SuperSprite (Compute's Gazette)

The SuperSprite character resembles a super-powered being with arms outstretched in flight. SuperSprite is not steady flyer. This is unfortunate, as his flight path is blocked by barriers of kryptonite, impassable except for narrow gaps. The gaps are movable—luckily, for SuperSprite does not wear helmet—but moving them requires deft hand at the controls. And that's where you come in.
You are the keeper of the Spritely Gates, and you get 20 turns to manipulate the barriers on the screen so that SuperSprite can make his way to the bottom. If you make it, you increase your score and begin a new turn at the top of the screen.
The article for this game can be found on page 64 of Compute's Gazette Issue 11 (May 1984)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 28th TAS from this series.
When I saw the screenshot of this game, I was not impressed at the time. I thought it was a simple navigating game...where the barriers scrolled downward, while you fly through each hole. The SuperSprite looked like a flying machine. Only if I had read the article. Now...almost 40 years later, I know exactly what its about. This game was extremely difficult and worthy of a TAS.
Previous Compute's Gazette submissions include (In order of submission):
1Astro-Panic!2Royal Rescue
3Miami Ice4Chopper 1
5Spike6Heat Seeker
7Omicron8Alien Armada
9Star Dragon10White Water
11Space Gallery12Bagdad
13Race Ace14Quolerus
15Trap16Maze-Mania
17Balloon Blitz18Bowling Champ
19Circuits20Going Up?
21Space Dock22Saloon Shootout
23Sno-Cat24Queens' Quarrel
25Stronghold26Lincoln Green
27Disc Blitz

Game Ending

You get 20 turns, and that's it. So I figured this submission should be best categorized by "Maximum Score".

Effort In TASing

I found TASing this game to be extremely annoying. It was slow and took days on end. Why would I do this? Because I was in search of the best RNG "Seed". Little did I know that the best seed was going to be my 2nd attempt. But hey...I have to try.
One of my goals, during this "Seed" search...was to find a situation that allowed me to end input early. The others, was to cycle through all the "Drop" patterns to see which ones would finish the game off the fastest.
Even though I think this game is extremely challenging for a human, I hate it in terms of TASing, due to the monotony.

Human Comparison

This video proves how a human suffers in trying to get to the end destination.

Special Thanks

  • feos: For identifying a "Save State" issue, that was causing my inputs to desync. It was this game that I could never get completed, because of that situation.
  • Development Team: for fixing the "Save State" issue.

ThunderAxe31: Claiming for judging.
ThunderAxe31: This game looks weird. However, it's very clear in its definition of maximum score, to the point that the game tells you in advance what's the best you can achieve, as well as a complete guide on how to play... which is pretty uncommon, since in that era games used to keep their useful info in paper manuals.
Anyway, this movie achieves full completion and does it fast. Accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #8485: nymx's C64 SuperSprite "maximum score" in 06:01.36
GJTASer2018
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Anyone else reminded of Superman 64 and all the rings you had to fly through in the "kryptonite fog"? Yeah, this is the same level of "BS game design" - annoying and challenging in all the wrong ways! Between this and the RNG nightmare of Lincoln Green, it seems like their quality control standards started slipping near the end of the line...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
nymx
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Posts: 933
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GJTASer2018 wrote:
Anyone else reminded of Superman 64 and all the rings you had to fly through in the "kryptonite fog"? Yeah, this is the same level of "BS game design" - annoying and challenging in all the wrong ways! Between this and the RNG nightmare of Lincoln Green, it seems like their quality control standards started slipping near the end of the line...
LOL. Yeah, I am scrapping the bottom here. There are a few that I'm trying to figure out how to TAS...they will be well worth it.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Hopper262
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Posts: 55
Even at 2x speed I couldn't watch the whole thing, but the concept of "Flappy Bird, but what if you're the walls instead of the bird" made me chuckle, so it's not the worst game ever.
nymx
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Posts: 933
Location: South Pole, True Land Down Under
Hopper262 wrote:
Even at 2x speed I couldn't watch the whole thing, but the concept of "Flappy Bird, but what if you're the walls instead of the bird" made me chuckle, so it's not the worst game ever.
Believe me...I understand. I've become a little obsessed with completing a library of Compute's Gazette games. I promise...the good ones are on the way. :P
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5488] C64 SuperSprite "maximum score" by nymx in 06:01.36