Experienced player (969)
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By this definition, it would be lowest time attack (boss) + relics. Provided it use sram, I suppose I will use it as well. Since the gameplay difference wont be very consequent with '1 relic", a run going for lowest room count might fall under alternative, or at worse "playground" provided the entertainment is likely going to be low. Thanks again for the guidance.
Player (197)
Joined: 4/27/2012
Posts: 111
So I plan on making a medievil "No DGS" TAS. It's been nearly 2 1/2 years since I made my all chalice TAS, and there are a bunch of new interesting developments in the game. I have a few concerns about the movie and one specific trick that would cause the run not to be submit able. I do still plan on making the movie whether or not it could be accepted. I think it would be a great addition to the site, even if it's classified as playground and or other. So basically there is this trick called the void launch which requires you to enter a certain level and then quit to the main menu. What this does is set an address value from 3 to 0 (0x00). The void launch is a trick that shoots you across the level Scarecrow Fields pretty much, the value indicates which direction it will eject you. The trick is used in RTA runs by entering the ghost ship level and then quitting game , starting a new game, and pretty much a run. Now if this would be allowed in any way shape or form to be used, how would I got about doing it? Would I use saveram, start the movie from the title screen? I honestly don't know the best way of going about this, but regardless the movie will be made. Thanks in advance for any help. Void Launch vid 0x00
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Experienced player (969)
Joined: 12/3/2008
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Location: Castle Keep
How would starting from sram preserve the glitchy value ? if it survive somehow after booting up the bios (in the memory card) you just need to make a seperate verif movie to produce sayd sram. If you actually meant a savestate I think thats not allowed. That been sayd I think quiting your game to set the glitch is fine, real question is how slower or faster this will be compared to not starting a new game, if its slower then I guess its playground. But hey im not a judge so thats just casual answer.
CoolHandMike
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Joined: 3/9/2019
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Crash41596 wrote:
So I plan on making a medievil "No DGS" TAS. It's been nearly 2 1/2 years since I made my all chalice TAS, and there are a bunch of new interesting developments in the game. I have a few concerns about the movie and one specific trick that would cause the run not to be submit able. I do still plan on making the movie whether or not it could be accepted. I think it would be a great addition to the site, even if it's classified as playground and or other. So basically there is this trick called the void launch which requires you to enter a certain level and then quit to the main menu. What this does is set an address value from 3 to 0 (0x00). The void launch is a trick that shoots you across the level Scarecrow Fields pretty much, the value indicates which direction it will eject you. The trick is used in RTA runs by entering the ghost ship level and then quitting game , starting a new game, and pretty much a run. Now if this would be allowed in any way shape or form to be used, how would I got about doing it? Would I use saveram, start the movie from the title screen? I honestly don't know the best way of going about this, but regardless the movie will be made. Thanks in advance for any help. Void Launch vid 0x00
My thought is that it would have to be one continuous submission for Standard, meaning new game, then proceed to a certain level, quit to main menu, and then restart the game and play through to the end. The idea is that you are just modifying an address in ram and not unlocking content. Although starting from a in game saveram or savestate would be acceptable to Playground : "Runs that start from an in-game save file (SRAM) or an emulator savestate must provide recreation instructions, ideally in the form of a verification file."
discord: CoolHandMike#0352
Player (197)
Joined: 4/27/2012
Posts: 111
Thanks for the feed back you 2. I think this should be playground then. I would prefer to have it as 1 movie to not over complicate things . So to clarify it would be okay to Start New Game > In-game Cheat Code "unlock all levels" > Ghost Ship > Quit Game > Start Game. This does lose like about a minute over RTA, but of course I believe it will still be faster than the world record. I can of course do my best to make that empty minute of the run be as entertaining as possible haha. I am not at all personally concerned about the tas timing, but rather I am doing this movie to compare the main run itself to rta to see the limits of the category. I came into this sorta figuring that it would not be a standard submission, nor have I had to deal with something this odd before. I could also technically split the movies up after the fact now that I think about lol. When I was planning this movie about a year ago this trick did not exist, so it sort of threw a curve ball at me along with a bunch of procrastination. - Anything regarding the cheat menu is disabled upon quitting game.
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I think it's publishable to Alternative. The cheat code part makes it not eligible for Standard because that code removes a gameplay requirement instead of unlocking some feature unavailable otherwise. Single-movie is IMO better because the setup is unique and inherent to this glitch, compared to simply unlocking in-game features as Mike said.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced player (969)
Joined: 12/3/2008
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Location: Castle Keep
Sorry for asking stuff about sotn again but... I would like to put "bad ending" on my list and since you sayd low% would be standart wether I use sram or not, would this also apply ? I cant fortell if it will have any other consequences than skipping dialogues at this point, but it is likely to be the only reason to use sram. Thx in advance for answers.
Post subject: Precedent on roguelite TASes and savefile anchored movies
rythin
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Skilled player (1170)
Joined: 11/4/2021
Posts: 50
As far as I can tell there's not really a precedent on how roguelite TASes should be handled regarding savefiles. While most movies tend to start from a "clean slate", roguelites as a genre fundamentally work differently from most other games, since unlocks from one run affect future runs of the game by adding more content such as new items or even new levels and endings. The usual state most roguelikes are played in is a fully completed savefile. Both in regular play and RTA speedruns these games are most often played with all unlocks available. As it stands right now, creating a TAS that follows this convention is pretty unfeasible, since save-anchored movies require a verification movie. Creating a full 100% movie of a roguelike game, even if unoptimized, is a monumental task due to the time investment required. These games tend to have a lot of content that takes tens of hours to get through to unlock everything. As far as I can tell I'm the only person to have submitted any roguelite TASes to the site recently, and my approach to them has been... mixed [5153] Windows The Binding of Isaac: Wrath of the Lamb "Sheol" by rythin in 01:50.67 - starts from a clean file [5729] Linux Nuclear Throne by rythin in 02:43.80 - starts from a partially completed savefile with a verification movie #9478: rythin's Windows Balatro "Tutorial" in 02:32.67 - starts from a clean file, though this one requires it There's also [2650] Windows Spelunky by Tseralith in 01:54.03 which technically starts from a savefile, though I don't believe it's mentioned anywhere and is easy to not realise if one is not familiar with the game (there's usually a forced tutorial at the start, but entering it once marks it as completed. Someone running the movie could just assume the movie desynced when the first level layout doesn't match, run it again and now with the tutorial completed it appears to sync fine) Now working on a roguelite movie that does require a fair bit of unlock progress, I'm running into a dilemma of how I should handle this. Should I: a) simply create the TAS on a 100%ed file of the game to follow the usual convention the game is played in b) create the TAS from a fresh file and include the unlock process in the movie. c) create a verification movie that unlocks just enough progress to reach my goal in one run I believe option a) to be the best as it most aligns with how these games are experienced in other forms of gameplay, but applying it would require changes to the rules regarding save-anchored movies. I think option b) is also fine, and it can be applied without any changes to the rules, though it will result in movies created this way to deviate significantly from what might be expected for a TAS of a certain game to look like. I find option c) to be the worst of the three. Depending on the game a verification movie for a certain goal might be unreasonably tedious to create, and playing on a partially completed savefile personally just feels arbitrary when the completion is only limited by how much of the unlocks the author felt like doing in the verification movie. As far as I understand it the requirement for a verification movie stems from the fact that the savefile a movie starts from must be legitimately creatable from within the game. This is a fair rule, but with how TASVideos in general seems to be moving in the direction of becoming less strict on many aspects of getting a TAS accepted, maybe this could be another area to look at in that regard? Would love some guidance here primarily of what to do with my current project, but also to start a conversation on the ruling mentioned, as it does feel a little outdated.

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