Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
During assembly, setting the system to force 60 fps under 'VGA frame rate method' speeds up Monster Bash. But it still doesn't emulate at normal speed. Think this is a BIOS issue or an emulator issue?
I think it's pretty safe to say that any issue in running a game in JPC-rr is an emulator issue. I'm not sure it's worth trying to run anyway because I had serious sound issues (brown note during intro, plus it needs EMS for good sound)
I remember running a small program back in the day that increased my DOS text mode refresh rate from 60 to 70 Hz (I think). (EDIT: link)
Apparently VGA can go up to 85Hz, and VESA can go even higher. (I also had a CRT monitor and graphics card that could go up to 120Hz in Windows at a low resolution mode, I think 640x480.)
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Is possible TAS "Abuse" currently?
This game has a good TAS material for me
DOSBox rerecording will be viable with the nest libTAS release (it's actually already viable with the latest interim). Just find out a way to install Linux, and you're basicaly set to TAS Abuse.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Joined: 3/17/2018
Posts: 354
Location: Holland, MI
I'd love to see a TAS of the DOS game Daleks:
https://www.mobygames.com/game/dos/daleks
It was popular in it's day having ports to numerous systems. DwangoAC and I demoed speedcoding it in the SGDQ TAS Panel and are planning on finishing a TAS of that on the TI-83, so it would be interesting to see the original DOS game.
I may look into this.
EDIT: Unfortunately Daleks does not display properly in JPC-rr. There is one primary issue, and one secondary (solvable).
1) JPC-rr does not use a correct resolution to display the entire game. I don't know how to correct this, but others more familiar with jpc-rr may. The game works fine in DOSbox.
2) The standard VGABIOS bundled with jpc-rr does not display the fonts properly to show the game characters. This issue is purely graphical and can be corrected with the ELPIN VGA BIOS that has been used with a couple other DOS games. The downside of this switch is a longer boot time. Switching the bios unfortunately does not fix the display resolution issue.
Sorry, TIKevin83. I tried. This one might have to go through a libTAS/dosbox method unless someone can figure out the resolution issue with JPC-rr.
It would be very neat to see a TAS of "Milo: The Fuel Run", I can provide the game if you can't find it anywhere (afaik it was only available as a competition reward/not sold, and we happened to win it). The game works with DOSBox without issues.
I helped flesh out the Mobygames entry for the game a few years ago. I provided the text description as well as scans of the CD Case cover and the disc label it self (disappointingly my effort to protect the disc during the scan resulted in it getting scratched up, though all the data remains intact on the disc): https://www.mobygames.com/game/milo-the-fuel-run
Jetpack Christmas Special
Me and InsaneJetman have been speedrunning this game (https://www.speedrun.com/jetpack_christmas_special) and we think it'd be cool to have a TAS. Should be pretty quick and easy, since there's ten levels and it's functionally similar to the original Jetpack (which already has a TAS). We're willing to help out if wanted.
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
Yogho! Yogho!, a dutch game that i never heard of, and it is beautiful!
Link to video
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math.
My things:
YouTube, GitHub, Pastebin, Twitter
Joined: 10/18/2017
Posts: 165
Location: San Francisco
Marble Madness on DOS. I will TAS Marble Madness on all platforms, from Arcade, NES, Genesis, Game Gear, Game Boy, DOS, and Windows. Also, the gameplay is very hard and after the ultimate race they have to put in a 3 character name, and then it repeats again, with text on above to prevent a start. On the Game Boy version, it ends at silly race and repeats back on the beginners' race with 65 seconds as a loop.
Planned runs:
Marble Madness (Arcade, Genesis J, GG/SMS)
Proposed:
Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze)
Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode)
Mario Kart DS (all cups, all missions)
In progress: Grand Poo World 3 (all exits hard mode)
Yogho! Yogho!, a dutch game that i never heard of, and it is beautiful!
Yogho Yogho was a yoghurt-based fruit-flavored drink known for its bizarre non-sequitor commercials with earworm-level catchy tunes. "An acorn drops from the tree! It looks like your uncle! Drink yogho!"
https://web.archive.org/web/20100304205953/http://www.yoghoyogho.nl/
And yes, the game is very good; would love to see a TAS.
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
Radiant wrote:
known for its bizarre non-sequitor commercials with earworm-level catchy tunes
Oh my god i just watched and it's perfect, 90s commercials are golden.
Ok picture this: ACE TAS with video generated from input, displaying exactly this video on the emu.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math.
My things:
YouTube, GitHub, Pastebin, Twitter
Anvil of Dawn
There's a glitch in this game involving the Backlash throwable weapon, a special weapon that comes back to you after being used, where if you spam it into an enemy that's on a certain distance while on a dungeon with a lot of objects, happens mostly on the Underground City, there's a high chance for a null reference error to happen, and crash the game, after pressing C to keep playing, not sure why it lets you do that, the inventory becomes scrambled and mostly unusable, with random sprites.
The whole point of the game is to obtain a specific item to then trigger the ending when reaching the Anvil of Dawn, so maybe this glitch could be used to get the item to appear on the scrambled inventory.
You can also skip overworld movement animations and stair animations when exiting a dungeon or inside dungeons, by pressing F11, or one of those F buttons, can't remember which exactly at the moment, one side effect this has tho is that doing it on the stair animations inside a dungeon break the graphics, and make them darker until you open a menu.