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Processing delays cannot be avoided.
Press and hold the B button to dash.
Bosses on stages other than Stage 3-3 can be completely shut down by overlapping and pressing the A button.
On Stage 3-3, their invincibility wears off quickly, so you'll take damage after attacking them.
After taking damage from a brake attack when your health is critically low, attack from above.
Going straight up a hill may look slow, but it's faster than jumping.
Knockback occurs in the opposite direction of movement.
2-1 Mid-level: Avoid going down and take the shortcut
5-1 Early stage: Hit the small iron ball and ride it to take the shortcut
5-1: Jumping to dodge the small iron balls mid-level also allows you to take a shortcut if you hit them from behind, but you won't have enough stamina for the late-game shortcut. 5-1 Late stage: Hit the small iron ball, ride another small iron ball to go right, then take the lift at the end for the shortcut

処理落ちは回避できない
Bボタンでダッシュするので押し続ける
3-3ボス以外は重なってA攻撃で終わり
3-3ボスは無敵切れるの早くて攻撃終わった瞬間にこっちが食らうので体力ギリギリまではブレーキ攻撃しギリギリになったら上から攻撃
坂道そのまま上がるのは遅く見えるがジャンプするより早い
ノックバックは進行方向の逆に出る
2-1中盤で下にいかずショートカット
5-1序盤で小鉄球に当たりその上に乗ってショートカット
5-1中盤の小鉄球をジャンプでかわす所も小鉄球に逆から当たるとショートカット出来るが終盤のショートカットに体力が足りない 5-1終盤で小鉄球に当たり別の小鉄球に乗って右にいき最後リフトに乗ってショートカット

nymx: Claiming for judging.
nymx: The author has asked for a month, which I will be gracious to offer....seeing how it was done for me a while back by a judge. Setting to "Delayed".


TASVideoAgent
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This topic is for the purpose of discussing #10035: AmaizumiUni's SNES Super Back to the Future II in 27:43.577
Dimon12321
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1. I see the game lags when enemies appear on the screen. Did you try destroying enemies you came across? 2. On 4:18 you could save some time, while touching the wall spikes, if you looked left to fall to the right. That would save some time. On 9:11 you do that. 3. Why did you take invincibility in Level 3-1 on 7:15, if you can destroy riders by spinning? You do so on 7:54 and it doesn't look like a big time lose. 4. If you need to go down, why do you move off platforms to fall if you can do the jump off ledges trick? 5. The same concerns jumping on ledges. On 9:22, you jump and stick to the wall, absorbing momentum you could use when you move high enough to perform a straight jump. In short, the optimization is questionable
TASing is like making a film: only the best takes are shown in the final movie.
Player (231)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
Dimon12321 wrote:
1. I see the game lags when enemies appear on the screen. Did you try destroying enemies you came across? I usually take them down, but it's best to avoid the machine gun grunts, and depending on your next move, you might not defeat them. 基本的には倒してますがマシンガン雑魚は避けたほうがいいし次の行動次第で倒してない場合もある 2. On 4:18 you could save some time, while touching the wall spikes, if you looked left to fall to the right. That would save some time. On 9:11 you do that. Taking the right path at 4:18 is the shortcut. Going down will lead to enemies appearing, and you'll end up having to come back up anyway. 4:18は右に行くのがショートカットになる 下に行くと敵がでて最終的に上ってくることになる 3. Why did you take invincibility in Level 3-1 on 7:15, if you can destroy riders by spinning? You do so on 7:54 and it doesn't look like a big time lose. The main reason for being invincible is to reduce frame drops, but using a brake attack might work too. I try to avoid using jump attacks since they slow me down, but sometimes it can't be helped. 無敵を取っているのは処理落ち軽減だがブレーキ攻撃でいいかもしれない ジャンプ攻撃は遅くなるのでなるべく出したくないがしょうがないときもある 4. If you need to go down, why do you move off platforms to fall if you can do the jump off ledges trick? I'm not entirely sure what this means, but I'll answer based on my guess. When landing after a jump, you get stuck for a moment. So unless you're hitting your head on an obstacle or just descending, you jump in the direction you're moving to build up speed. これはちょっと意味がわからないが予想で答える ジャンプの落下時地面に着地すると硬直が発生するので頭を障害物にぶつけたり下に降りるだけ以外の場面では進行方向にジャンプしスピードを稼いでいる 5. The same concerns jumping on ledges. On 9:22, you jump and stick to the wall, absorbing momentum you could use when you move high enough to perform a straight jump. I don't understand this either, so I'll answer based on guesswork. Whether there's a wall or not, holding the left/right keys allows for a slightly higher jump, so I use it. When performing a jump attack on the Stage 2 boss, you won't reach it unless you hold the keys. これも意味がわからないので予想で答える 壁があってもなくても左右キーを入れていれば少し高いジャンプが出るので使ってる 2面ボスへのジャンプ攻撃時キーを入れてないと届かない In short, the optimization is questionable
I'll try a little harder, so please hold off on proceeding for now. I'll get it done within this month. もう少し頑張ってみるのでこのまま進行しないで 今月中には上げる
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i love this game, i played on emulator while understanding very little lol
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Dimon12321
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Hello, Amaizumi! Challenger has uploaded his abandoned WIP, which you may find useful for optimization: User movie #638991462937706011
TASing is like making a film: only the best takes are shown in the final movie.
Challenger
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EDIT: I posted my message without noticing another one appeared minutes before lol I also have the same questions Dimon already mentioned before, but I can answer them because I'm familiar with this game: 1. The game seems the developers "forgot" testing it before releasing in Japan: it lags too much that while destroying an enemy may remove some lag frames, the way how the game lags is inconsistent - if you manage to remove one lag frame, you must test the rest of the stage because the system is easily prone to desync. 2. It's possible indeed, with good timing. 3. The invicibility item seems to increase lag, but it's actually possible to kill any enemy by simply doing a small brake (pressing the opposite direction) for 1 or 2 frames even during diagonal sequences. In short, you can actually save more seconds ignoring that item. 4. Unlike most games, not jumping off ledges may be faster because there a hidden mechanic that requires holding the opposite direction and on the next frame hold left+right buttons (2 frames before you start falling): Marty will keep the max speed and not lose the speed when he lands. 5. I don't remember well how the walls behave but in the 9:22 case Marty kept some speed at least. Sorry to disappoint the author, but I have an unfinished project of this game whose includes more tricks I've found between 2016 to 2019 in addition to unexpected several timesaves: https://tasvideos.org/UserFiles/Info/638991462937706011 This is a very tough game to TAS: 80% of the time you need to avoid lag frames when possible. Blame the developers for not refining the gameplay to the fullest potential. The second boss can be manipulated by finishing 2-1 earlier or later. I'm not sure if pausing the game during the actual battle allows benefit too. But the third boss, while looks tough to defeat, it's actually possible to hit him more times without waiting through careful control. I can't decide about the rest of the game because I need to study my abandoned project again :\ Last time I touched this game was during 4-2 that requires further testing because this stage sucks.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Player (231)
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There seems to be an unfamiliar operation, but bizhawk is too new and crashes along with the emulator midway. I tried shortening it by about 24 seconds, but I'm giving up. https://tasvideos.org/UserFiles/Info/638994783179949263?handler=Download 知らない操作があるみたいですがbizhawkが新しすぎて途中でエミュごと落ちます 24秒ほどちぢめましたがあきらめます
Challenger
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Watched the new version: while optimizing this game will require extreme patience, 3-3 and 4-2 still looks improvable by reducing some jumps. At least you did a good job with this game.
AmaizumiUni wrote:
There seems to be an unfamiliar operation, but bizhawk is too new and crashes along with the emulator midway.
I didn't understand. Do you mean the old 2019 WIP isn't working for you? Meanwhile, I updated the game topic where I posted some WIPs, including the most recent one I've included recently: https://tasvideos.org/Forum/Topics/1962?CurrentPage=1&Highlight=539029#539029
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
nymx
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Location: South Pole, True Land Down Under
AmaizumiUni wrote:
There seems to be an unfamiliar operation, but bizhawk is too new and crashes along with the emulator midway. I tried shortening it by about 24 seconds, but I'm giving up. https://tasvideos.org/UserFiles/Info/638994783179949263?handler=Download 知らない操作があるみたいですがbizhawkが新しすぎて途中でエミュごと落ちます 24秒ほどちぢめましたがあきらめます
Just checking in to make sure that you are confirmed on your effort. If you are not comfortable with your submission, or the new update, you can choose to cancel this submission.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX

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