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This will probably be my first and only DOS submission, as this is the only DOS game I ever played as a kid.
1999 hardware preset was selected due to faster load times. The submitted ROM was obtained by building an ISO image from Treasure-Cove_DOS_EN.zip with WinCDEmu.

Highlights

  • Heavy luck manipulation

TASing Process

You need to find the pufferfish in each level to advance to the next one. The fastest speedrun in theory would find the pufferfish hidden somewhere along the shortest path to each level's exit. However, I would estimate this probability at around 2 in 23 per level, or 1 in 1,521 for the whole loop. Since RNG for the entire loop is set after entering a new player name, we're gonna need a Lua script to iterate through all valid start frames and flag all candidates that have an optimal pufferfish location... only in the first level though, for simplicity. I manually checked levels 2 and 3 for all candidate frames. Interestingly, it took only until the 89th valid start frame to find one with all our pufferfish in optimal locations, meaning we either got very lucky or my probability calculation is very wrong!

Game Completion

This TAS does not beat the game. Not only would you have to play through FORTY-FIVE freaking loops just to see the end screen, you'd also need to get the maximum score each time as the win condition is 200,000 points. But there was no way I was going to TAS all of that.


TASVideoAgent
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This topic is for the purpose of discussing #10578: Winslinator's DOS Treasure Cove! "1 Loop" in 00:59.983
GJTASer2018
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For reference, this video gives a good idea of how the game would be played "normally" (as well as how finding the gems alongside the pufferfish work): Link to video I agree that trying to beat the game under TAS conditions would be an incredibly tedious task (and for very little reward given the nature of the game) - there does seem to be some nostalgic affection for this game, but probably not enough to overcome the sheer tedium that would be involved in a full game run.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...