This is a run of Sonic & Knuckles as Knuckles consisting of Knuckles collecting all emeralds to get the "Good/True Ending" (Super Knuckles)
Game Objectives
• Takes Damage to save time
• Uses death to save time
• Heavy glitch abuse
• Forgoes Time Saving Glitches
• Genre: Platform
• Aims for in-game time instead of real-time
I used some inputs from WST qwerty and feuzz So credit goes to them as well.

RESULTS
Stage ActIn Game Time
Mushroom HillAct 10'54"25
Mushroom HillAct 21'11"49
Flying BatteryAct 10'39"19
Flying BatteryAct 21'10"08
SandopolisAct 11'11"40
SandopolisAct 21'24"38
Lava ReefAct 10'46"20
Lava ReefAct 20'25"31
Hidden PallaceAct 10'08"11
Sky SanctuaryAct 11'01"01

STAGE COMMENTS
Mushroom Hill: I has to optimize the routes that WSR and qwerty were taking so that I can get all of the chaos emeralds in both acts. One glitch I kept was in act 2 where I take damage from spikes which leads me into a wall and I can zip out of it. I managed to figure out a feel for it and managed to squeeze in the 7 chaos emeralds so that, that part is over.
Flying Battery: I have never liked this zone so I was glad that there were already 2 level wraps discovered by qwerty, I swiftly beat the 2 acts while optimizing the bosses so I can get faster hits.
Sandopolis: Act 1 has a level wrap where if you jump on a certain frame on the loop on the top at the start, knuckles on one frame can glide into a portion which zips him into the end of the act. Act 2 was very glitch heavy, I may of lost 1 frame from the y-subpixel positions, the loop glitch where I clip into the ground was a struggle because of how precise I needed to be with my inputs, but I eventually made it to the end in very fast time.
Lava Reef: Hated Act 1 but figured out the level wrap and boss mechanics, but getting pushed into the floor with the item box when the goal post comes down was PAINFUL, took me about 6 hours just trying to get in the right position to where I start to stand up enough so that the item box puts me into the ground. Act 2 was just why I never gave up the item box glitch because of the level wrap I needed from it. Had to wait to 6 seconds because if I didn't, the wrap would put me in the wrong position and I'd be stuck in the level.
Hidden Palace: Uses the 6 Frame TAS spindash + Jump at the start but nothing else, just holding right and jumping at the right time to get into the elevator. Sky Sanctuary: Nothing special, couldn't really manipulate the y-subpixel positions to hit the boss earlier because the ground didn't have slopes, but just optimized to where I didn't take damage from the bosses and still got the most hits the fastest.
SPECIAL THANKS
• WST, qwerty, and feeuzz for making the previous TAS in which I optimized for this run.
Rodonic 01 for helping me with temp encodes.
• To all Sonic TASers that inspired me to make this run ^^
Apologies
• Grammar
• Choosing this instead of Sonic 3 & Knuckles

feos: Claiming for judging.
feos: I asked around and nobody disagreed that this game version is different from the combined game when it comes to full completion. Even though we have a ton of S3K branches already, some games are just so varied, and in Standard, the amount of acceptable branches is quite high anyway.
Accepting as a new branch.

EZGames69: Processing...


TASVideoAgent
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GamesFan2000
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I'm voting meh because of game choice. Is there really a point to doing 100% runs of Sonic 3 and/or Sonic & Knuckles when such a run already exists for Sonic 3 & Knuckles?
Experienced player (689)
Joined: 2/5/2012
Posts: 1794
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i voted yes but i echo the sentiment, isn't it better to have a 100% s3k knuckles run?
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Joined: 11/20/2007
Posts: 22
Really enjoyable! I do wish there were more antics during the 'waiting' parts, but I overall enjoyed watching a lot. I don't agree with the game-choice comments; I would always like to think that the runner is enjoying what they're making, and that can come in the form of a game choice that most appeals to them.
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I compared what I could with [3521] Genesis Sonic 3 & Knuckles "Knuckles, 100%" by joojamoi & Evil_3D in 44:27.73 and the routing is very different in the same levels. Some segments in this submission look longer (Sandopolis 2), but others look shorter (the later ones). Overall it looks well done. Obsoleting Sonic 3 & Knuckles is not an option because it's a more complete version of the game, and rejecting seems unfair to the qualities of this run. It could theoretically be send to Wiki: Playground, but I'm not convinced that it can't become a new published branch. Does anyone have an opinion on this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5310] Genesis Sonic & Knuckles "Knuckles, 100%" by ShiningProdigy9000, WST, qwerty & feeuzz in 19:26.02
Player (117)
Joined: 12/17/2018
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Could the branch be named something else and moved along on the game page https://tasvideos.org/127G? As it's just "100%" and comes first on the S3K page. Kinda confusing seeing one for "100%" and it's only for the SK half.
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Branches are sorted by label length, we don't move them manually.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (117)
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Posts: 33
feos wrote:
Branches are sorted by label length, we don't move them manually.
Ah ok. Maybe "Sonic & Knuckles, Knuckles 100%" would be more appropriate, if there isn't a limit on length.
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That worked, because when 2 versions of the game have the same branch label, we add the version to the tab.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (117)
Joined: 12/17/2018
Posts: 33
feos wrote:
That worked, because when 2 versions of the game have the same branch label, we add the version to the tab.
Great, looks good, thanks As a general comment on the TAS, at the time of publication, there were already faster strats known and in a couple of instances the TAS is slower than what was possible RTA at the time. e.g. FBZ2 - 1:08 RTA without death: https://www.speedrun.com/s3k/runs/y961kpvy (done in 2021) vs TAS which is 8s for the death + 1:10 for the level. So 10s IGT slow. SOZ1 - 1:05 RTA: https://www.speedrun.com/s3k/runs/m35025wy vs 1:11 TAS, so 6s slow. HP - Kaan did a TAS in 7s 39 frames in 2020: https://youtu.be/bl6hzjYtJIk Sky Sanctuary: 57 has been achieved a couple of times RTA https://www.speedrun.com/s3k?h=Sky_Sanctuary-Knuckles&x=l_xd4njm8w-zdnx1lq2 whilst the boss is RNG based on frames from power on, I'm pretty sure 57 could have been easily achieved here.