Submission Text Full Submission Page
The goal of this run is to complete the game as fast as possible in "Champion" skill mode with the character Shadow. It includes the Overkills, Sudden Deaths, and two Cinekills.
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Location: Zurich, Switzerland
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Hello and welcome to TASVideos, Entity! I would love to give you my opinion on this TAS, but I unfortunately can't get it to sync, it always fails at the second round of the Larcen fight. I should also mention that this TAS was done on Bizhawk 2.11, not 2.11.1 like the submission page says. As far as the gameplay goes that I was able to see, I would like to hear from you if this TAS is meant as a playaround. The notes say that the goal is to beat the game as fast as possible but also mentions Overkills, Sudden Deaths, and Cinekills. These sequences look cool but obviously waste time and would only make sense to be shown in some kind of playaround. And that would be fine, as it is an established category on our site after all, especially for fighting games.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Hello, andypanther! Thanks for informing me. I apologize for the inconvenience regarding the emulator version. Actually, I did this TAS on BizHawk 2.11, but some time after the run was complete, I switched to the latest version of the emulator, and when I checked the run before submission, I didn't encounter any issues. I accidentally wrote the wrong version while submitting. Regarding the inclusion of the mentioned death sequences, yes, this run is indeed a "playaround". I checked the run again, but there were no sync issues at all. If you can, please share the details about how it fails, I mean if the character moves randomly or doesn't move at all.
Editor, Reviewer, Former player
Location: Zurich, Switzerland
Joined: 6/30/2010
Posts: 1160
Location: Zurich, Switzerland
For what it's worth, I don't think Bizhawk 2.11 and 2.11.1 have sync differences for this particular run, as there have been no updates affecting the Sega CD core in 2.11.1. The desync becomes clearly visible after Shadow grabs Larcen on the left side of the screen on frame 33027. After that, she starts taking hits.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Joined: 11/13/2025
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Location: 🇧🇩 Bangladesh
I have uploaded an updated movie here: https://tasvideos.org/UserFiles/Info/639258607496255826 The problem you described is probably due to the emulator failing to read the inputs properly. The game has a strange way of receiving inputs; in some stages the player character responds only to inputs on even-numbered frames, and in other stages, on odd-numbered frames. In the Larcen stage the game responded to inputs given on even-numbered frames, and the input when Shadow grabs Larcen was on frame 33026. I have made minor changes in the update considering the possibility that the game somehow broke the pattern.

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