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Skilled player (1660)
🇺🇸 United States
Joined: 7/18/2016
Posts: 134
Location: 🇺🇸 United States
Bagel Brothers is done, and another 10 seconds of time save has been found for both TASes! Incredible! Though the video enters the level as Berzerker, you would actually enter as Cyclone in the full-game TAS. Not to worry though as there is a hidden Berzerker helmet near the start. Favini also describes a time-saving technique I've never thought of nor have I seen anyone else discuss (edit: RandomPieIV has talked about it before). If you align the camera in a certain way when touching the flag (i.e., aligning the screen edges to the block grid), you can reduce the number of blocks on-screen and therefore the total time it takes for the screen to transition to the holodeck style. Even the types of blocks on screen make a difference—blank and background tiles appear to be removed at a rate of 7 per frame, while solid tiles convert to gray at a rate of 3 per frame. Favini saved 6 frames in this video just by taking all this into account. I calculate that at the two extremes (all-blocks misaligned vs no-blocks aligned) the holodeck transition can take anywhere from 40 to 105 frames. Link to video
Editor, Reviewer, Skilled player (1035)
🇸🇪 Sweden
Joined: 4/17/2004
Posts: 3110
Location: 🇸🇪 Sweden
Very interesting stuff! Does that mean that Favini is making a complete TAS of one or both of the branches we have?
Skilled player (1660)
🇺🇸 United States
Joined: 7/18/2016
Posts: 134
Location: 🇺🇸 United States
I don't think anyone is tackling improving those TASes right now, though there are many known improvements that have been discovered but not yet reported in a centralized manner. Maybe I should do that one day in this thread. Anyway, Favini's main focus seems to be on TASing the ROM hack Kid Chameleon 2: Heady Metal's Revenge, and a TAS of the full game was being worked on for a while, but I believe the project had to be put on hold for a bit due to the immense amount of work involved. I don't blame them, optimizing movement in this game can be a real pain.
Skilled player (1660)
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Posts: 134
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Alright everyone, time for another update from Favini01! A huge time save was found in the Land Below that utilizes the backwards bouncing off enemies trick to full effect. Reworking this into a full-game TAS context, this means we would do the Maximum Levels TAS strat of using Skycutter for the second half of the level instead of Eyeclops, avoid the telepad and collect the 10 diamonds (so that's 10 extra diamonds for the Any% TAS) and then get a hyperspeed bounce off the scorpion in the hallway. This would end the level as Skycutter with 1 HP, so it would also save a full transformation animation in the Final Marathon. Link to video A brand-new technique which we have given the rather appropriate nickname of "Edging" is a strat as fascinating as the nickname is sensual, LOL. As Favini describes it:
To sum up, you can fall off a ledge and land on the same ledge. Just make sure to duck before falling; otherwise, you would fall down since you would instantly go 1 pixel lower after falling. This method allows you to inflict damage every 6 frames.
Below is a video where Red Stealth uses Edging to obliterate Shishkaboss. In a full-game context, it looks like this technique may go on to only yield a timesave in Boomerang Bosses (no video of this yet), as the new methods for beating Shishkaboss and Bagel Brothers with Berzerker appear much faster. Link to video And yes, the strat also works with Maniaxe! Link to video Breaking through the Beneath the Twisted Hills rock block wall as Kid. That's right, you can now break a block even if you are adjacent to it from below. How is this possible? As Favini says:
If the character is near a wall and he turns around right before a bounce, he will break the block of the wall right above him.
The question is, can it be done with Micromax? Not to worry, this trick works with any helmet!! I would guess that Micromax can beat this level even faster than Kid, as no manipulation of the nearby shifting blocks would be required. Thus, this discovery just straight up saves at least 25 seconds over the current Any% TAS. Truly remarkable. Link to video
Editor, Reviewer, Skilled player (1035)
🇸🇪 Sweden
Joined: 4/17/2004
Posts: 3110
Location: 🇸🇪 Sweden
Favini has posted a full TAS. 10:29. That is 2 minutes and 18 seconds faster than the currently published one is 12:47 by RandomPie, which was already one and and a half minute faster than one by me. Link to video I commented that I hoped that he would submit it. We'll see.
Editor, Skilled player (1247)
Joined: 7/20/2011
Posts: 356
That's pretty insane, I can see a lot of work and research went into that. Can't believe there's over 2 minutes of improvement from an already short TAS. This would probably be my personal Sega TAS of 2025 if it was ever submitted. I would love to see this optimization for the All levels run as well, but that's over twice as long currently so would probably be an undertaking, especially since it seems like he's been working on this one for well over a year now.
Current thoughts: Hachiemon (J) for GBA.
Skilled player (1660)
🇺🇸 United States
Joined: 7/18/2016
Posts: 134
Location: 🇺🇸 United States
Favini01 gave me permission to submit the run on their behalf, so head over there now to vote on it! https://tasvideos.org/10125S The site wouldn't allow me to submit unless I provided a registered TASVideos username as an author, so I added mine. Since I didn't contribute to this TAS in any way, hopefully a moderator can remove my name without issue.
Skilled player (1660)
🇺🇸 United States
Joined: 7/18/2016
Posts: 134
Location: 🇺🇸 United States
New submission for the "warp code" category just dropped. An improvement by 6.5 seconds! https://tasvideos.org/10217S
CaseyTAS
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Player (149)
🇮🇹 Italy
Joined: 2/27/2026
Posts: 4
Location: 🇮🇹 Italy
In addition to what Winslinator said 2 years ago in this thread: You can see many of the videos Winslinator linked in this thread are now obsoleted by a few frames, but I improved this IL TAS by almost 2 seconds: Link to video The current TAS takes the telepad route, but you would take the flag in a High Score TAS, so The Land Below would look like that, at least for the second part. About the edging trick:
Winslinator wrote:
In a full-game context, it looks like this technique may go on to only yield a timesave in Boomerang Bosses (no video of this yet), as the new methods for beating Shishkaboss and Bagel Brothers with Berzerker appear much faster.
This is the video Winslinator was referring to: Link to video In Hills of the Warrior 1, I would use Cyclone instead of Skycutter so I can skip a couple levels with the out of bounds trick later. Link to video In this video I get hit by the wall of shooter blocks in the middle of the level, but I also found a way to bypass the bullets: https://tasvideos.org/UserFiles/Info/639092109683463660
CaseyTAS
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Player (149)
🇮🇹 Italy
Joined: 2/27/2026
Posts: 4
Location: 🇮🇹 Italy
I improved the User File above by 29 frames by collecting the diamond at the beginning: https://tasvideos.org/UserFiles/Info/639120523073328488 The diamond cancels the prize bonus and prevents lag during the score tally screen as well. Note that this doesn't save time in the IL TAS itself though, as I already lost the hit bonus. The lag only occurs if there are too many bonuses at the end.
CaseyTAS
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Player (149)
🇮🇹 Italy
Joined: 2/27/2026
Posts: 4
Location: 🇮🇹 Italy
Link to video For anyone interested, this is the fastest way possible to beat Bloody Swamp, one of the hardest levels in Kid Chameleon, using the best transformation. From the video description:
I have implemented a few minor optimizations throughout this level over TheRandomPie_IV's Maximum Levels TAS. However, losing Skycutter in Frosty Doom to beat this level as Kid, just like I did in my current TAS, is still faster overall.
Unfortunately, beating Bloody Swamp with Skycutter is about 15 frames slower. The problem is that Skycutter can't perform the out-of-bounds glitch like the other characters, as it can only do so via enemy bounces. This is how Skycutter would beat Elsewhere 15: Link to video
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