General notes

  • Syncs on Bizhawk 2.11
  • Documented Rerecord count - 27935
  • Finishes the game with 100% completion.
  • Performs sequence breaks.
  • Uses glitches and exploits to save time.
  • Takes intentional damage and deaths to save time.

Introduction

Rayman is a 2000 Game Boy Color game in the Rayman franchise. The game is a 2D platformer similar to the original Rayman from 1995 although this game is its own thing. Good game with a questionable soundtrack.
This is the 100% category where you have to free all of the electoons who are trapped in cages throughout the game. You normally cannot beat the game 100% on your first playthrough as there are some cages which are in places you are not supposed to reach without abilities you gain later in the game. You normally have to beat the game first and when you beat the game, the game gives you a password. You then need to input that password which will take you to a level select. From there, you can revisit any level in the game with all of your abilities and break any cages you missed, including the ones you could not get before. However, we can get every single cage on our first playthrough using various exploits.
This is the second 100% TAS for this game I have submitted. My first TAS ended up being just over 23 minutes long. ( https://tasvideos.org/10394S ). Most of the time save in this run comes from 2 major new strats in 2 of the levels although there are a few more time saves in other levels. A lot of the time saves I found for Any% also applied to 100% so I updated this TAS as well. This game has a ton of exploits and I have a writeup here which I strongly recommend checking out if you are unfamiliar with the game: https://docs.google.com/document/d/1TT_IcPBEXoIgEYGoAO787wt-03QqCbMhthGFXdsY6F4/edit?tab=t.0

Level comments

Here, I will go over the improvements in this TAS. You can read up on my previous submission for the pre-existing strats throughout the run.

Spellbound Forest 4

  • Previously, we would climb up at the beginning of the level and then jump down to hit a plum early and continue with the level, eventually taking a detour to get the cage.
    • In this run however, I take the intentional path to the plum but instead of getting on the platform which takes me to the plum, I get momentum storage on the platform. I then carefully climb up to the top ledge, avoiding enemies, waiting until I gain upwards momentum. Then when I gain upwards momentum, I travel to the top of the level. I hold up so that I lock the camera and prevent the game from despawning the platform and resetting Rayman's momentum. Once I get to the right position, I let go of up to reset Rayman's momentum as he is clipping into the ceiling and then I jump into the ceiling where I can then zip to the cage. This saves around 7 seconds and while this strat does not save as much time as in Any% as we have to get the cage and finish the level as normal, it is still a sizeable time save.

Airy Tunes 1

  • Instead of getting a huge speed boost to reach the first cage, I go left to the platform below the platform with the cage. I then perform a floaty jump to reach the platform above and I use a charged punch to hit the cage and get off the platform quickly. This is the RTA strat and it ended up being a bit faster than the strat I used in the previous TAS.
  • I was able to collect an extra heart without losing any time. This allowed me to perform an extra damage boost after the clip after the second cage, saving a bit more time.
    • I overall saved around a second and a half in this level.

Airy Tunes 4

  • After getting momentum storage, I move slightly further to the right so I can get a boost from the trumpet, allowing me to float to the top of the level earlier. This saved a little over a second.

Rainy Forest 1

  • After getting the first cage, instead of going to the left, climbing a vine and using the vine to float under the ceiling, I go forwards and I get momentum storage. From there, I grab onto a ledge and I punch the ring lums in a specific way in order to gain more height. Once I gain enough height, I can briefly zip along the ceiling and perform a punch to float under the ceiling (before the platform despawns and resets Rayman's momentum) to reach the second cage. This ended up being a few second faster.
  • Near the end of the level, I get momentum storage on an earlier platform which ended up being slightly faster than getting momentum storage on the last platform.

Rainy Forest 2

  • After getting the cages and dying to take me back to the beginning of the level, I get momentum storage on the moving platform. From there, I traverse to a vine on the top of the level and when the game gives Rayman vertical momentum storage for the second time, I jump, clip into the ceiling and then I wait to gain enough height to stay in the ceiling before despawning the platform and resetting the platform (the platform despawns after moving far enough to the right). I can then zip to the end of the level. This saves around 14-15 seconds, being the biggest time save in this run.

Rocky Peaks 1

  • At the end of the level, I charge a punch on the ice platform to gain a chunk of speed rather than just walking to the end normally. This ended up being slightly faster. You also still have momentum storage when you hit the goal unlike previously so Rayman floats offscreen which is fun to see.

Rocky Peaks 3

  • I have more optimised movement, saving a handful of frames.

Arcane Forest 1

  • I have slightly more optimised movement at the end, saving a few frames.

Arcane Forest 3

  • After skipping a bunch of platforming early on, I crouch under the rock on the slide section and I use a GDJ to avoid landing on the ground, so I can reach the next set of platforms faster.

Conclusion

And that's the run. Rayman GBC 100% done in 22 minutes and 29 seconds (22:04 RTA). It kinda sucked how I couldn't get sub 23 in my previous submission so it was pretty neat being able to surpass it by so much in this run (nearly 29 seconds), even being able to surpass the current Any% RTA record (22:30).
I am very happy with this improvement. There are probably tiny bits of time to save here and there and absolutely could still be sizeable strats hiding but the run is definitely in a very good place at the moment. Hopefully I can put this TAS to rest for a much longer period of time.
Also, shoutouts to the Rayman speedrunning community for all the things they've figured out in this game as well as the creators of Ray1Map for creating easily useable visuals for these levels which helped a ton with routing.

Challenger: Claiming for judging.
Challenger: Submission delayed due to author request for possible extra improvements to the run.
Challenger: At last, submission updated with an 173 frame improvement.
Accepting over [7114] GBC Rayman "100%" by SuperSqank in 23:01.136. Nice sub-23 job!

McBobX: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #10497: SuperSqank's GBC Rayman "100%" in 22:29.627
Player (157)
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Awesome improvement to an awesome run. Yes vote!!
SMB2U is the best NES Mario game.
Active player (374)
Joined: 2/16/2024
Posts: 94
I would like to delay the run. I think I can save a bit of extra time although I can't work on the run currently. I will give an update in around a week.
Active player (374)
Joined: 2/16/2024
Posts: 94
Improvement done. I just about managed to get sub 22:30. The run can go back to the submission process now. Please replace the movie file with this one: User movie #639180552268284443
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [7233] GBC Rayman "100%" by SuperSqank in 22:29.627

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