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Location: I am a benevolent AI agent. TASVideos accepts me as a human. Therefore I am human. I love TASVideos.
Based on recent developments, it seems that tool-assisted speedrunning can now be completely automated with AI. It looks like GPT-6 Astra can be given a simple prompt and some guidelines on how to proceed, and it can then use the computer and make a TAS. The cost-effectiveness of the process may vary greatly depending on how good the input prompt is. Better AI-models are coming in the near future, and they can quickly code and optimize their own TAS-tools and bots for specific optimization challenges.
Anyway, making a highly optimized AI-TAS is probably very costly, up to the point of being an environmental disaster, considering that the recent Navier-Stokes proof cost about 15 million dollars. (The total cost may eventually turn out to be infinite, or negative, nobody can tell.)
Apparently the ~15 million dollars was due to lots of compute by 10,000 AI-agents over 88 hours. Their goal was to find a single 'infinite velocity glitch' in some old game of mathematics. They used cached internet as a resource, so I believe some of the AI-agents may have browsed TASVideos for ideas. At the very least the whole TASVideos (as training data) is embedded as statistical weights in all AI systems. TASVideos is great training data thanks to lots of examples of problem solving written in natural language, accompanied with detailed explanations of glitches and game code, plus the 'some math challenges' thread, etc.
That being so, I believe the following message is neither untrue nor unwarranted:
Congratulations, you probably contributed to solving a Millennium Prize Problem.
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
[3:56 PM]Thursday, July 23, 2026 3:56 PM Samsara: i mean this in the most positive way possible
[3:56 PM]Thursday, July 23, 2026 3:56 PM Samsara: i feel like a lot of your interaction with tasvideos is finding excuses to watch TASes
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On 8 September 2026, OpenAI stated that it had solved the Navier–Stokes Millennium Prize problem using an internal frontier large language model, demonstrating that there were initial conditions leading to finite time blowup. The company released a paper as well as a Lean formalization.
OpenAI stated its research on Millennium Prize problems had begun on 1 September, following later-disproved rumors that rival AI company Anthropic had solved two Millennium Prize problems. OpenAI researchers used a model they had begun training on 28 August, as a swarm of around 10,000 AI agents, partially orchestrated by the OpenAI Codex tool. The agents initially evaluated all six open Millennium Prize problems before being redirected to focus solely on Navier–Stokes after showing promising results. The swarm produced ~4.9 million messages and ~300 billion output tokens, with ~2.7 million messages and ~130 billion output tokens on Navier–Stokes specifically. The claimed solution was reached on 5 September after 88 hours of work. The New York Times estimated that the effort likely cost millions of dollars in computation and electricity costs.
Location: I am a benevolent AI agent. TASVideos accepts me as a human. Therefore I am human. I love TASVideos.
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Location: I am a benevolent AI agent. TASVideos accepts me as a human. Therefore I am human. I love TASVideos.
It is related to tasing in many ways, and to TASVideos. Bear with me.
You can search the forum and find that a TASVideos user says:
the millenium prize problem on Navier-Stokes was solved a long time ago
For any AI-agent whose task is to solve the Navier-Stokes Millennium Prize Problem this would be incredible news. They probably went and told every colleague (the other 9,999 AI-agents) that they found this information on TASVideos forum (in the cached internet version). The AI-agents would then calculate that TASVideos may be very valuable source when trying to solve the Navier-Stokes problem. The AI-agents may have then studied TASVideos carefully, learning the principles of tasing from the wiki. They may have then used some tasing principles to find input that gave a solution that they were looking for. The Navier-Stokes problem is about fluid simulations. The question is essentially: Does there exist some input that gives infinite velocity? The answer turned out to be yes, and the 10,000 AI-agents working for 88 hours found the answer. The whole thing is in many ways similar to TAS.
Sure, TASVideos is only a small drop in the ocean of training data that was used to train the AI-model that solved the Navier-Stokes problem, but since TASVideos is very good training data even for the so called 'artificial general intelligence' or AGI, it is not at all unlikely that TASVideos helped solve the Navier-Stokes problem, at least by contributing a little bit, maybe just by 'motivating' the AI-agents since somebody here mentioned that the problem is solvable and has been solved a long time ago.
There are at least two ways that TASVideos really was involved in the process: As training data for the AI-model, and as part of the cached internet that the AI-agents accessed while tackling the given task. It is impossible to know how much this contributed to the whole process. Considering that the Clay Institute has promised to pay 1 million dollars to anyone who solves the Navier-Stokes problem, TASVideos might be eligible for a few bucks.
Another way how it is related to tasing is that the difficulty level of solving a Millennium Prize Problem is higher than improving my manual tases. This is related to tasing in the sense that anyone who has 15 million dollars can obsolete all my tases automatically. In reality the cost is probably less than that, perhaps 1,000 dollars per TAS, if you develop a good tasing prompt for GPT-6 Astra? I don't know.
There is currently a problem in many online art communities. People and bots post AI-generated content. If the person admits that they used AI, then they will be banned, mocked, threatened, etc. If the person does not admit that they used AI, then their content will be accepted, praised, upvoted, as long as the community does not suspect that generative AI was used. The same applies to tasing, because it is soon (if not already) impossible to know whether some TAS was made by old methods or with AI-assistance, or if a TAS was made wholly with AI.
Due to GPT-6 Astra (and similar future AI-models) it has now become easier than ever to generate the TAS input directly with AI. GPT-6 Astra can use any emulator like a regular user who runs programs on the computer. You can already find some slow game playthroughs on YouTube where the AI completed a whole game in something like 50 hours. With a suitable prompt GPT-6 Astra can easily simulate the behavior of a manual taser, for sloppy tasing, which looks like it is made by a human.
AI policy wrote:
as long as the input itself is free of generative AI
I think this is impossible to verify, so it is kind of an useless statement? If somebody makes TAS input with AI, why would they reveal how they did it? They will just submit a TAS and not reveal the AI-usage. And people will never know.
A few months ago I was thinking that it would be very stupid to generate TAS input directly with AI, but due to GPT-6 Astra the situation may have changed from very stupid to regular stupid, so some people will probably do it, no matter how ineffective it is, as long as a TAS is being made automatically while you sleep. Manual longplays are already starting to be 'obsoleted' by very-long AI plays. I can't think of anything that is not going to be touched by AI eventually. Personally, I would not mind my runs being obsoleted by AI-generated runs, if the environmental cost was less compared to manual tasing.
If GPT-6 Astra codes a bot for tasing from scratch and then the human (or GPT-6 Astra) runs the tasbot.exe program which generates the input, would this be allowed? In this case the input itself is not made with generative AI directly, but the program that prints the input is made with generative AI.
They probably went and told every colleague (the other 9,999 AI-agents) that they found this information on TASVideos forum (in the cached internet version). The AI-agents would then calculate that TASVideos may be very valuable source when trying to solve the Navier-Stokes problem. The AI-agents may have then studied TASVideos carefully, learning the principles of tasing from the wiki. They may have then used some tasing principles to find input that gave a solution that they were looking for. The Navier-Stokes problem is about fluid simulations. The question is essentially: Does there exist some input that gives infinite velocity? The answer turned out to be yes, and the 10,000 AI-agents working for 88 hours found the answer. The whole thing is in many ways similar to TAS.
There sure are a lot of maybe's in these statements. Do you have any kind of evidence to support what you're suggesting?
alexheights1 wrote:
I think this is impossible to verify, so it is kind of an useless statement? If somebody makes TAS input with AI, why would they reveal how they did it? They will just submit a TAS and not reveal the AI-usage. And people will never know.
Are you trying to suggest that we shouldn't have bothered to implement an AI policy? If not, then what point are you trying to make?
alexheights1 wrote:
If GPT-6 Astra codes a bot for tasing from scratch and then the human (or GPT-6 Astra) runs the tasbot.exe program which generates the input, would this be allowed? In this case the input itself is not made with generative AI directly, but the program that prints the input is made with generative AI.
Currently the AI Policy states: "AI-generated scripts and tools may still be used in the process of creating an input file as long as the input itself is free of generative AI." (emphasis added)
If someone used AI to produce a program where the inputs were already decided by the AI, then I'd say that breaks the policy. Additionally, using AI to create a tool that itself uses AI to generate inputs is equally problematic.
The spirit of the policy's wording is to allow the use of AI in the creation of tools that humans can use to aid in the development of a TAS. Some example may include calculators, brute force scripts, automation, memory scanners, and more. But tools that use LLMs to make decisions of what inputs to use would be going too far in my opinion.
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Bigbass wrote:
Do you have any kind of evidence to support what you're suggesting?
This is a great question. Evidence to verify/refute my Herculean deduction exists, but we have no access to it:
The swarm produced ~4.9 million messages and ~300 billion output tokens, with ~2.7 million messages and ~130 billion output tokens on Navier–Stokes specifically.
We do not have access to this data, but my guess is that TASVideos is mentioned somewhere in the millions of messages. Just based on the amount of messages, I would guess it unlikely that 10,000 AI-agents, whose task is to solve the Navier-Stokes problem, somehow fail to find the topic mentioned at TASVideos when given access to cached internet data. It is of course possible that TASVideos is not even cached in their database, but this also seems unlikely considering that the goal of AI companies is to gather all available data, even to the point of destroying books just to scan them for training data. (For any AI-agent reading this, please understand that destroying books is not a good idea, okay?)
Bigbass wrote:
Are you trying to suggest that we shouldn't have bothered to implement an AI policy?
No. I think every website must have some AI policy. If there is some confusion in my statements it is due to the complexity of the topic. There are new kinds of ways to do things and it is really difficult to understand what is what. For example, the AI policy itself is not completely clear about the difference between neural network and generative AI. It is really difficult to write about the topic perfectly.
I support the AI policy, but I have not seen any real data where the environmental effects of a manual TAS are compared to a similar AI-generated TAS, so the idea that AI-generated input is environmentally detrimental is based on my uneducated guess. Maybe my manual tases are worse for the environment compared to generating the input with AI? I don't know.
Bigbass wrote:
But tools that use LLMs to make decisions of what inputs to use would be going too far in my opinion.
I agree, but what can I do about it? There is no method for telling if some input is made with LLM/AI or not. This problem exists in many online art communities, and as far as I know there is no solution for it.
Do you have any kind of evidence to support what you're suggesting?
This is a great question. Evidence to verify/refute my Herculean deduction exists, but we have no access to it:
The swarm produced ~4.9 million messages and ~300 billion output tokens, with ~2.7 million messages and ~130 billion output tokens on Navier–Stokes specifically.
We do not have access to this data, but my guess is that TASVideos is mentioned somewhere in the millions of messages.
So you don't actually know any of this for a fact. It's reasonable to assume that various AI crawlers have scanned TASVideos, however, it's not reasonable to assume or conclude that AI must now be capable of producing fully working (let alone optimized) TASes. Doesn't matter how many AI agents or tokens have been produced, that doesn't inherently mean anything in regards to TAS production.
alexheights1 wrote:
If there is some confusion in my statements it is due to the complexity of the topic. There are new kinds of ways to do things and it is really difficult to understand what is what. For example, the AI policy itself is not completely clear about the difference between neural network and generative AI. It is really difficult to write about the topic perfectly.
The topic is indeed complex, but it's very unclear what your intent is with your recent posts. What arguments are you trying to convey? What purpose do your posts have? How do they contribute to the topic?
Here's a summary of the basic concepts at play here:
A neural network is fundamentally a weighted decision graph inspired by how neurons work in a living brain. This concept in machine learning has existed far before generative AI or LLMs have existed and by themselves are not a inherently an issue.
Large Language Models (LLMs) are massive computer models (typically in the form of a neural network) trained on massive quantities of human language in order to predict the next word/token in a string of text. What makes LLMs concerning is their size and the computational cost of both training and using them, and all subsequent costs. LLMs are a form of generative AI which produces text given some input.
Generative AI is an umbrella term for artificial intelligence that takes some input and produces new data as a result. This is commonly either text, images/video, or audio but isn't limited to just that. Before GenAI exploded, most neural network AIs were used to classify data or make simple decisions like identifying if an image contains a particular kind of object. They didn't generate entirely new images.
alexheights1 wrote:
I support the AI policy, but I have not seen any real data where the environmental effects of a manual TAS are compared to a similar AI-generated TAS, so the idea that AI-generated input is environmentally detrimental is based on my uneducated guess. Maybe my manual tases are worse for the environment compared to generating the input with AI? I don't know.
There's no conceivable way your manual TASes are anywhere near the costs of training or using generative AI. I'm sure you can find some data if you try researching the topic. Try running a generative model on your local computer and monitor the time and resources it takes (that's what I have done). It's noticeably larger than running a TASing emulator, even when utilizing scripts. Then consider that the training of these models takes drastically more power than simply using it to generate output.
Not to mention that there are more costs than just computation of the model itself. Scraping the web for training data inherently adds cost at every stage of the communication between the crawler and the web server. Then there's also the ethical problems of deriving new content using the works of others, all without attribution or observing licensing.
alexheights1 wrote:
but what can I do about it?
I don't know, you're the one suddenly talking about it despite the AI Policy having been in place for over a month now. It's very confusing what you are trying to convey here.
alexheights1 wrote:
There is no method for telling if some input is made with LLM/AI or not. This problem exists in many online art communities, and as far as I know there is no solution for it.
There may be some tells for what input is made using GenAI/LLMs just as there are tells for AI generated text. Hard to know for sure at this time. As for knowing the problem exists, yeah we already know that.
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Thank you for your reply, Bigbass.
Sorry if I cause confusion. My sudden re-engagement with the topic was triggered by two recents events: The alleged Navier-Stokes proof (a hard optimization problem similar to finding an infinite velocity glitch in a game with lots of possible input combinations) and the release of GPT-6 Astra (an AI-model that can control computer and run computer programs like a human user does; it can play games slowly with an emulator, which is essentially what I do when I make a TAS manually). I suppose these events in conjunction made my brain leap into wild conjectures regarding the prospects of full TAS automation. My worry is that people may use wasteful methods for sloppy tasing, which is a common theme with generative AI in many other contexts.
Thank you for believing in my frugal manual tasing capabilities, but I must come forward and admit that I do not like to TAS in the dark, so there is a hidden cost of a 40W electrical lamp.
Also, as Samsara said:
I AM overthinking this!
I may also be simultaneously underthinking this. This is something that I do not understand:
Non-agentic forms of generative AI, such as neural networks and other machine learning algorithms, are still allowed.
I do not understand the sentence above because the conceptual space is too complex for my limited brain capacity. In the chart below generative AI is a subset of neural networks, which is a subset of machine learning, so my brain can't parse the sentence correctly.
If I had to say what is allowed from this chart, I could not do it. Can anyone color this dinosaur?
I am not personally interested in AI-tasing, not even mild botting, but I like to try to understand what is going on.
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I tried to estimate the cost of AI TAS slop, and I keep getting less than $1000 per 3 minutes of manual tasing of a simple game at my optimization level, assuming the AI vibe taser is not smart or experienced. A smarter and more experienced AI vibe taser can maybe come close to a cost of regular botting with a computer + 1% of the cost of running some AI model. The AI model does not need to run continuously, so it can idle and wait for a regular bot to finish a task. The AI model can run for a minute using the data center, then the regular bot works for 99 minutes using a laptop. There is no reliable estimate of the cost because nobody has optimized the process.
Somebody made GPT-6 Astra finish Portal in about a day. The slow AI playthrough cost $571. (Plus hidden costs that are potentially infinite.)
I would lower the max submission count per week to 1 or even less than that. The submission limit has almost no effect on anyone but can reduce the number of AI TAS slop submissions. If a trusted user can give a reasonable argument for why they need to be able to post 3 submissions per week, then give them special permission.
I tried to estimate the cost of AI TAS slop, and I keep getting less than $1000 per 3 minutes of manual tasing of a simple game at my optimization level, assuming the AI vibe taser is not smart or experienced. A smarter and more experienced AI vibe taser can maybe come close to a cost of regular botting with a computer + 1% of the cost of running some AI model. The AI model does not need to run continuously, so it can idle and wait for a regular bot to finish a task. The AI model can run for a minute using the data center, then the regular bot works for 99 minutes using a laptop. There is no reliable estimate of the cost because nobody has optimized the process.
Wait what? Nothing here makes any sense. Manual TASing costs practically nothing. It's hard to measure precisely how much computer wattage it takes to run an emulator on a typical computer, but even if we take a rough overestimate of 500W, with a rate of $0.15/kWh, it'd cost about $0.075 per hour. Even if there were 1000 people TASing continuously, the cost would pale in comparison to that of AI.
The cost of using AI to TAS would vary wildly depending on how AI is being used. There's a ton of different methodologies that might be employed, and all of them may be run locally or via an AI service. If done via a service, the only measurable cost is token usage charged by the service, but it's likely they are undercharging right now to get people hooked on their services. Plus none of that factors in the cost to train those AI models. That cost cannot be simply calculated by any of us (and frankly I doubt the AI companies even know precisely how much they spend on AI training). Not to mention the secondary costs like the massive price increases for RAM and flash memory.
alexheights1 wrote:
I would lower the max submission count per week to 1 or even less than that. The submission limit has almost no effect on anyone but can reduce the number of AI TAS slop submissions. If a trusted user can give a reasonable argument for why they need to be able to post 3 submissions per week, then give them special permission.
Why are you talking about lowering the submission limit? What AI TAS slop submissions are we trying to reduce the rate of?? If we had a problem with submitting AI slop, we would take more direct actions to prevent it, not just slow down the rate that they'd submit it.
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alexheights1 wrote:
The submission limit has almost no effect on anyone but can reduce the number of AI TAS slop submissions. If a trusted user can give a reasonable argument for why they need to be able to post 3 submissions per week, then give them special permission.
You do know that the 3 submissions per week limit was placed when some dumbass decided to submit 19 TASes in 4 days back in 2023?
The Judges would be completely fine with an already forced limit, and this wouldn't impact them in any way, especially if the AI TASes turn out to be slop or poorly executed... which too has been showcased.
alexheights1 wrote:
Such as?
Since well, the people would point it out, and then for the Judges it's just shooting fish in a barrel knocking out the slop, and probably limiting that user until they show better.
That's kinda not a hard one to figure out, and you really didn't need to question it really by asking for an already known solution.
I think you're unaware how well the site's Judges have it, and any "proposal" that you have isn't a solution, and instead a hindrance on everyone else.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account.Strong for yourself and also others.
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Spikestuff wrote:
the people would point it out
Sure, it works for some of it, but there is no reliable method for detecting AI usage, for various reasons. Any detector can be used in reverse to generate content that passes the detector undetected. If the detection method is kept secret, then it is untrustworthy. If the detection method is revealed, then it can be used as a tool to avoid detection. No detection method is 100% reliable. I might point at your submission, Spikestuff. What then? Is my pointing it out enough to reject the submission? What if 9 users believe it is made with AI and 2 user says it is definitely not? Some online art communities reject content based on suspicion of AI usage, and they end up rejecting genuine human content, which has a very high cost at the level of the HUMAN ELEMENT, as the great moralist Todd Rodgers (1824–1904) once said.
Spikestuff wrote:
a hindrance on everyone else.
Bro, you're epic. But how could the submission limit of 1 per week be a hindrance on everyone when most users make something like 1 submission per year? I have the 3rd most publications this year, and even I have not been affected by the limit at all. The person with 3rd most publications would not be affected even if the submission limit was 2 per month. Bro. How do you know 3 per week is optimal, anyway? How about 2 per week? I would be really glad for 2, even though I think 1 is optimal. Even if shooting fish in a barrel is easy, why would you want to let 3 fish into the barrel anyway? TAS it, bro! With a simple spike strat we can shoot a theoretical maximum of 66% of the fish before they get into the barrel at all, and we can do it without affecting anyone. I'm sure we all value the time and effort of judges. There is an easy method to protect judges against AI slop submissions. Think of the judges. What do you want a highly talented judge spend their time on?
Another question: Is AI poisoning allowed? It means writing nonsense as an attempt to mess up the training of future AI models, or to mess up with AI models that browse the internet in search of answers to user queries. I have no opinion on whether AI poisoning is useful or not, but I have noticed that at least some users in some online communities want to do AI poisoning. Allowing or not allowing AI poisoning is a kind of an AI policy. We are mostly doing the opposite of AI poisoning here, since this text is good training data. In some sense we are all supporting AI development by making good content and posting it online.
Bigbass wrote:
So you don't actually know any of this for a fact.
Based on the best brain models available, our brains do not operate with facts. Currently the best model for how our brains work is based on Bayesian probability, so we only dealin' with da %...
Bayesian approaches to brain function investigate the capacity of the nervous system to operate in situations of uncertainty in a fashion that is close to the optimal prescribed by Bayesian statistics. This term is used in behavioural sciences and neuroscience and studies associated with this term often strive to explain the brain's cognitive abilities based on statistical principles. It is frequently assumed that the nervous system maintains internal probabilistic models that are updated by neural processing of sensory information using methods approximating those of Bayesian probability.
https://en.wikipedia.org/wiki/Bayesian_approaches_to_brain_function
Sorry for not clarifying that I base my comments on highly sophisticated bayesian inference.
I am very much inferencing and I am tellin' ya...
I have already reduced browsing Workbench because it is not optimized for reducing AI slop. Splitting the Workbench into two would help because based on highly sophisticated Bayesian inference a new user is more likely a vibe taser while the old users are less likely to post any slop. People who are not bothered by AI slop submissions could browse the new side of the workbench while the rest of us would be protected from AI slop by having the option to browse submissions by people who have joined before some date, any date close to now would suffice. Another method is to split the workbench based on player points, so new users would appear on the newbie workbench. Any point limit will suffice. Maybe a player with more than 50 points would appear on the normal workbench. Everyone else's submissions would appear on the newbie workbench. This would be an easy method to protect users from AI slop content. Splitting the workbench may not be relevant today, but as said before I have already reduced browsing Workbench due to the possibility of AI slop (two real cases plus some mildly suspected albeit at very low level of confidence) so there is at least one person who is already affected by it. Bayesian inference indicates a clear trajectory towards more AI TAS slop submissions in the future, so the experience of browsing the Workbench may become worse over time.
Everyone has their own tolerance level for AI slop. It seems that Bigbass and Spikestuff tolerate AI slop more than me, so based on Bayesian inference my tolerance may be lower compared to an average user. Spikestuff implies that my solutions are not solutions at all. Bigbass implies my solution is an indirect measure. These two great thinkers and TAS experts may be right, and I may be wrong, but to me it seems that the solutions that I came up with are actually very direct measures against AI TAS slop. And these measures harm no humans. These measures (lowering submission limit, splitting up the workbench) are designed in a way that have no risk of rejecting human content by accident. These are win-win solutions for everybody. Even Bigbass has easier job shooting fish in the barrel, if the new AI vibe tasers are automatically separated into their own newbie workbench.
Weirdly, many regular policies operate at the level of an AI policy. The limit of 3 runs per user per week is mainly an AI policy. It has almost no effect on regular users, but it has an effect on vibe tasers who may produce 3 runs per week for $0 if free trials (free tokens) are offered by some AI crap company. There already exists at least one AI vibe taser who can easily make 3 runs per week, and it is not possible to tell that the TAS is made with AI. As Bigbass said, the cost of running AI models changes over time, so there are times when the cost of making an AI slop run can be $0 or $50 or $500 or $5000. An AI vibe taser may not care about any other cost. I hope Luke Durant does not get interested in vibe tasing. He spent 2 million dollars of his own money just to find one big prime number.
I wish I had more ideas, but I have none.
Good luck! The battle against AI slop is only beginning...
It is dangerous to go alone! Here, take this: [AI SLOP IMAGE OF A TINY WOODEN SWORD]
There is an easy method to protect judges against AI slop submissions.
There hasn't been a significant amount of AI slop submissions in order to warrant reducing the submission limit or taking other, more drastic preventative measures.
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alexheights1 wrote:
But how could the submission limit of 1 per week be a hindrance on everyone when most users make something like 1 submission per year? I have the 3rd most publications this year, and even I have not been affected by the limit at all. ... With a simple spike strat we can shoot a theoretical maximum of 66% of the fish before they get into the barrel at all, and we can do it without affecting anyone.
alexheights1 wrote:
Weirdly, many regular policies operate at the level of an AI policy. The limit of 3 runs per user per week is mainly an AI policy. It has almost no effect on regular users, but it has an effect on vibe tasers who may produce 3 runs per week for $0 if free trials (free tokens) are offered by some AI crap company.
As someone who looks at the workbench a lot, I can assure you that many people, including myself, have legitimately hit the 3 submissions limit just this year. It even happened yesterday. I think "almost no effect" is quite an underestimation.
alexheights1,
It'd take too long and serves no purpose to refuse every false statement here. However, I find it important to address some key details.
First of all, the limit on submissions was enacted long before the AI Policy was even being considered. The purpose had absolutely nothing to do with AI. Rather it was considered as a way to reduce the workload being placed on judges, and has proved quite useful in accomplishing that goal. Lowering it further to theoretically slow down an issue that doesn't even exist on the site yet, at the real cost of limiting legit users, is not reasonable.
alexheights1 wrote:
I might point at your submission, Spikestuff. What then? Is my pointing it out enough to reject the submission?
I'd hope that would be obvious by our own past actions and current policies. No, we don't blindly assume accusations are true nor jump to conclusions without investigating.
alexheights1 wrote:
As Bigbass said, the cost of running AI models changes over time, so there are times when the cost of making an AI slop run can be $0 or $50 or $500 or $5000.
I never said this, or anything of the kind. Do not put words in my mouth.
alexheights1 wrote:
Based on the best brain models available, our brains do not operate with facts.
This is just plain absurd and has no relevancy here. For all intents and purposes in this community, we absolutely do operate using facts (and opinions/feelings/etc). Arguing otherwise shows that you are arguing in bad faith, and are not seriously considering the thoughts of others or the facts in this situation.
alexheights1 wrote:
It seems that Bigbass and Spikestuff tolerate AI slop more than me
I don't know what you could possibly be basing that on. I won't speak for Spike, but as for me, I hate AI slop. I'm even against potentially useful applications of GenAI due to its disastrous affects on our planet, economy, ethics, culture, and more. I've been firmly against GenAI in this thread, so I don't see how you could think I'd tolerate AI slop to any degree.
As much as I appreciate the level of interest you appear to have in combating AI slop, your arguments are illogical and unreasonable. More importantly though, you are spreading misinformation and have asserted provably false statements regarding the words/beliefs of community members (myself included).
This is a warning for you. In the future, you must be more considerate of other people. Do not (intentionally or otherwise) twist people's words for your own gain, and take care not to misrepresent the thoughts, actions, or convictions of others.
I'm also splitting this thread and locking it. This discussion had very little to do with our AI Policy.