If you dash and then jump, you gain 50 speed
I manipulated the RNG on the first boss so that he would open his eye earlier
I manipulated red switch boss rng to get him closer to me

nymx: Claiming for judging.
nymx: Sorry for the delay on this. At 0:49, I had to try it myself. Woah! That is some weird mechanics. I'll give it to you...that is not a spot that makes sense or seemingly can be optimized any further. Well, good job on this!
Accepting to "Standard".
fsvgm777: Processing.


TASVideoAgent
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nymx
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While I'm trying to construct the ROM for this, I thought to ask you about the "bump" that you do at time 0:49. Is there no way to jump and slip between those block and the slope?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
thegugafá
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nymx wrote:
While I'm trying to construct the ROM for this, I thought to ask you about the "bump" that you do at time 0:49. Is there no way to jump and slip between those block and the slope?
There's no way I can get past them I tried to find out how to optimize this, but it didn't work
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [7198] SNES Time to Fight That Red Switch (72hoQLDC #2) by thegugafá in 02:28.622