Editor, Expert player (2628)
🇩🇪 Germany
Joined: 5/15/2007
Posts: 4111
Location: 🇩🇪 Germany
Wikipedia wrote:
Players control Kevin Codner, the aquatic hero. After hearing that the SS Lucifer has suffered some sort of mishap (the exact nature of the incident is not made clear in the game; somehow the captain is shown pulling the plug from his bath, and a fountain of water shoots up and starts flooding the ship). Kevin gets into a yellow submarine and begins saving the passengers.
For some reason, sound effects don't work when using Sound Blaster 16/Vibra, but it's working fine when using the 1993 preset (Sound Blaster Pro 2). The game features 60 levels. Wishlist post Bugs and Tricks: Jump from Pipe When pressing up underneath a pipe, you will leap up to the pipe and clinge onto it. You can then press Down + Left or Right + Space to jump from this position. RNG Manipulation I found two addresses responsible for determining which direction a dim passenger should go after landing on the ground. The RNG is advanced by the following things:
  • Passenger lands on the ground
  • Passenger reaches the goal
  • Passenger finishes climbing up a ladder (observed on Level 9, 21 and 23 only so far)
Passenger who falls from a spawn point into the water will always swim to the left, it seems. Raft ladder bug Sometimes when a passenger tries to climb up a nearby ladder from a raft, they will climb up into the air and fall down again. Survive spikes and fire It is possible to land and rejump from spikes and fire with proper positioning, such as when letting go of a nearby ceiling. You can keep jumping at the top of level 13 (spiky floor), without getting hurt. Rope ladder bug In level 15 or so (fire level), if you climb up or down a ladder while touching a rope, your jump from the rope will turn out to be kinda bugged: You will be sort of ascending or descending for a bit while also performing the jump. Bomb hidden mechanic When pressing B to place a bomb, it usually takes 4 seconds for it to detonate. But when holding B, the timer will go up until you let go or until 9 seconds are reached on the timer, after which it will start decrementing. This allows controlling when the bomb should go off even when you are in other parts of the level. TAS project: Currently in level 23 out of 60 levels. ;)