eien86
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arukAdo wrote:
arukAdo wrote:
On a different matter, I see the old pacifist "low level" was relabel just "pacifist" but the new one is still label "pacifist, luck mode" and does not obsolete it, what gives ?
Sorry to ask again but its been a month, is theres something blocking obsoleting the old tas with the new one? luck mode only improve the time as the movie not using it was sent into playground for that very reason.
Can you provide a link to the movie you're taking about, and also a link to the movie it is supposed to obsolete?
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eien86
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arukAdo wrote:
[2657] PSX Castlevania: Symphony of the Night "pacifist" by ForgoneMoose in 21:08.62 should be obsolete by [6463] PSX Castlevania: Symphony of the Night "pacifist, luck mode" by arukAdo in 18:27.81 3min faster, 2 less kills.
These are two different goals that don't obsolete each other. 6463 uses a special code that grants an advantage, hence "luck mode"
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Its the same goal, we talked a lot about it 2 pages earlier in this very thread, I can do a non-luck mode movie and the only difference would be that its slower, I dont see the point tho. I dont see the point neither to have multiple branches for pacifist, or at least that was the conclusion presented here. The advantage in question is a stat difference and is unrelated to the pacifist objective, its a speed purpose. The old movie does 5 kills so its 2 kills more than the new, aside the speed difference. I would also like to point out that almost all the others branches use that code, including "baseline". If for a reason or another, you want more branches for pacifist, I will do it (obsolote without the code...) but lets just state it properly then. This movie : #9534: arukAdo's PSX Castlevania: Symphony of the Night "pacifist, AXEARMOR code" in 19:56.08 Is as close as to not use the code, you gonna say it still use a code, yes, but the point is those are the stats you get from not using luck code, not using the axe armor code will only lead to 10-30 seconds slower for using a trick in a different room and with a slower technique; the whole rest will be identic.
eien86
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arukAdo wrote:
Its the same goal, we talked a lot about it 2 pages earlier in this very thread, I can do a non-luck mode movie and the only difference would be that its slower, I dont see the point tho. I dont see the point neither to have multiple branches for pacifist, or at least that was the conclusion presented here. The advantage in question is a stat difference and is unrelated to the pacifist objective, its a speed purpose. The old movie does 5 kills so its 2 kills more than the new, aside the speed difference. I would also like to point out that almost all the others branches use that code, including "baseline". If for a reason or another, you want more branches for pacifist, I will do it (obsolote without the code...) but lets just state it properly then. This movie : #9534: arukAdo's PSX Castlevania: Symphony of the Night "pacifist, AXEARMOR code" in 19:56.08 Is as close as to not use the code, you gonna say it still use a code, yes, but the point is those are the stats you get from not using luck code, not using the axe armor code will only lead to 10-30 seconds slower for using a trick in a different room and with a slower technique; the whole rest will be identic.
If you a submit a pacifist movie faster than 2657 and don't use any code, then that will obsolete 2657. If you use any codes, minimal in effect as they may be, it will be categorized as a different goal. That's my last word on the matter. I will defer to Senior Judges should any further inquiries be made in this topic.
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Im fine with it, just wanted to make sure.
eien86 wrote:
If you a submit a pacifist movie faster than 2657.
Or kill less, right? It happen to be faster anyway so I guess thats just extra cherry on the cake. Would this duplicate every other branches as well? the baseline im working on does use luck mode like the published movie, but theres no "luck code" category attached to it (or the other branches). But would a nocode run been a seperate category ?
eien86
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arukAdo wrote:
Im fine with it, just wanted to make sure.
eien86 wrote:
If you a submit a pacifist movie faster than 2657.
Or kill less, right? It happen to be faster anyway so I guess thats just extra cherry on the cake. Would this duplicate every other branches as well? the baseline im working on does use luck mode like the published movie, but theres no "luck code" category attached to it (or the other branches). But would a nocode run been a seperate category ?
Yes. A movie with fewer kills will obsolete the current pacifist, no matter how much slower it might be. The primary criteria is how pacific it is. Only when pacifism is equal does time decide. Yes. The use of codes will translate to alternative categories, no matter what the base goal is (pac, any%, etc). The total number of possible goals is the Cartesian product of codes (not) used x base goals.
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Thank you very much for the clarification. Does cleaning up the other categories will happen on an obsoletion basis or you are going to append "luck code" to them? And does this mean that [2541] PSX Castlevania: Symphony of the Night "luck mode" by ForgoneMoose in 18:40.08 is no longer "standart" since it actually use a code (but nosram), it should be alternative too?
eien86
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arukAdo wrote:
Thank you very much for the clarification. Does cleaning up the other categories will happen on an obsoletion basis or you are going to append "luck code" to them? And does this mean that [2541] PSX Castlevania: Symphony of the Night "luck mode" by ForgoneMoose in 18:40.08 is no longer "standart" since it actually use a code (but nosram), it should be alternative too?
[2541] PSX Castlevania: Symphony of the Night "luck mode" by ForgoneMoose in 18:40.08 has been re-categorized now. Thanks for bringing it up
eien86
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eien86 wrote:
This one is properly marked as richter mode
Right, my bad. Thank you very much again for directions and this little cleanup.
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eien86
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Really sorry but yesterday I forgot something. In that list : https://tasvideos.org/Games/PublicationHistory/497?highlight=6463 The 2 first (now luck mode - game end glitch, luck mode) are fine, they are alternative and dont use sram But the 5 others are "replay mode" which is just another way to say they use sram (beating the game triggers it, when you start a new game then file selection will append "replay" under the time) This also allow to skip dialogs cutscene by pressing start button (very time consuming when you dont have it). Richter code cannot be use without replay. Old pacifist (and the new one) buy the duplicator, only available in replay. All relics & boss also buy duplicator. Replay mode does not buy duplicator but is faster because it skip dialogs. Im only mentioning this because I was wrong, this change doesnt double categories, it quadruple them. -no sram no code (we have none) -no sram with code (game end glitch+ old baseline) -sram no code (the old pacifist) -sram with code (the four others) Out of the 4, only no sram no code is elligible for been "standart". Is this correct ? Or did I misunderstood something ? Some of those will overlap with each others but, dialogs been the major time sink in the equation, the difference with replay (sram) or not replay will yield gameplay changes as skipping them trough glitches will save time, most of those glitch needs luck mode but there could be alternatives. I was looking forward to add several categories (low%, bad ending, glitchless ect...) but this would have a sizeable impact on the total number of movies acceptable, if each category has now 4 variants.
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I think 2 cases will be here: 1) The main theme of SotN will just be using SRAM and Luck Mode code. Although, per rules, runs that start from power-on and use no code are preferable, I'm sure the community will go with the former (SRAM + Luck). 2) Any new run SHOULD go with power-on and no code. While this, entertainment wise, is less interesting (still good though), I think this is the best way to prevent redundant categories. New runs that do intend to use SRAM and/or code should go to Playground since rejection won't be justifiable. EDIT: For first case, maybe anything that differ from the theme while doing exact same thing on the game should also go to Playground, as to what we did with Pacifist Normal Mode.
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If you refered to the pacifist with axe armor, it does use code and alterate gameplay, so I was under the impression that if gameplay varies, it warrant a different category. In this specific case tho, it happens to be slower, and that was my main reasoning for it to go playground, because luck code was 1min30 faster, so that seem to stick to the scheme. But because luck code did not obsolete the old movie, to me it means theres 4 variant of each categories, provided there is gameplay difference in between them. In pacifist case; -sram no code will be roughly 20min, still faster than the old and lesser kills, easy decision it just obsolete. -sram code is the recent run (and axe armor is the playground alternative because slower). -no sram no code will be like sram no code, with added dialogs, but also no duplicator and no skip death, so it will have to get shield rod to replace ninja stars (I would call that consequent gameplay difference...), and different/slower technique to get mist,lets say roughtly 25min. edit: it will also require to visit caverns, have to add 1 or 2 minutes, and consequently with further alterated gameplay -no sram code will be similar to no sram no code but will be able to skip death and use big toss in similar glitch of sram code to get mist, it will also have to get shield rod for dracula, roughtly 23min. Some of my estimate could be off 1 or 2 minutes for dialogs, but the differences in gameplay or time saved by skipping dialogs should be right. Out of those 4 movies, only no sram no code would be "standart" and the 3 others would be alternative; replay + luck, replay, luck Edit: as to answer your summary, I would be ok for things going into playground, problem is you would have to move ALL the current runs to playground, since im going to obsolete them at a point or another, as a reminder there is zero of the published that does nosram+nocode (thats how we have no standart category anymore).
Post subject: A verification movie impossible to make due to freezes.
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Hello, this is going to be related to 3DS which is new territory for some. One of the games I've played back in its heyday was 3DS Shinobi: It has 4 potential categories. 1) Story mode a - Easy or Normal, whatever is the pure fastest. b - Hardest (extra enemies, less lives meaning less death abuse) 2) Freeplay mode (Stage Select) to play as an alternative character called Sarah 3) Hidden challenges (unlockable challenges by finding 2 skull coins per level). 4) Streetpass challenges. Option 1 is done as a fresh file despite dealing with first time unskippable cutscenes. Options 2 and 3 can be done by making a verification movie to unlock content beforehand. Option 4 should be as easy as options 2 and 3 BUT the current emulator build has an issue at natively unlocking said content whether it's done during a verification movie or not. The issue is whenever streetpass feature is activated and/or a stage is unlocked by spending 20 streetpass coins, the emulator freezes. The most reliable solution right now is using saves from both system data and in-game data that has both Streetpass already activated and the 13 levels already unlocked so that it only require the viewer to drag and drop a series of files over to the emulator's nand/sd card folders before playing a movie file for this category. It's not the biggest disaster if this doesn't get accepted as the actual levels themselves shouldn't have RNG and one could copy and paste the gameplay inputs over to a future movie file that is recorded/played on a future emulator that doesn't have a problem at natively unlocking streetpass content.
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I did a glitchfest in Resident Evil 4, however, the TAS was done in the new game plus, that is, through a SRAM save, with everything already unlocked. However, I intended to submit this TAS here at TASvideos, but I forgot (or didn't even know) that a save verification movie was needed in which the TAS was started. The save I used was downloaded from the internet (lol) and obviously I have no way to do a run "verifying" this save. Is there a way to get around this situation or will I be unable to submit the TAS here anyway?
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The last 2 questions are kinda similar, there's a third one related to it a few pages back. There's no official solution yet but I plan to make a thread where we'd discuss it with the community.
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I'm planning on making a TAS of Nickelodeon Super Brawl 2 on Flash. The version obtainable in Flashpoint says it's "Hacked to disable all online functionality." That seems to be the only change made to the core game from my experience. I don't know where to get the unmodified swf file, so what can I do in this situation?
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dekutony wrote:
I'm planning on making a TAS of Nickelodeon Super Brawl 2 on Flash. The version obtainable in Flaspoint says it's "Hacked to disable all online functionality." That seems to be the only change made to the core game from my experience. I don't know where to get the unmodified swf file, so what can I do in this situation?
If a clean version (or a good ROM dump, using the old terminology) can't be found, use the best available one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When entering a name in the game, if you input up 4 times, right 2 times, down 8 times, and left 1 time to enter a specific name, it triggers the scenario select screen. I think this should be prohibited. Also, if you enter the name “Ueyama,” it starts from the beginning with no initial equipment, but you have an item that sells for 49,000. Is that prohibited too? ゲームで名前入力にとき上4回右2回下8回左1回と入力し 特定の名前を入れるとシナリオセレクトになるのでこれは禁止だと思うが うえやまと名前入力すると最初から始まり 初期装備全部ないが49000で売れる道具持ってるのも禁止なのか
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I don't know what game this might be referring to but I can probably answer this to some extent. These sound like they are in-game codes left by the developer. These can be used in their own category, and will not obsolete a run made without these secret codes.
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Seems like it's Breath of Fire (ブレス オブ ファイア 竜の戦士), although I don't know anything about the game beyond that.

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