• hourglass-r90 used.
  • SHA1: 02305b58cd43157a784b798c0897cbe4024a80a5
  • IWBTG No Major Glitches 20:27

feos: Claiming for judging.
feos: Accepting and changing the goal to "glitchless" as explained here.
fsvgm777: Processing. r3gamerz is handling the encodes for this one.


TASVideoAgent
They/Them
Moderator
Location: 127.0.0.1
Joined: 8/3/2004
Posts: 17554
Location: 127.0.0.1
Editor, Skilled player (1845)
Joined: 3/31/2010
Posts: 2183
Very nice run once again. Yes vote!
r3gamerz
He/Him
Publisher, Player (7)
🇮🇩 Indonesia
Joined: 3/7/2025
Posts: 73
Location: 🇮🇩 Indonesia
Finally, more content of this game over the previous publication! Yes vote.
Never stop innovating.
Emulator Coder, Site Admin, Skilled player (1281)
Joined: 4/17/2010
Posts: 11895
Here's a list of things this category bans compared to any%:
No Metroid/Save Warps No 'Q' (suicide) abuse No 'Disabling Some Effects' No 'Disabling Sound'
The first one is explained at https://www.speedrun.com/posts/nqpdh, and I just asked there what the latter 3 mean. Does anyone here know?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
ShgofcTAS
They/Them
Player (116)
Location: The Pridelands 🦁
Joined: 8/14/2025
Posts: 50
Location: The Pridelands 🦁
i used to watch Pai Troll play this game back in the day and seeing this is just perfect, yes vote!
i like lion king.. and kirby 👍
Emulator Coder, Site Admin, Skilled player (1281)
Joined: 4/17/2010
Posts: 11895
The author's yt encode contains at least some info about the movie, so I google-translated it:
Pressing the jump key on the frame immediately after firing a bullet will fire the bullet regardless of whether jumping is enabled or disabled. Pressing up or down at the same time as firing a bullet will cause the bullets to overlap. Continuing to fire bullets in a position where they hit a wall at the same time they disappear will allow you to exceed the limit of four shots. This is also possible when the hitboxes overlap, as in the fight against Zangief. 7:01 Touching the lift while moving sideways will cause the lift to start rising one frame earlier. 9:21 If you move properly, the platform will move one cycle earlier. References https://www.nicovideo.jp/watch/sm15058777 https://www.nicovideo.jp/watch/sm15866075 https://www.nicovideo.jp/watch/sm16397643 The ending bug doesn't seem to count as defeating Guy, so I didn't use it.
I found or got 0 explanation of what it means to be a "major glitch" and how it's decided, but the list of banned glitches is so big that I realized they don't mean to all be "major skip glitches" but just glitches at all. We allow both no-MSG and glitchess as standard categories but I really needed to figure out which one this is because the difference between the 2 concepts is rather big. From everything I gathered this can be called glitchless as far as our definitions are concerned. If that's incorrect, clarifications are welcome.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Location: 127.0.0.1
Joined: 8/3/2004
Posts: 17554
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6961] PC I Wanna Be the Guy "glitchless" by tokoroten-az3 in 21:43.220