With some newly found glitches and improvement of route design, this movie improved the current published movie by 2871 frames.

Major improvements

Level up skip

Normally, the game is paused during the level up animation. However, by opening the mini-map just before leveling up, the game won't pause, and this can save a couple of frames every time. This was found by Chewy4u.

Soul acquiring skip & Area name skip

When acquiring a new soul, a dialog will pop up showing the description of the soul. But if the soul is acquired during the level up animation, the dialog will automatically disappear after the level up animation ends. In previous runs this was done by getting soul and leveling up at the same frame, but the level up skip glitch make it easier to archive (or harder, because we need to manipulate the path of the soul flying so that Soma acquires the soul as late as possible before the level up animation ends).
However, this is not the whole story of this glitch. The dialog just disappears, not being closed. The dialog still remains there waiting to be closed, though it's invisible. We can change the key configuration to avoid pressing A or B during moving, and the dialog will never be closed. If Soma acquires another new soul in this state, we can close the old dialog to immediately skip the new dialog, and this makes the new dialog invisible and the glitch remains.
We can also close the dialog when visiting a new area. This will unpause the game when displaying the area name, saving about 4 seconds every time.

Graham phase 2 skip & Chaos phase 2 eyes skip

Like Julius doing the double orb glitch in these runs, Soma can also do this glitch by down kicking (or sliding) + red soul attack. This can skip the 2nd phase of Graham, and lowering the defense of the Chaos core 4 times by only destroying 2 eyes.

New route to Julius Boss

Going though the whole Clock Tower turns out to be faster than the route used in the current run.

Julius phase 2 skip

Julius will instantly use Grand Cross after his HP is less than 2000, and enter the 2nd phase. But before that, if he was too far from the center of the room, he would use Omnia Vanitas to go back to the center. This gives us enough time to beat him before he can use Grand Cross.

Samsara: Claiming for judging.
Samsara: At this point I'm convinced Aria of Sorrow will never have a run without multiple wild, inventive improvements. The pause skips, the double-hits to break Graham and Chaos, the Grand Cross skip... I think I know this game well and yet each new TAS legitimately surprises me with what it comes up with. Absolutely stellar work!

r3gamerz: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #10390: Fz-Last & klmz's GBA Castlevania: Aria of Sorrow in 20:16.291
Publisher, Reviewer, Expert player (2185)
🇲🇦 Morocco
Joined: 11/18/2011
Posts: 497
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After 16 years we got this now! And good to see klmz back again :D Yes vote!
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Tompa
Any
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Location: Mullsjö, Sweden
Joined: 8/15/2005
Posts: 1972
Location: Mullsjö, Sweden
Lovely to see some more Aria of Sorrow! Any reason why VBA was still used? Old preference I suppose? How does the game accuracy compare to GBAHawk? Yes vote.
Player (42)
🇺🇸 United States
Joined: 5/5/2025
Posts: 210
Location: 🇺🇸 United States
Finally an improvement to the last movie, yes vote!
SMB2U is the best NES Mario game.
Fz-Last
He/Him
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🇨🇳 China
Joined: 6/25/2015
Posts: 5
Location: 🇨🇳 China
Tompa wrote:
Lovely to see some more Aria of Sorrow! Any reason why VBA was still used? Old preference I suppose? How does the game accuracy compare to GBAHawk? Yes vote.
We would prefer to conduct this run in the same environment as Kriole.
Editor, Skilled player (1845)
Joined: 3/31/2010
Posts: 2181
Highly enjoyable run and a great improvement. There's so many ways to skip the dialogs now. Enthusiastic Yes vote, naturally.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [7124] GBA Castlevania: Aria of Sorrow by Fz-Last & klmz in 20:16.291

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