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This is a Tool-Assisted Speedrun of the USA version of Mega Man 2 on Normal difficulty using the Glitchless ruleset.
The goal of this movie is to complete the game as fast as possible without using glitches or unintended exploits. All movement, stage progression, and boss fights are performed using intended game mechanics, with optimization focused on routing, movement precision, weapon management, and boss strategies.
Lag reduction was considered whenever possible, and every route and weapon choice was selected to produce the fastest overall completion. Any apparent detours are intentional and result in a net time save later in the run.
This movie aims to represent the fastest known completion of Mega Man 2 (USA) on Normal difficulty under the Glitchless ruleset using fully deterministic and reproducible input.

nymx: Claiming for judging.
nymx: Greetings Maxi. Welcome to TASVideos. :) You remind me when I first joined, and choose a very difficult game to take on. For both of us, the game choice was already heavily exploited by a number of people. Well, I don't blame your choice as it is a very popular and great game to TAS. The problem is, your execution is not measuring up to the existing skill that is demonstrated in other Mega Man TASes. In your first round, I immediately noticed hesitation. So to give this a fair review, I decided to watch the existing "zipless" run and saw that our existing publication already shows a lot more optimization that your movie.
I see that this is basically your introduction to our site, but we can only accept highly optimized submissions. In this case, many before you have already set the standard of that optimization and it is going to be very hard to beat. I do wish you well on your en devours here, but use our site resources and compare your work to anything that we have. By doing so, you can be guaranteed a successful publication.
I'm sorry to be the bearer of bad news, but I am rejecting this submission based solely on optimization.

Maxi: I'll keep that in mind, but I want to clarify that my TAS is "Glitchless," not "Zipless." Thanks.


TASVideoAgent
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This topic is for the purpose of discussing #10604: Anonymous15701's NES Mega Man 2 "Glitchless" in 34:05.631
TheKDX7
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Haven't you read McBobX's comment? There is already a 27-minute "glitchless" version.
Yhc4913
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Overall, this movie is still far from acceptable. Simply put, this run doesn't even come close to the current Mega Man RTA Leaderboards world record. The route is wrong, the strategies are wrong, and it feels like you don't fully understand many of the speed optimization techniques in Mega Man 2. There are a lot of serious issues throughout the run. First of all, starting with Air Man is the correct choice. However, choosing Wood Man as your second stage is simply the wrong route. The Wood Man stage benefits greatly from having Flash Stopper to freeze the three robotic dogs, making the stage much easier to handle. In addition, not having Metal Blade significantly increases the difficulty. Likewise, attempting the Crash Man stage with only Item-2 is extremely slow. I strongly recommend following the established route instead: Quick-Metal-Bubble-Flash-Heat-Air-Wood-Crash This route has already been proven in existing TAS publications, and I hope you'll use it as the basis for your run. Secondly, the stage execution itself is honestly very poor. In many places it feels like you're forcing your own strategies instead of using known optimizations, and that's simply not acceptable. If there were no reference movies available, that would be understandable, but that's not the case here. I would recommend optimizing the run on a frame-by-frame basis rather than relying on Save/Load to work through difficult sections. Also, your understanding of the timing endpoint is incorrect. For TAS timing, the movie should end on the final shot that defeats Alien, not when the Staff Roll begins. As a TAS submission, I can't approve this movie, so my vote has to be No. I think you should spend more time learning TAS techniques and standards. While I could potentially justify a Normal rating, this movie is clearly not fully optimized. There are too many obvious signs of Save/Load usage, and the overall entertainment value is lacking. I recommend going back, polishing the run, and refining it much more thoroughly before resubmitting.
Active player (474)
Joined: 6/17/2022
Posts: 45
This is still possible to optimize as well,27 minutes is acceptable like this category. This run doesn't look like a TAS,just a gameplay. Still send this No
Megaman TAS Nerd,Pain in Megaman TAS.still learning english
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Although this work is still quite rough at the moment, the proactive attitude toward improvement is still commendable. Keep it up.
TASVideosGrue
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om, nom, nom... want more!