of pulse to other parts of the circuit board. The color of the transporter will indicate where it will be delivered.
  • Integrated Chips: These are nothing more than hidden redirection of pulses. A player must learn how these devices operate, so that they can be taken advantage of.
  • Safeties: These are special abilities to help escape unavoidable trouble. Once activated, they will allow a few seconds of invulnerability as pulses encounter these dangerous situations.
The goal of the game is to eradicate the power nodes, seen as pyramids. Each pyramid requires three hits, by the traveling pulses, before they can be destroyed.

Human Comparison

I'm surprised that I couldn't find anything. This is probably because most people didn't know how to play this game or even beat it.

Special Thanks

  • feos: For listening to my concerns and agreeing to change the rules to allow such special cases.
  • DrD2k9: For the initial conversations that prompted me to take my concern to the TAS Videos community.

ViGadeomes: Claiming for judging.
ViGadeomes: Everything seems good to me.
Accepting.

despoa: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15650
Location: 127.0.0.1
This topic is for the purpose of discussing #8418: nymx's C64 Circuits in 04:59.12
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Such an alien game. Maybe humans will be ready to play it in another 34 years.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Hopper262
He/They
Joined: 3/22/2011
Posts: 55
Seems like TASing might actually be the optimal way to enjoy this game. Really cool concept, but doing it with 1 pulse would take ages, and even 2 looks like it'd be overwhelming for me. As a fan of puzzles, though, the routing problem of keeping 8 pulses alive and progressing toward completion looks interesting if you can pause and consider your options. Thanks for showing off all these neat little games!
nymx
He/Him
Editor, Judge, Expert player (2264)
Joined: 11/14/2014
Posts: 933
Location: South Pole, True Land Down Under
Hopper262 wrote:
Thanks for showing off all these neat little games!
Absolutely. Its getting rather thin now...most of the games are very dull and I wouldn't TAS them at all. I'm just about at the end of them. Still searching though.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Hopper262 wrote:
Seems like TASing might actually be the optimal way to enjoy this game. Really cool concept, but doing it with 1 pulse would take ages, and even 2 looks like it'd be overwhelming for me. As a fan of puzzles, though, the routing problem of keeping 8 pulses alive and progressing toward completion looks interesting if you can pause and consider your options. Thanks for showing off all these neat little games!
Yeah, I wonder if you could make a thinky puzzle out of this basic premise. It reminds me a little bit of Railbound or Causality or Arctic, puzzle games revolving around multiple simultaneous actors that have to be managed. (Or I guess Lemmings and variants of that.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15650
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5439] C64 Circuits by nymx in 04:59.12