Undercover Cops the Irem 1992 only Arcade Machine.

Game objectives

  • Emulator used: Bizhawk 2.11
  • 3 Players
  • Uses hardest difficulty
  • Take Damage Save time
  • Heavy Glitch Abuse

Comments

I have more an arcade game of irem beat'em up a undercover pops

Trick Glitches

  • Zan, Matt and Rosa are combo finished a Super Attack of Double Damage.
  • Torch fast a damage the enemies.

Stage by stage comments

MISSION 1: Appearing! / City Sweeper - TEAM JAWS

Zan ,Matt and Rosa are dashing after jump. also They both super attacking a Double Damage of Parcs without the crush first.

MISSION 2: Goddesses in Blood - BLODDY GODNESS

Rosa and Zan are super attacking with double damage of fransowors for 3 times.

MISSION 3: Challenge from the depths - MOUGURA-LIANS

Rosa and Zan are super attacking with double damage of Moguralians for 4 times.

MISSION 4: Crushing / Secret factory of evil - MIDNIGHT SPARKS

Zan and Rosa are Spike Slam and Bullet, also Zan and Rosa are super attacking a Double Damage of Balbarotch for 3 times

MISSION 5: - Final Bloody Battle! And to the great sky where death awaits. - D.A.S.

They are super attacking with double damage of Dr. Crayborn for 4 times has finished of super attack.

Other comments

This Zan, Matt and Rosa are Super attack use life bar to move.

CoolHandMike: Claiming for judging.
CoolHandMike: Setting to Delayed since author is working on an improvement.
CoolHandMike: Setting this to New. Note there is an improvement in the works by the author.

nymx: Claiming for judging.
nymx: Uploading improvement of 11991 frames from author.
nymx: I think CoolHandMike's concerns was warranted. With the improvements made, this is much better and sets itself way ahead of the WR. In fact, roughly 5 minutes and 20 seconds. This time is more impressive, since I know that more players usually brings on my enemies to tackle...so this run gives me the expectations that I would have originally expected. Great job on this!
Accepting to "Standard" as the branch named..."3 players".

despoa: Processing...


TASVideoAgent
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CoolHandMike
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I watched about half of the tas so far, and a couple things have caught my attention. 1) I noticed that you are not making full use of the various items like the giant iron bar, or the concrete pole. When playing you can jump at them and hit them in mid air then on landing pick them up for use. See https://youtu.be/9nhRkhXSDNM?si=mx2dGgHFDRtXr0Kh&t=49 . These weapons are very strong, but you do not make use of them at multiple points which loses a good amount of time. In fact not using it in the first level might be why you miss the Crusher at the end of the first stage for a quick stage 1 boss kill. 2) I have not seen any instances of the Button 1 + Button 2 special attacks. This would be faster to get a knockdown on enemies especially if you need to knock one in a hole. 3) One spot with some friendly fire was on frame 34000, where it looks like the motorcycle could have been killed faster. 4) Noticed how sometimes you should use other characters that are closer to enemies, but stick to using one character for the main attacking like at frame 34600 instead of a character that is closer to an enemy. I have not seen this stated anywhere else so this would not count against the submission, but when I was testing the game I noticed that if you have two players that pincer an enemy you "catch" the enemy right after it takes a strong hit while the enemy is in mid air. Meaning instead of having an idle character at points the third one could get ready to jump in to do more damage.
discord: CoolHandMike#0352
Pepper-Color
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Location: Thailand, Bangkok, Vibhavadi rangsit 64 Alley
Here it is https://tasvideos.org/UserFiles/Info/639071071872530455
CoolHandMike wrote:
I watched about half of the tas so far, and a couple things have caught my attention. 1) I noticed that you are not making full use of the various items like the giant iron bar, or the concrete pole. When playing you can jump at them and hit them in mid air then on landing pick them up for use. See https://youtu.be/9nhRkhXSDNM?si=mx2dGgHFDRtXr0Kh&t=49 . These weapons are very strong, but you do not make use of them at multiple points which loses a good amount of time. In fact not using it in the first level might be why you miss the Crusher at the end of the first stage for a quick stage 1 boss kill. 2) I have not seen any instances of the Button 1 + Button 2 special attacks. This would be faster to get a knockdown on enemies especially if you need to knock one in a hole. 3) One spot with some friendly fire was on frame 34000, where it looks like the motorcycle could have been killed faster. 4) Noticed how sometimes you should use other characters that are closer to enemies, but stick to using one character for the main attacking like at frame 34600 instead of a character that is closer to an enemy. I have not seen this stated anywhere else so this would not count against the submission, but when I was testing the game I noticed that if you have two players that pincer an enemy you "catch" the enemy right after it takes a strong hit while the enemy is in mid air. Meaning instead of having an idle character at points the third one could get ready to jump in to do more damage.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6992] Arcade Undercover Cops "3 players" by Pepper-Color in 16:41.600