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Cut off the end screen if you don't like it.
Happy Tree Friends: Candy Cave is a Flash game released by MondoMedia. In this game, you control Nutty by jumping to get as much candy and travel as far as possible. Here the author grabs 300 candy and travels 7500 distance at the same time before Nutty dies.
libTAS configuration:
Framerate: 24 fps
Initial Elapsed time: 1s
System Time: 1s
Time Tracking: clock_gettime() monotonic


TASVideoAgent
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GJTASer2018
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This looks like an endless runner in the style of Canabalt - why not just go until it becomes completely impossible to progress any further instead of stopping at an arbitrary point? I also question some of the campfire "jumps" - are you sure you can't cross the gaps with regular jumping and get more candy that way? Finally, the end screen (as per usual for this series) probably needs a blood/gore warning if a run of this game does get published.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...

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