Sync info
Emulator used: BizHawk 2.10
Overview
Biohazard/Resident Evil: Deadly Silence is an enhanced port of the first Resident Evil game released for the Nintendo DS to celebrate the series’ tenth anniversary. For the sake of real-time gameplay, it can be beaten significantly faster than the PS1 releases due to loads and cutscenes being skippable as quality of life improvements.
Objective
Beat the classic version of the game as quickly as possible with Jill, no restrictions.
Loads Discrepancy
This run comes out to a minute slower than the current
RTA record of 26:23 by Gragons because of loads being slower on melonDS than DeSmuME to be more accurate with real hardware. Each load on melonDS takes anywhere from a couple to 40 extra frames, including door/stair transitions, entering and closing inventory, and picking up required books and other files. IGT shown at the end of the run (pressing Start after credits) mostly counts these loads.
I made a rough loadless comparison between this TAS, Gragons’s record, and
Fladdermus’s TAS from 2009 using RunLeash for visual autosplits and load removal, link
here
Luck Manipulation
While luck isn’t relevant for too many things, there are a few relevant things that depend on it, such as the health of enemies (needed for the zombie in Dining Room 2F) and the movement patterns of some (mainly dogs in the courtyard section). The RNG needed can be simply controlled by changing the DS’s internal date and time.
Relevant Memory Addresses (2-bit signed)
- 13A73A — player health
- 1445BC — x-coord (north/south, north positive)
- 1445B4 — z-coord (east/west, east positive)
- 13DCA8 — x-angle (south positive)
- 13DCA4 — z-angle (east positive)
- 14CA64 — x-coord for an object (north positive)
- 14CA5C — z-coord for an object (east positive)
- 14CB18 — x-coord for a second object (north positive)
- 14CB10 — z-coord for a second object (east positive)
- 14CBCC — x-coord for a third object (north positive)
- 14CBC4 — z-coord for a third object (east positive)
- 1447BC — health of an enemy (Dining Room 2F zombie, Yawn, etc.)
- 144958 — health of a second enemy (Tyrant, etc.)
Additional Notes
- The main difference between the routing of the PS1 releases and Deadly Silence is not being able to do Richard/Serum skip. Since that glitch relies mainly on being able to take control of Jill while in a cutscene by menuing (pressing Start on DS automatically skips cutscenes) and is likely impossible here, the best route to take instead is to get the serums while on the path of the tiger statue rather than waiting out the 5 minutes for Richard to die normally.
- The Japanese version is able to skip the forced walk into the tea room and the zombie in it, saving 2 rooms.
- Mansion routing is changed from starting with the east first floor section to get to the east storeroom after the opening cutscenes to starting with the statue in Dining Room 2F with the introduction of chemical skip (works exactly the same as on PS1). Saves having to navigate about 4 extra rooms and put the pistol in storage to have enough space.
- Actual number of rerecords is ≥21601 (see WIP 1 & WIP 2)
Darkman425: Wow, what a
McMansion submission! Claiming for judging.