This is my Kirby's Dream Land 3 Tool Assisted Speedrun. This took just a couple days to make and the result was some fast gameplay. I took my time while making this TAS and I was doing good at the game.
Game Objectives: Beat the game without collecting any heart stars and beat the posessed King Dedede.
- Emulator used: BizHawk version 2.10
- I wanted to beat the game as fast as possible without using any glitches..
- I wanted to go for an any% tool assisted speedrun.
- I beat the game without collecting any heart stars despite completing some of the missions properly
I completed the rest of Kirby's Dream Land 3 without using an animal helper such as Kine, Coo, Rick, et cetra. And for some occasions I take damage just for boosts in case if I used an ability and slowed down after I used a certain ability like the needle ability.
I wanted to make another TAS completing an entire game, and the game I had in mind was Kirby's Dream Land 3 and thus, I started my run, I was speeding through the stages with ease, even beating all of the bosses without dying.
some of the stages require the player to complete some unique challenges to keep going through the entire game.
Grass Land
The first level of Kirby's Dream Land 3 that represents a grassy area with six missions that the player must complete to keep going through the game.
Ripple Field
It represents a water level with certain paths that you can go through while playing the game.
I was using Kine go speed through the water, but I had to ditch him because a tight space was blocking me in one of the stages in Ripple Field.
I sped through the long stage in Level 5 known as Iceberg.
It is a stage where you have to bring Nago to his friend, it is a very long stage in Iceberg but I went through it as fast as I can non-stop.
I want to improve my speed, and my timing.
CoolHandMike: Hello Zain and thank you for the submission. Tasvideos rules require accepting optimized tas movies, and this submission does not meet the optimization standard. Generally optimization comes up when there noticeable issues in gameplay, or when known time saving tricks fail to be used. A large part of judging is doing comparisons with existing speedruns and tases which I did do here. Notably, these two movies
https://www.youtube.com/watch?v=7dzadcIC6ig and
[3760] SNES Kirby's Dream Land 3 "best ending" by WaddleDX in 1:04:01.22 show that this submission does not make use of a lot of strategies and tricks available for a tool assisted speedrun. In these two movies the authors have good movement with minimal pauses, and use Kirby's abilities to knock out blocks to good moving forward, as well as using powers that allow Kirby to move fast. In this submission there are notable pauses and many fast movement abilities are not used. Since this is a tas, the fast movement cycle trick used in the tas many years ago should also have been used. While these two movies are not "glitchless" the time saved using glitch does not account for the time disparity. Levels are minutes slower than their counterparts.
Rejecting due to optimization.
In the future please upload a file to userfiles or a recording of the tas to youtube and get feedback from users on the forum or discord. There are a lot of users that are very familiar with tasing and gaming in general and can also give advice.