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Sync info

Emulator used: BizHawk 2.10

Overview

Biohazard/Resident Evil: Deadly Silence is an enhanced port of the first Resident Evil game released for the Nintendo DS to celebrate the series’ tenth anniversary. For the sake of real-time gameplay, it can be beaten significantly faster than the PS1 releases due to loads and cutscenes being skippable as quality of life improvements.

Objective

Beat the classic version of the game as quickly as possible with Jill, no restrictions.

Loads Discrepancy

This run comes out to a minute slower than the current RTA record of 26:23 by Gragons because of loads being slower on melonDS than DeSmuME to be more accurate with real hardware. Each load on melonDS takes anywhere from a couple to 40 extra frames, including door/stair transitions, entering and closing inventory, and picking up required books and other files. IGT shown at the end of the run (pressing Start after credits) mostly counts these loads.
I made a rough loadless comparison between this TAS, Gragons’s record, and Fladdermus’s TAS from 2009 using RunLeash for visual autosplits and load removal, link here

Luck Manipulation

While luck isn’t relevant for too many things, there are a few relevant things that depend on it, such as the health of enemies (needed for the zombie in Dining Room 2F) and the movement patterns of some (mainly dogs in the courtyard section). The RNG needed can be simply controlled by changing the DS’s internal date and time.

Relevant Memory Addresses (2-bit signed)

  • 13A73A — player health
  • 1445BC — x-coord (north/south, north positive)
  • 1445B4 — z-coord (east/west, east positive)
  • 13DCA8 — x-angle (south positive)
  • 13DCA4 — z-angle (east positive)
  • 14CA64 — x-coord for an object (north positive)
  • 14CA5C — z-coord for an object (east positive)
  • 14CB18 — x-coord for a second object (north positive)
  • 14CB10 — z-coord for a second object (east positive)
  • 14CBCC — x-coord for a third object (north positive)
  • 14CBC4 — z-coord for a third object (east positive)
  • 1447BC — health of an enemy (Dining Room 2F zombie, Yawn, etc.)
  • 144958 — health of a second enemy (Tyrant, etc.)

Additional Notes

  • The main difference between the routing of the PS1 releases and Deadly Silence is not being able to do Richard/Serum skip. Since that glitch relies mainly on being able to take control of Jill while in a cutscene by menuing (pressing Start on DS automatically skips cutscenes) and is likely impossible here, the best route to take instead is to get the serums while on the path of the tiger statue rather than waiting out the 5 minutes for Richard to die normally.
  • The Japanese version is able to skip the forced walk into the tea room and the zombie in it, saving 2 rooms.
  • Mansion routing is changed from starting with the east first floor section to get to the east storeroom after the opening cutscenes to starting with the statue in Dining Room 2F with the introduction of chemical skip (works exactly the same as on PS1). Saves having to navigate about 4 extra rooms and put the pistol in storage to have enough space.
  • Actual number of rerecords is ≥21601 (see WIP 1 & WIP 2)

Darkman425: Wow, what a McMansion submission! Claiming for judging.


TASVideoAgent
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Fortranm
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An update to the 2009 movie at long last! Great job. One minor note around the 23:00 mark: Wouldn't it be faster to open the book for the gold medal right before using it so that it saves an item selection? And a more macro question: Have you considered skipping the Acid Rounds and thus the eastern storage room and fighting Yawn with the 2 remaining Explosive Rounds and Beretta (and Knife if it comes to that) instead?
berrimeow
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Fortranm wrote:
An update to the 2009 movie at long last! Great job. One minor note around the 23:00 mark: Wouldn't it be faster to open the book for the gold medal right before using it so that it saves an item selection? And a more macro question: Have you considered skipping the Acid Rounds and thus the eastern storage room and fighting Yawn with the 2 remaining Explosive Rounds and Beretta (and Knife if it comes to that) instead?
sorry for the late response but to answer your questions: opening the books for the silver/gold medals doesn't save or lose any frames no matter the order as long as you don't unnecessarily back out of the inventory menu fighting Yawn without the acid rounds (two explosives followed by 13 pistol shots) loses more time than it saves to avoid the storage room, since acid rounds deal way more damage (85 each) than explosives and pistol shots do (both 20 each). Yawn starts with 300 health for reference going over this TAS again actually has me realizing I made some other slight mistakes with menuing though, sometimes I use an item with two touch inputs rather than touch+A (use is always selected by default), I'll resubmit soon
TASVideosGrue
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om, nom, nom... juicy!