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Expert player, Reviewer (2389)
Joined: 5/21/2013
Posts: 414
Abuse doesn't work, unfortunately. It uses DOS4GW but even with the new method it throws processor exceptions.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
slamo wrote:
Relevant thread I just made: http://tasvideos.org/forum/viewtopic.php?p=469654#469654 I've gotten Wacky Wheels and One Must Fall 2097 to work properly using this method. Some other games hang up on loading screens, but at least we can get a little more out of this.
This method is now legal.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
DrD2k9
He/Him
Editor, Expert player, Judge (2037)
Joined: 8/21/2016
Posts: 1009
Location: US
slamo wrote:
Some more failures: Monster Bash (Tried this a long time ago, never posted it. Runs at about half-speed for some reason)
During assembly, setting the system to force 60 fps under 'VGA frame rate method' speeds up Monster Bash. But it still doesn't emulate at normal speed. Think this is a BIOS issue or an emulator issue?
Expert player, Reviewer (2389)
Joined: 5/21/2013
Posts: 414
DrD2k9 wrote:
slamo wrote:
Some more failures: Monster Bash (Tried this a long time ago, never posted it. Runs at about half-speed for some reason)
During assembly, setting the system to force 60 fps under 'VGA frame rate method' speeds up Monster Bash. But it still doesn't emulate at normal speed. Think this is a BIOS issue or an emulator issue?
I think it's pretty safe to say that any issue in running a game in JPC-rr is an emulator issue. I'm not sure it's worth trying to run anyway because I had serious sound issues (brown note during intro, plus it needs EMS for good sound)
creaothceann
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Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
I remember running a small program back in the day that increased my DOS text mode refresh rate from 60 to 70 Hz (I think). (EDIT: link) Apparently VGA can go up to 85Hz, and VESA can go even higher. (I also had a CRT monitor and graphics card that could go up to 120Hz in Windows at a low resolution mode, I think 640x480.)
Joined: 6/22/2012
Posts: 81
(Hack) The Resurrection Of Jaffar And The Revolt Of The Guards Aka "Kaizo Prince of Persia" http://forum.princed.org/viewtopic.php?t=3603
Active player (405)
Joined: 2/5/2012
Posts: 1677
Location: Brasil
warcraft 1 both campaigns diablo1 too but i don't know if it's dos https://archive.org/details/Diablo_1996_Blizzard
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Evil_3D wrote:
Is possible TAS "Abuse" currently? This game has a good TAS material for me
DOSBox rerecording will be viable with the nest libTAS release (it's actually already viable with the latest interim). Just find out a way to install Linux, and you're basicaly set to TAS Abuse.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
TiKevin83
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Ambassador, Moderator, Player, Site Developer (119)
Joined: 3/17/2018
Posts: 348
Location: Holland, MI
I'd love to see a TAS of the DOS game Daleks: https://www.mobygames.com/game/dos/daleks It was popular in it's day having ports to numerous systems. DwangoAC and I demoed speedcoding it in the SGDQ TAS Panel and are planning on finishing a TAS of that on the TI-83, so it would be interesting to see the original DOS game.
DrD2k9
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Editor, Expert player, Judge (2037)
Joined: 8/21/2016
Posts: 1009
Location: US
TiKevin83 wrote:
I'd love to see a TAS of the DOS game Daleks:
I may look into this. EDIT: Unfortunately Daleks does not display properly in JPC-rr. There is one primary issue, and one secondary (solvable). 1) JPC-rr does not use a correct resolution to display the entire game. I don't know how to correct this, but others more familiar with jpc-rr may. The game works fine in DOSbox. 2) The standard VGABIOS bundled with jpc-rr does not display the fonts properly to show the game characters. This issue is purely graphical and can be corrected with the ELPIN VGA BIOS that has been used with a couple other DOS games. The downside of this switch is a longer boot time. Switching the bios unfortunately does not fix the display resolution issue. Sorry, TIKevin83. I tried. This one might have to go through a libTAS/dosbox method unless someone can figure out the resolution issue with JPC-rr.
Joined: 2/25/2006
Posts: 407
It would be very neat to see a TAS of "Milo: The Fuel Run", I can provide the game if you can't find it anywhere (afaik it was only available as a competition reward/not sold, and we happened to win it). The game works with DOSBox without issues. I helped flesh out the Mobygames entry for the game a few years ago. I provided the text description as well as scans of the CD Case cover and the disc label it self (disappointingly my effort to protect the disc during the scan resulted in it getting scratched up, though all the data remains intact on the disc): https://www.mobygames.com/game/milo-the-fuel-run
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
creaothceann
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Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
filpAM
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Banned User
Joined: 10/24/2018
Posts: 23
Location: earth
Chex Quest
Joined: 6/22/2012
Posts: 81
Ben_eXceL
He/Him
Joined: 6/23/2020
Posts: 1
Jetpack Christmas Special Me and InsaneJetman have been speedrunning this game (https://www.speedrun.com/jetpack_christmas_special) and we think it'd be cool to have a TAS. Should be pretty quick and easy, since there's ten levels and it's functionally similar to the original Jetpack (which already has a TAS). We're willing to help out if wanted.
Editor, Player (132)
Joined: 4/7/2015
Posts: 328
Location: Porto Alegre, RS, Brazil
Yogho! Yogho!, a dutch game that i never heard of, and it is beautiful! Link to video
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Evan0512
He/Him
Joined: 10/18/2017
Posts: 161
Location: San Francisco
Marble Madness on DOS. I will TAS Marble Madness on all platforms, from Arcade, NES, Genesis, Game Gear, Game Boy, DOS, and Windows. Also, the gameplay is very hard and after the ultimate race they have to put in a 3 character name, and then it repeats again, with text on above to prevent a start. On the Game Boy version, it ends at silly race and repeats back on the beginners' race with 65 seconds as a loop.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
brunovalads wrote:
Yogho! Yogho!, a dutch game that i never heard of, and it is beautiful!
Yogho Yogho was a yoghurt-based fruit-flavored drink known for its bizarre non-sequitor commercials with earworm-level catchy tunes. "An acorn drops from the tree! It looks like your uncle! Drink yogho!" https://web.archive.org/web/20100304205953/http://www.yoghoyogho.nl/ And yes, the game is very good; would love to see a TAS.
Editor, Player (132)
Joined: 4/7/2015
Posts: 328
Location: Porto Alegre, RS, Brazil
Radiant wrote:
known for its bizarre non-sequitor commercials with earworm-level catchy tunes
Oh my god i just watched and it's perfect, 90s commercials are golden. Ok picture this: ACE TAS with video generated from input, displaying exactly this video on the emu.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Joined: 6/24/2007
Posts: 119
Captain comic part 2?
Induviel
He/Him
Player (181)
Joined: 12/1/2023
Posts: 17
Anvil of Dawn There's a glitch in this game involving the Backlash throwable weapon, a special weapon that comes back to you after being used, where if you spam it into an enemy that's on a certain distance while on a dungeon with a lot of objects, happens mostly on the Underground City, there's a high chance for a null reference error to happen, and crash the game, after pressing C to keep playing, not sure why it lets you do that, the inventory becomes scrambled and mostly unusable, with random sprites. The whole point of the game is to obtain a specific item to then trigger the ending when reaching the Anvil of Dawn, so maybe this glitch could be used to get the item to appear on the scrambled inventory. You can also skip overworld movement animations and stair animations when exiting a dungeon or inside dungeons, by pressing F11, or one of those F buttons, can't remember which exactly at the moment, one side effect this has tho is that doing it on the stair animations inside a dungeon break the graphics, and make them darker until you open a menu.
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