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By this definition, it would be lowest time attack (boss) + relics. Provided it use sram, I suppose I will use it as well. Since the gameplay difference wont be very consequent with '1 relic", a run going for lowest room count might fall under alternative, or at worse "playground" provided the entertainment is likely going to be low. Thanks again for the guidance.
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So I plan on making a medievil "No DGS" TAS. It's been nearly 2 1/2 years since I made my all chalice TAS, and there are a bunch of new interesting developments in the game. I have a few concerns about the movie and one specific trick that would cause the run not to be submit able. I do still plan on making the movie whether or not it could be accepted. I think it would be a great addition to the site, even if it's classified as playground and or other. So basically there is this trick called the void launch which requires you to enter a certain level and then quit to the main menu. What this does is set an address value from 3 to 0 (0x00). The void launch is a trick that shoots you across the level Scarecrow Fields pretty much, the value indicates which direction it will eject you. The trick is used in RTA runs by entering the ghost ship level and then quitting game , starting a new game, and pretty much a run. Now if this would be allowed in any way shape or form to be used, how would I got about doing it? Would I use saveram, start the movie from the title screen? I honestly don't know the best way of going about this, but regardless the movie will be made. Thanks in advance for any help. Void Launch vid 0x00
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How would starting from sram preserve the glitchy value ? if it survive somehow after booting up the bios (in the memory card) you just need to make a seperate verif movie to produce sayd sram. If you actually meant a savestate I think thats not allowed. That been sayd I think quiting your game to set the glitch is fine, real question is how slower or faster this will be compared to not starting a new game, if its slower then I guess its playground. But hey im not a judge so thats just casual answer.
CoolHandMike
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Crash41596 wrote:
So I plan on making a medievil "No DGS" TAS. It's been nearly 2 1/2 years since I made my all chalice TAS, and there are a bunch of new interesting developments in the game. I have a few concerns about the movie and one specific trick that would cause the run not to be submit able. I do still plan on making the movie whether or not it could be accepted. I think it would be a great addition to the site, even if it's classified as playground and or other. So basically there is this trick called the void launch which requires you to enter a certain level and then quit to the main menu. What this does is set an address value from 3 to 0 (0x00). The void launch is a trick that shoots you across the level Scarecrow Fields pretty much, the value indicates which direction it will eject you. The trick is used in RTA runs by entering the ghost ship level and then quitting game , starting a new game, and pretty much a run. Now if this would be allowed in any way shape or form to be used, how would I got about doing it? Would I use saveram, start the movie from the title screen? I honestly don't know the best way of going about this, but regardless the movie will be made. Thanks in advance for any help. Void Launch vid 0x00
My thought is that it would have to be one continuous submission for Standard, meaning new game, then proceed to a certain level, quit to main menu, and then restart the game and play through to the end. The idea is that you are just modifying an address in ram and not unlocking content. Although starting from a in game saveram or savestate would be acceptable to Playground : "Runs that start from an in-game save file (SRAM) or an emulator savestate must provide recreation instructions, ideally in the form of a verification file."
discord: CoolHandMike#0352
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Posts: 111
Thanks for the feed back you 2. I think this should be playground then. I would prefer to have it as 1 movie to not over complicate things . So to clarify it would be okay to Start New Game > In-game Cheat Code "unlock all levels" > Ghost Ship > Quit Game > Start Game. This does lose like about a minute over RTA, but of course I believe it will still be faster than the world record. I can of course do my best to make that empty minute of the run be as entertaining as possible haha. I am not at all personally concerned about the tas timing, but rather I am doing this movie to compare the main run itself to rta to see the limits of the category. I came into this sorta figuring that it would not be a standard submission, nor have I had to deal with something this odd before. I could also technically split the movies up after the fact now that I think about lol. When I was planning this movie about a year ago this trick did not exist, so it sort of threw a curve ball at me along with a bunch of procrastination. - Anything regarding the cheat menu is disabled upon quitting game.
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I think it's publishable to Alternative. The cheat code part makes it not eligible for Standard because that code removes a gameplay requirement instead of unlocking some feature unavailable otherwise. Single-movie is IMO better because the setup is unique and inherent to this glitch, compared to simply unlocking in-game features as Mike said.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry for asking stuff about sotn again but... I would like to put "bad ending" on my list and since you sayd low% would be standart wether I use sram or not, would this also apply ? I cant fortell if it will have any other consequences than skipping dialogues at this point, but it is likely to be the only reason to use sram. Thx in advance for answers.
Post subject: Precedent on roguelite TASes and savefile anchored movies
rythin
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As far as I can tell there's not really a precedent on how roguelite TASes should be handled regarding savefiles. While most movies tend to start from a "clean slate", roguelites as a genre fundamentally work differently from most other games, since unlocks from one run affect future runs of the game by adding more content such as new items or even new levels and endings. The usual state most roguelikes are played in is a fully completed savefile. Both in regular play and RTA speedruns these games are most often played with all unlocks available. As it stands right now, creating a TAS that follows this convention is pretty unfeasible, since save-anchored movies require a verification movie. Creating a full 100% movie of a roguelike game, even if unoptimized, is a monumental task due to the time investment required. These games tend to have a lot of content that takes tens of hours to get through to unlock everything. As far as I can tell I'm the only person to have submitted any roguelite TASes to the site recently, and my approach to them has been... mixed [5153] Windows The Binding of Isaac: Wrath of the Lamb "Sheol" by rythin in 01:50.67 - starts from a clean file [5729] Linux Nuclear Throne by rythin in 02:43.80 - starts from a partially completed savefile with a verification movie #9478: rythin's Windows Balatro "Tutorial" in 02:28.30 - starts from a clean file, though this one requires it There's also [2650] Windows Spelunky by Tseralith in 01:54.03 which technically starts from a savefile, though I don't believe it's mentioned anywhere and is easy to not realise if one is not familiar with the game (there's usually a forced tutorial at the start, but entering it once marks it as completed. Someone running the movie could just assume the movie desynced when the first level layout doesn't match, run it again and now with the tutorial completed it appears to sync fine) Now working on a roguelite movie that does require a fair bit of unlock progress, I'm running into a dilemma of how I should handle this. Should I: a) simply create the TAS on a 100%ed file of the game to follow the usual convention the game is played in b) create the TAS from a fresh file and include the unlock process in the movie. c) create a verification movie that unlocks just enough progress to reach my goal in one run I believe option a) to be the best as it most aligns with how these games are experienced in other forms of gameplay, but applying it would require changes to the rules regarding save-anchored movies. I think option b) is also fine, and it can be applied without any changes to the rules, though it will result in movies created this way to deviate significantly from what might be expected for a TAS of a certain game to look like. I find option c) to be the worst of the three. Depending on the game a verification movie for a certain goal might be unreasonably tedious to create, and playing on a partially completed savefile personally just feels arbitrary when the completion is only limited by how much of the unlocks the author felt like doing in the verification movie. As far as I understand it the requirement for a verification movie stems from the fact that the savefile a movie starts from must be legitimately creatable from within the game. This is a fair rule, but with how TASVideos in general seems to be moving in the direction of becoming less strict on many aspects of getting a TAS accepted, maybe this could be another area to look at in that regard? Would love some guidance here primarily of what to do with my current project, but also to start a conversation on the ruling mentioned, as it does feel a little outdated.
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arukAdo wrote:
Sorry for asking stuff about sotn again but... I would like to put "bad ending" on my list and since you sayd low% would be standart wether I use sram or not, would this also apply ? I cant fortell if it will have any other consequences than skipping dialogues at this point, but it is likely to be the only reason to use sram. Thx in advance for answers.
Bad ending is not a standard goal on its own, at least not yet. I don't see why this can't go to Alternative tho.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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rythin wrote:
a) simply create the TAS on a 100%ed file of the game to follow the usual convention the game is played in
Does that save file already exist and is it already verified by the game's community and hosted by it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
rythin
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feos wrote:
rythin wrote:
a) simply create the TAS on a 100%ed file of the game to follow the usual convention the game is played in
Does that save file already exist and is it already verified by the game's community and hosted by it?
Yes
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Some time ago Masterjun suggested a neat solution to this problem that would prevent complete chaos. Allow third-party approved savegame files if the respective community considers it legit and relies on it, but if a movie is made on a full verification movie, it'd obsolete. We haven't decided anything yet, for example can the latter even be slower and still obsolete, but this case sounds like a perfect reason to start this discussion for real.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
CoolHandMike
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feos wrote:
Some time ago Masterjun suggested a neat solution to this problem that would prevent complete chaos. Allow third-party approved savegame files if the respective community considers it legit and relies on it, but if a movie is made on a full verification movie, it'd obsolete. We haven't decided anything yet, for example can the latter even be slower and still obsolete, but this case sounds like a perfect reason to start this discussion for real.
I have differing opinions on third party saves for ones that are solely used to unlock a character or mode, versus a third party savefile that uses data like carryover equipment and abilities for NG+. Also do not want a slower tas to obsolete a faster one unless there is some emulation or regional difference reason. 1) Third Party saves that are used just unlocking characters or modes without a verification movie should be acceptable. Very low chance of hex editing since it is only unlocking a mode or character and nothing from the savefile otherwise would effect the time of the tas. 2) Tases that use a third party save that carry over equipment or character statistics and abilities I do not want to be acceptable without a verification movie. I would suspect them of hex editing especially if there is a long period of grinding. Think Chrono Trigger NG+ for example. Would still want a verification movie since I would not trust it. There is a large incentive for the player or taser to try and make the "optimal save". They could make the save then post it to the community for use and after a period it would be "legitimized". Basically laundering hex edited saves to make them legit. While in certain cases obsoleting a faster tas exists, but those are for reasons like emulation or region differences. Here it would just be a matter of trust. I know if I was a new user I would get really upset if one of my tases was obsoleted by a slower tas just because my savefile which I had trusted was seemingly deemed unacceptable after publishing. As a judge I would understand, but thinking those kind of obsoletions would just spread confusion and anger. We know most users do not even read the full movie rules and it is foreseeable that drama would result from allowing slower tases obsoleting actual faster ones. I would be open for tases that use a third party saves that carry over equipment or character statistics and abilities for the non-publishable playground class though.
discord: CoolHandMike#0352
DrD2k9
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CoolHandMike wrote:
feos wrote:
Some time ago Masterjun suggested a neat solution to this problem that would prevent complete chaos. Allow third-party approved savegame files if the respective community considers it legit and relies on it, but if a movie is made on a full verification movie, it'd obsolete. We haven't decided anything yet, for example can the latter even be slower and still obsolete, but this case sounds like a perfect reason to start this discussion for real.
I have differing opinions on third party saves for ones that are solely used to unlock a character or mode, versus a third party savefile that uses data like carryover equipment and abilities for NG+. Also do not want a slower tas to obsolete a faster one unless there is some emulation or regional difference reason. 1) Third Party saves that are used just unlocking characters or modes without a verification movie should be acceptable. Very low chance of hex editing since it is only unlocking a mode or character and nothing from the savefile otherwise would effect the time of the tas. 2) Tases that use a third party save that carry over equipment or character statistics and abilities I do not want to be acceptable without a verification movie. I would suspect them of hex editing especially if there is a long period of grinding. Think Chrono Trigger NG+ for example. Would still want a verification movie since I would not trust it. There is a large incentive for the player or taser to try and make the "optimal save". They could make the save then post it to the community for use and after a period it would be "legitimized". Basically laundering hex edited saves to make them legit. While in certain cases obsoleting a faster tas exists, but those are for reasons like emulation or region differences. Here it would just be a matter of trust. I know if I was a new user I would get really upset if one of my tases was obsoleted by a slower tas just because my savefile which I had trusted was seemingly deemed unacceptable after publishing. As a judge I would understand, but thinking those kind of obsoletions would just spread confusion and anger. We know most users do not even read the full movie rules and it is foreseeable that drama would result from allowing slower tases obsoleting actual faster ones. I would be open for tases that use a third party saves that carry over equipment or character statistics and abilities for the non-publishable playground class though.
If it’s written in the rules (that the longer run that uses the verified save file will obsolete an unverified save run) and someone complains/starts drama because they didn’t read the rules before submitting, we point them to the rules and say (as politely as possible) “it’s been written there since before your submission, you have no grounds for complaint.” EDIT: I don’t particularly like the idea of unverified/third-party saves, but I’m not going to argue strongly one way or the other
Walgrey
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In February, I submitted a 201 frame publication for Famidash. On February 28th, a new version of the game released, adding more content, and I created another submission for that version. My question is, do I cancel the first submission? I’m going to be honest, I think the current publication is poor in quality. It isn’t optimized and there is little interesting playaround, despite the game offering a lot of opportunity for it. I’d like to have the 201 frame improvement accepted, as there would at least be an optimal TAS of version 1.1 before it gets obsoleted by the 1.2 TAS. Does the 201 frame improvement have any chance of getting accepted? Additionally, will the version 1.2 TAS get accepted? Figured I’d ask since I don’t think I’ve seen any other examples of a game on TASVideos being given more content in an update, although I could be wrong. The 1.2 TAS is longer, but it’s more representative of the game in its current state (and more interesting than the 1.1 TAS in my opinion). Is there any sort of written policy on this? I’d also hate to get pedantic, but the collectable coins in Geometry Dash are called “Secret Coins” in-game. Famidash technically doesn’t have a name for them, but I’d assume the same name applies, considering it’s a demake of the Geometry Dash. Is “main levels, all Secret Coins” a better branch name or is “main levels, all coins” still accurate? Would “main levels” without the coins be accepted? When you collect a coin, you are forced to wait for it to get tallied on the score screen. Sure it’s technically fastest completion, but it doesn’t offer anything different from “main levels, all coins” other than intentionally missing the coins and getting free timesave at the score screen from it. The level route and skips are still the same. Lastly, I’m working on an “all levels, all coins” TAS of the game. Is this an acceptable branch, or is just “all levels” preferable? I’m reusing my inputs from the “main levels, all coins” TAS I made to save time. Is this allowed? Frowned upon? Should I change the inputs in the main levels to make it more visually distinct from the existing submission I made? Should I just make a “custom levels, all coins” TAS instead? Many thanks for taking a look at my many questions. I apologise if anything isn’t super clear here.
DrD2k9
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Walgrey wrote:
In February, I submitted a 201 frame publication for Famidash. On February 28th, a new version of the game released, adding more content, and I created another submission for that version. My question is, do I cancel the first submission? I’m going to be honest, I think the current publication is poor in quality. It isn’t optimized and there is little interesting playaround, despite the game offering a lot of opportunity for it. I’d like to have the 201 frame improvement accepted, as there would at least be an optimal TAS of version 1.1 before it gets obsoleted by the 1.2 TAS. Does the 201 frame improvement have any chance of getting accepted? Additionally, will the version 1.2 TAS get accepted? Figured I’d ask since I don’t think I’ve seen any other examples of a game on TASVideos being given more content in an update, although I could be wrong. The 1.2 TAS is longer, but it’s more representative of the game in its current state (and more interesting than the 1.1 TAS in my opinion). Is there any sort of written policy on this?
We have this in our rules:
Any release version or update patch of a game may be used, though you should be able to explain why you chose that version. 
If there is a significant difference in content between the versions, there is a possibility we may allow both versions as separate publications. That said, I can't guarantee that version 1.2 wouldn't obsolete version 1.1 if all the content from v1.1 is seen in v1.2. I will state that 1.2 would likely be the prefered version (as the more complete version of the game) if we were only going to accept one of the versions for publication. The current v1.1 TASon the workbench still can be accepted even if it would ultimately be obsoleted by a v1.2 run. (I've gone ahead and claimed both of the workbench runs). Assuming the v1.1 run is acceptable, I'll make sure to delay judgement on the v1.2 run until the updated v1.1 is published. That way, even if v1.2 does end up obsoleting the v1.1 runs, the obsoletion tree will show the better of the v1.1 runs as having been accepted/published. I'll have to discuss with other staff regarding whether or not the v1.2 run should obsolete v1.1 or be split into a separate publication. If you haven't already, please explain, in detail, the differences betwee the versions in your v1.2 submission notes. That will help us as staff to better decide on what to do with the various versions of the game.
Walgrey wrote:
I’d also hate to get pedantic, but the collectable coins in Geometry Dash are called “Secret Coins” in-game. Famidash technically doesn’t have a name for them, but I’d assume the same name applies, considering it’s a demake of the Geometry Dash. Is “main levels, all Secret Coins” a better branch name or is “main levels, all coins” still accurate?
Either is valid in my opinion. If you feel that specifying "secret" is preferred, you can edit the submission yourself and change the goal name.
Walgrey wrote:
Would “main levels” without the coins be accepted? When you collect a coin, you are forced to wait for it to get tallied on the score screen. Sure it’s technically fastest completion, but it doesn’t offer anything different from “main levels, all coins” other than intentionally missing the coins and getting free timesave at the score screen from it. The level route and skips are still the same.
Potentially, though again, I can't guarantee. A no-coins/minimal coins run would likely be the fastest way to beat the game due to managing less time counting on the score screen. The improvements in time may only appear to occur on the score tally screens, but they would result from different gameplay. So it could be argued that getting the coins and beating the game as fast as possible is a different goal than just beating the game as fast as possible due to different gameplay optimization techniques. It could also be noted that runs obbtaining coins aren't going for the baseline fastest possible optimization of the game (Standard Class) and would thus be Alternative goals; I'll bring this point of difference up with other judges when I bring up the version issue in staff chat as I'm able.
Walgrey wrote:
Lastly, I’m working on an “all levels, all coins” TAS of the game. Is this an acceptable branch, or is just “all levels” preferable? I’m reusing my inputs from the “main levels, all coins” TAS I made to save time. Is this allowed? Frowned upon? Should I change the inputs in the main levels to make it more visually distinct from the existing submission I made? Should I just make a “custom levels, all coins” TAS instead?
An "all levels" or "all levels, all coins" TAS would probably fall under our standard class definition for "full completion," and it would likely be acceptable along side a baseline "main levels" run. Re-using input is absolutely fine to do for overlapping content. Given how much we are about trying to optimize games here; it would seem odd to tell someone to do more work than necessary just to make overlapping aspects of two separate runs be slightly different visually, yet to also maintain the same level of optimization. Re-using the inputs saves you time and work! As mentioned above, I can't say if a separation of publications between obtaining or foregoing coins would be the case; so I can't currently make a recommendation on "all levels" vs. "all levels, all coins" run.
rythin
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CoolHandMike wrote:
I have differing opinions on third party saves for ones that are solely used to unlock a character or mode, versus a third party savefile that uses data like carryover equipment and abilities for NG+. Also do not want a slower tas to obsolete a faster one unless there is some emulation or regional difference reason. 1) Third Party saves that are used just unlocking characters or modes without a verification movie should be acceptable. Very low chance of hex editing since it is only unlocking a mode or character and nothing from the savefile otherwise would effect the time of the tas. 2) Tases that use a third party save that carry over equipment or character statistics and abilities I do not want to be acceptable without a verification movie. I would suspect them of hex editing especially if there is a long period of grinding. Think Chrono Trigger NG+ for example. Would still want a verification movie since I would not trust it. There is a large incentive for the player or taser to try and make the "optimal save". They could make the save then post it to the community for use and after a period it would be "legitimized". Basically laundering hex edited saves to make them legit. While in certain cases obsoleting a faster tas exists, but those are for reasons like emulation or region differences. Here it would just be a matter of trust. I know if I was a new user I would get really upset if one of my tases was obsoleted by a slower tas just because my savefile which I had trusted was seemingly deemed unacceptable after publishing. As a judge I would understand, but thinking those kind of obsoletions would just spread confusion and anger. We know most users do not even read the full movie rules and it is foreseeable that drama would result from allowing slower tases obsoleting actual faster ones. I would be open for tases that use a third party saves that carry over equipment or character statistics and abilities for the non-publishable playground class though.
I'm unfamiliar with console TASing in general but why is hex editing (i assume same thing as editing a plaintext savefile with notepad) an issue? Especially to skip hours of grinding for a movie that would use lots of items carried over into NG+, isn't that the whole point of allowing community approved savefiles? The only other reason to allow them I could see is in cases where a verification movie can't be provided, which I imagine would be <1% of all save anchored movies.
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Hacking a save file has been traditionally seen as a very nasty way to cheat, but in reality it only happened once as a joke, however a judge quit over it hmm no, I was sure it was the reason but even our original judging module that shows decision time rather than submission time proves that it wasn't. #3519: RingRush's PSX Croc: Legend of the Gobbos "glitched" in 01:10.12 It's hard to tell how common this problem is to have a rule to protect against it, maybe post-moderation combined with ban is enough for those who actually lie about what they've done with save files. And we can unpublish if something goes unbelievably bad.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The lie would have to be pretty elaborate to get trough the first pass of scrutiny, for each games the implications can be vastly different but for exemple, if it only unlock a game mode, I dont see an issue with just hexing the value responsible for it, provided theres sufficient technical info on how and why. The question is how do you figure other values were hexed, but maybe it can be somehow automated ? I mean its just a byte compare in the end? Granted this might get hairy on more modern systems but a save file on psx is ~ 10kb so maybe its possible to "parse" it? Maybe a special case can be made when the game is prone to corruption or smth silly is triggered by some data in the memory card, then a verif movie would be required, as opposed to always have one. How about a tool that would produce the sram and you have control over what he does write inside? (I mean it would log whats happening in there) Then you just have to load the script or whatever and you could have identical sram, if differs then you flag it as suspect? It doesnt require to have incredible knowledge on the whole game, only the 1 or 2 things the player requires to make his movie, the player would have to first provide the technical, you could review it, and then once accepted it could be reused anytime. (and of course even when the emulator is updated and the timing changes, desyncs no longer matters) Bonus point if its integrated in the movie directly but maybe thats a bit ambitious for now.
Noxxa
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feos wrote:
however a judge quit over it hmm no, I was sure it was the reason but even our original judging module that shows decision time rather than submission time proves that it wasn't.
It didn't make him quit directly, but he was open afterwards about how it destroyed his confidence and motivation in judging, which is why there's a sharp decline in activity afterwards, before eventually leaving less than a year later.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Asking about these two submissions: #7080: McBobX's GBA Mega Man Zero 4 "no upgrades" in 38:57.06 #3466: McBobX's SNES Mega Man X2 "no upgrades" in 33:21.67 Are their goals now accepted?... Optimization can be reworked later but need to make sure if they're valid as additional categories for each game.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Site Admin, Skilled player (1207)
Joined: 4/17/2010
Posts: 11609
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
McBobX wrote:
Asking about these two submissions: #7080: McBobX's GBA Mega Man Zero 4 "no upgrades" in 38:57.06 #3466: McBobX's SNES Mega Man X2 "no upgrades" in 33:21.67 Are their goals now accepted?... Optimization can be reworked later but need to make sure if they're valid as additional categories for each game.
Before I watch them because I don't remember the game, are there route differences compared to existing branches?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Super Adventure Rockman
CoolHandMike
He/Him
Editor, Judge, Experienced player (989)
Joined: 3/9/2019
Posts: 812
Came across this game <https://tasvideos.org/3513S> Super Adventure Rockman for PSX which has three discs, and decided to try tasing it. After switching to the second disc realized that the second disc straight up allows you to select "New Game" or "Continue" from the main menu. "Continue" allows you to keep your items and weapons from the first disc, but if you select "New Game" then you start with no items. However both options have the same starting point on the second disc. Now, here is the part where I am questioning things, and if this really should even be a single game. Skipping straight to the third disc, and just completing that I consider to be incomplete normally, but here the main menu on the third disc says "New Game". Probably makes sense that it is necessary to go through all the discs to considered complete however. Let's go with completing all the discs. But what does that actually entail here? I would like to tas from beginning to end, from the start of the first disc all the way to the end of the third disc. So as far as a stopping point when switching discs should it be the very next frame after I press fire to defeat the last enemy in the first disc? Should it be the very frame after the last save point? Or should it be after the credits? And yes, each of these discs has its own credits as though they are individual games. Discs 1 to 3 https://www.youtube.com/watch?v=AAjNCG51Hy0 https://www.youtube.com/watch?v=JEW0TSRWvPk https://www.youtube.com/watch?v=AeLn3PGTVfY Each disc has its own equipment and items that you do not even need to play the next disc. In addition to that each disc has its own credits. After starting each new disc there is a long intro video that explains the events of the previous disc(s). I have played other multidisc games and this is not typical. Usually what happens is there is a prompt of some sort to switch discs after saving, and that data is necessary to continue with the next disc. Here you could complete any disc from its start and get their own unique ending credit sequence. These act more like sequels than individual games it seems. Also each disc has its own episodic title as well https://megaman.fandom.com/wiki/Super_Adventure_Rockman. If you buy the game all three discs come together in a single package so that is one argument for it being a single game though. https://www.ebay.com/itm/204944303395 Questions 1) Are each of these discs individual completable games? 2) If not and if these should all be considered one long contiguous game, then at what point should I switch discs from 1 to 2, and from 2 to 3?
discord: CoolHandMike#0352
Reviewer, Skilled player (1242)
Joined: 11/18/2011
Posts: 362
Location: Morocco
feos wrote:
Before I watch them because I don't remember the game, are there route differences compared to existing branches?
Oh didn't notice the reply. Most likely the routes won't change compared to Any%. But gameplay will change a bit for X2 as it doesn't collect the arm upgrade which gives big boost to X's mobility. For Z4, I think gameplay will stay the same, and only the drop of Junk Armor that will show a bit of difference which will make the fights twice longer. Other than that, no other difference.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Experienced player (713)
Joined: 5/2/2014
Posts: 28
One question: for some reason, would this hack be accepted here? https://youtu.be/29C6oJp9CNA In short, this is a hack made on top of Newer Super Mario Bros. Wii and it has the levels/map of Super Mario World. It's basically Super Mario World for the Nintendo Wii. However, version 1.0 (the original, which I have no idea who made) was full of bugs and weird things. So, I decided to create a version 1.1 of this hack myself, fixing everything I saw that was bad in the hack and it turned out quite interesting. Unfortunately, I couldn't change a lot of things, including the bosses and many other things, due to lack of knowledge.

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