This run beats 1 loop of Donkey Kong Jr. for the NES while collecting all the fruits.
Game objectives
- Emulator used: BizHawk 2.11
- Heavy glitch abuse
- Gets all fruits (100%?)
- Completes 1 loop (4 levels)
- Easiest difficulty
This is an improvement of 73 frames (over a second) to my first submission from way back in September. For details on the glitches used, check the Any% run's notes. This run uses the easiest difficulty, Game A, on the Japanese version. All fruits are dropped, but none of them kill any enemies, since that would lose time.
In stage 2, I have to wait for the fruits to drop, so I use that time to entertain.
In stage 3, doing the backwards jumps increases my hitbox on the left, letting me drop the fruits earlier.
Fun fact: this run is slightly faster than the first ever Any% TAS of this game!
Improvements
I saved time in the end of the 2nd level by zipping across the vine at the top instead of just walking. The vine boost glitch in the 1st level from the Any% run also saved time. These timesaves also gave me better RNG in the 4th level.
Challenger: Input file updated with
73 frames of improvements noticed soon after the initial release then pointing out a possible extra vine glitch from the any% run that ended working very well.
Great job! Like the previous DK game, collecting fruits/items is a nice objective :)
Accepting this run as a new category!