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Play on normal difficulty and no miss
The order I'm going to choose is 1st air-raid 2nd ruin 3rd strite 4th daser
Finish the game as quickly as possible
I'll avoid collecting lives because I lose 2 frames doing so
I'm going to avoid shooting too much in many enemies To avoid lag (This happens when there are too many sprites bullet when you shoot)
The strategy I'm going to use
Shield for damage boost For me to use snake
snake To do a lot of damage When I stick to the enemies
freeways When the invisibility frame ends If take damage to shield 3 times
Thunder sword I'll only use this if there's some loophole

nymx: Claiming for judging.
nymx: Replacing with a trimmed version of 9 frames.
nymx: Replacing with an improvement of 30 frames.
nymx: Even though I have improved this movie, I am not asking for co-authorship. Why? I am sure that this movie can be improved even further; however, I realize that it is not going to be easy. You have done well with this and I struggled to prove my findings...so I gave you a 30 frame improvement that came from the last boss fight. I used common TASing tricks to cut this and I suspect it can be done elsewhere. Anyway...I really like this game and I wanted to dig into it. Well, the time is over and I need to pass judgement. Good job on this!
Accepting to "Standard".

despoa: Processing...


TASVideoAgent
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Isn't it better to kill enemies as soon as possible to avoid lag?
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Joined: 2/26/2026
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somyeol wrote:
Isn't it better to kill enemies as soon as possible to avoid lag?
I don't need to kill all the enemies That's because it was the player projects bullet It causes lag if there are many enemies I only killed a few enemiess Because there are parts that don't cause frame rate loss When you start shooting (I wanted to do this because it was going to get kind of boring)
Joined: 1/19/2010
Posts: 147
I don't know if this will be useful information, but I asked a developer years ago on Twitter about why the game slows down, and I was told that it's intentionally programmed that way when a certain object threshold is reached. My guess is it was a simpler form of something like a Bullet Hell, where the game intentionally slows down during a boss or whatever else, which is why it also slows down in unwanted situations as well. Again, I have no idea if this could be useful to know at all for a TAS.
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Joined: 2/26/2026
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RaijinXBlade wrote:
I don't know if this will be useful information, but I asked a developer years ago on Twitter about why the game slows down, and I was told that it's intentionally programmed that way when a certain object threshold is reached. My guess is it was a simpler form of something like a Bullet Hell, where the game intentionally slows down during a boss or whatever else, which is why it also slows down in unwanted situations as well. Again, I have no idea if this could be useful to know at all for a TAS.
I only did it to see if there's any difference In the other one, it was 28:52, just killing all the enemies 28:48 lt was 982 lag frames When I had finished the end Without killing almost anything 28:52 It was 1358 lag frame When I had finished the end just Killing all enemies
nymx
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I'll be finalizing this submission by tomorrow.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX

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