In this movie I try to beat Spyro: Season of Ice for the Game Boy Advance as fast as possible while taking no damage, neither as Spyro nor as Sparx. There are a few suicide jumps off the map that are disrupted by cutscenes, so Spyro is not killed and takes no damage. One notable and pretty precise trick utilized in this run is the boosted jump you can get on any wall. It saves time as you don't need to take the stairs. During the autoscroller speedway stages I hit every object that grants additional time, making them more interesting to watch.

Game objectives

  • Emulator used: BizHawk 2.6.2
  • beating the game as fast as possible
  • taking no damage at all

Comments

Spyro: Season of Ice - like the other Spyro games - is a platform collect-a-thon with mainly two collectibles: rubies and fairies. Fairies are necessary to complete the game and rubies are needed to unlock the special Sparx stages, which in return give you more fairies. Other methods of obtaining them include defeating all enemies in a stage, lighting up different things, like lighthouses, pumpkins and candles and hitting fairy thieves. Once the conditions are met, e.g. all enemies are defeated, you get teleported to the corresponding fairy. This mechanic makes for an interesting and synergistic route.
I did this TAS a while back and recently the current RTA record holder RubberDuckyAssassin encouraged me to submit it here. The route was taken from the record holder at that time Mr_Raptors and optimized for the inclusion of walljumps, which - due to their precision - only seem useful in a TAS. I don't know if they are considered glitches but I highly doubt they are intentional.
For the most part this run consists of running and jumping around and setting things on fire, often hitting multiple enemies or objects with one flame. Sometimes I needed to wait for certain things to trigger (for example the birds in stage two and the bells in stage three) as they wouldn't register being hit when I left too early. Most of the time it's faster to run up to a fairy crystal and hit it than hitting it from far away, as the camera panning is slow. There are some exceptions from this, for example if you need to go in a different direction afterwards.
During the platforming sections I didn't really care about the gems. When in doubt I avoided them, as they would make the transition screen - where your gems are counted - last longer. In order to get enough gems for all the Sparx stages I collected them in the speedway stages until I had exactly enough. To make these autoscroller sections more interesting I hit every object that gives more time. Especially on hard difficulty this looks pretty hectic at times.
In the Sparx stages it was harder to take no damage due to weird hitboxes, but it worked out in the end. In general it's faster in this game to not get hit. I can't think of a single situation that would be faster when taking damage.

nymx: Claiming for judging.
nymx: Replacing movie file with a trimmed version that is 8387 frames shorter.
nymx: This is a really good effort. After trimming the movie, we now see that your run dominates the WR by 12 minutes and 35 seconds (adjusting for RTA timing). With such a record, I can't say that anything looks obvious...as the author has really put the work into this. Great job!
Accepting for publication.

Spikestuff: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #8570: McKniggediKnack's GBA Spyro: Season of Ice in 49:18.24
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Is there any major differences induced by the "no damage" part, or is it just some minor time tradeoffs?
RetroEdit
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My understanding from reading the submission notes is that this run is aiming for fastest completion and that fastest completion happens to include avoiding damage:
In general it's faster in this game to not get hit. I can't think of a single situation that would be faster when taking damage.
Therefore, this probably doesn't need to be branched as "no damage", although the publication will be tagged as 'Forgoes intentional damage' (I think?).
nymx
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RetroEdit wrote:
My understanding from reading the submission notes is that this run is aiming for fastest completion and that fastest completion happens to include avoiding damage:
In general it's faster in this game to not get hit. I can't think of a single situation that would be faster when taking damage.
Therefore, this probably doesn't need to be branched as "no damage", although the publication will be tagged as 'Forgoes intentional damage' (I think?).
This is my thinking as well. I was comparing this to the WR and thought it was odd that this run was a lot faster than expected. Usually, but not always, "No Damage" runs tend to be slower.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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Hello everyone, you got it right: This basically is any% which happens to include no damage as well. So it's probably not necessary to call it "no damage" specifically. I just wanted to add this information and didn't know better. Sorry for the confusion.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5608] GBA Spyro: Season of Ice by McKniggediKnack in 49:18.24