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Joined: 3/27/2026
Posts: 17
Location: 🇺🇸 United States
has anyone got GoldenEye 007 to work for Nintendo 64 I just downloaded the Emulator Bizhawk and nothing I tried works if you press the arrow keys up or down it scrolls all the way to the TOP of the SCREEN the game is completely unplayable any help is greatly appreciated :)
YoshiRulz
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Editor, Emulator Coder
Location: 🇦🇺 Sydney, Australia
Joined: 8/30/2020
Posts: 202
Location: 🇦🇺 Sydney, Australia
Using the arrow keys to control pitch/yaw isn't the best idea, and that's without factoring in that it's locked to full magnitude. Plug in a gamepad or try relative mouse controls.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
🇺🇸 United States
Joined: 3/27/2026
Posts: 17
Location: 🇺🇸 United States
YoshiRulz wrote:
Using the arrow keys to control pitch/yaw isn't the best idea, and that's without factoring in that it's locked to full magnitude. Plug in a gamepad or try relative mouse controls.
I tired an actual Nintendo 64 controller and the same thing happens if you press up or down on the joystick it will scroll to the TOP of the SCREEN so i still have a question has anyone got GoldenEye 007 to work on Bizhawk I downloaded the latest version of Bizhawk nothing is working
Emulator Coder, Judge, Skilled player (1474)
Location: California
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Location: California
The arrow keys shouldn't do that by default. The default is the arrow keys are mapped to the analog stick, and that controls movement, not the camera. The camera is controlled by the DPad (not mapped to keyboard by default) or C buttons (mapped to the number pad by default). The behavior you're seeing is either due to you remapping the keys (likely the case here given you're reporting somehow Up and Down are doing the same thing), and/or you changing the in-game control style (there's 4 control styles it seems, some of them swap the DPad/C buttons with the analog stick), and/or you're using the Ares64 core (not the default, although it is the only option if you're a Linux user) which doesn't have the analog stick mappable so you're just pressing the DPad buttons (which control the camera by default).
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Joined: 3/27/2026
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Location: 🇺🇸 United States
CasualPokePlayer wrote:
The arrow keys shouldn't do that by default. The default is the arrow keys are mapped to the analog stick, and that controls movement, not the camera. The camera is controlled by the DPad (not mapped to keyboard by default) or C buttons (mapped to the number pad by default). The behavior you're seeing is either due to you remapping the keys (likely the case here given you're reporting somehow Up and Down are doing the same thing), and/or you changing the in-game control style (there's 4 control styles it seems, some of them swap the DPad/C buttons with the analog stick), and/or you're using the Ares64 core (not the default, although it is the only option if you're a Linux user) which doesn't have the analog stick mappable so you're just pressing the DPad buttons (which control the camera by default).
I downloaded the latest version of Bizhawk I did not touch any settings I tried DOOM 64 everything was perfect but if you load up GoldenEye 007 if you press up or down it will SCROLL to the TOP of the SCREEN and will stay at the TOP of the screen that being said i don't see how anyone is playing this game on Bizhawk
YoshiRulz
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Editor, Emulator Coder
Location: 🇦🇺 Sydney, Australia
Joined: 8/30/2020
Posts: 202
Location: 🇦🇺 Sydney, Australia
YoshiRulz wrote:
Using the arrow keys to control pitch/yaw isn't the best idea, and that's without factoring in that it's locked to full magnitude.
Fixed in dev builds if you're interested.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
🇺🇸 United States
Joined: 3/27/2026
Posts: 17
Location: 🇺🇸 United States
YoshiRulz wrote:
YoshiRulz wrote:
Using the arrow keys to control pitch/yaw isn't the best idea, and that's without factoring in that it's locked to full magnitude.
Fixed in dev builds if you're interested.
Cool I will check it out right now :) i really don't get how anyone is playing this game at all I cant get past the first menu of the game thanks for the help :)
Post subject: GoldenEye 007 up arrow keys and down arrow keys not wokring on BizHawk 2.11.1
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Location: 🇺🇸 United States
i downloaded the latest version of the emulator BizHawk 2.11.1 i still cannot get past the first menu of the game arrow keys up or down it SCROLLS to the TOP of the SCEEEN
YoshiRulz
Any
Editor, Emulator Coder
Location: 🇦🇺 Sydney, Australia
Joined: 8/30/2020
Posts: 202
Location: 🇦🇺 Sydney, Australia
Open Config > Controllers.... Under Normal Controls > Player 1, unbind P1 A Up and P1 A Down (by clicking each and pressing the Escape key). Then under Analog Controls, bind P1 Y Axis+ to the Down arrow and P1 Y Axis- to the Up arrow. edit: Turns out this is more serendipitous than a workaround for a broken feature: Goldeneye (or at least this menu) treats the old method's output of y = -128 as up instead of down, and the new method uses a symmetric ±127. To be fair to Rare, the sticks on real N64 gamepads were constrained to a range of about ±80 by their octagonal casing, so there was no need to worry about the largest values.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
🇺🇸 United States
Joined: 3/27/2026
Posts: 17
Location: 🇺🇸 United States
YoshiRulz wrote:
Open Config > Controllers.... Under Normal Controls > Player 1, unbind P1 A Up and P1 A Down (by clicking each and pressing the Escape key). Then under Analog Controls, bind P1 Y Axis+ to the Down arrow and P1 Y Axis- to the Up arrow.
holy crap this actually worked thanks for the help :)
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YoshiRulz wrote:
edit: Turns out this is more serendipitous than a workaround for a broken feature: Goldeneye (or at least this menu) treats the old method's output of y = -128 as up instead of down, and the new method uses a symmetric ±127. To be fair to Rare, the sticks on real N64 gamepads were constrained to a range of about ±80 by their octagonal casing, so there was no need to worry about the largest values.
Daikatana has a similar (software) issue with not detecting an x or y value of -128 as valid, so this Userfile stopped syncing when BizHawk 2.2.1 changed the analog stick shortcuts to address the full range instead of ±127. That's probably when the Goldeneye regression happened too. Your solution should fix my issue as well, thanks for committing that!