Is there some way you can make the death look good? How long does it take to die in the Toad House? Could you do the death there? That would be really unexpected.
Guybrush: "I'm selling these fine leather jackets."
Wally: "Really?"
Guybrush: "No. I 'm lying."
Wally: "In that case, I don't want one!"
Currently working on:
Nothing at the moment.
Well the only toad house is way out of the way and behind a key-door at first. There is a pipe, but I don't think it's possible to die in a pipe by going through the walls (since they are solid). I need a pit (otherwise I'll need to get hit several times to die), and 2-3 has one at the beginning, plus it's at a pretty good spot on the map. I'll try to make it look interesting, somehow. Thanks for the input everybody!
*adds "uses death as shorcut" to list*
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
My route is basically planned. Although there are a few uncertainties, they will have to be tested individually when I reach the respective places in the game. I hope to have a WIP up before the weekend of the first world (or most of it). On Saturday, I go out of town for a week, with no internet (frown), so there won't be updates during that time.
I had one question I thought someone might know; in hammer brother battles, you can sometimes get powerups from the bricks, for example, a fire flower on the very right(?) of World 1's HB, or a leaf in the bottom middle of World 3's or the bottom right of World 6's. But it's not always there. Does anyone know what the requirements are to make these powerups appear?
LOL
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
I don't see what the issue is here. I'm assuming the trick you have involves being big at least. Then you can just stand and slide along the row just under the top of the pipe. You'd reach the pipe with your head above it and your body inside it. At this point, duck and jump to break the bricks above you, then duck-jump again to get on top of the pipe and go down it.
Depends on where the HB is; different locations on the map have different level pointers on them, and when you encounter the HB, you simply go to whatever level the HB was on top of...this is why they don't stop on actual levels. =P
A prime example: in the sky half of world 5, get the HB just to the left of the lava fortress, then go visit him. All kinds of good stuff will be in the blocks, among them a 1-up... o_O
A 1-up? Wow, the only thing I ever found was the fire flower.
Guybrush: "I'm selling these fine leather jackets."
Wally: "Really?"
Guybrush: "No. I 'm lying."
Wally: "In that case, I don't want one!"
Currently working on:
Nothing at the moment.
At this point, duck and jump to break the bricks above you, then duck-jump again to get on top of the pipe and go down it.
Unfortunately, this doesn't work because the game won't allow you to jump at that point.
4masty wrote:
A prime example: in the sky half of world 5, get the HB just to the left of the lava fortress, then go visit him. All kinds of good stuff will be in the blocks, among them a 1-up... o_O
Sweet, thanks for the answer. World 5 was the one I never found any items in, so now I will go and see what all the fuss is about :)
Edit: I couldn't get this to work in World 5...no items at all, and I tried as many spots as I could get that HB to walk. Any ideas, 4masty?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Double post!
I'm wondering if anyone has any random-lag tips for me. I have finished 1-2 and I gained one frame in 1-1 compared to Genisto's play of it, and lost one in 1-2 (making me even with him). It seems that I can play either level in slightly different ways and get a range of about five frames when finishing the level. Are there certain things to avoid that often cause this lag? I haven't found any patterns to anything yet.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Besides the obvious "many objects on screen" rule to the lag, i've also noticed that it also increases the calculation when mario or flying turtles land on the ground. Sometimes that causes lag if the screen is too full. It's better to land on a different time than the turtle than landing on the same or near same frames. At least that's what it looked like in 1-1...
I couldn't get it to work in PRG0 either.
To be clear, is this the spot you're talking about?
D'oh! Yeah...wrong spot I guess. >_<
I do remember the guy I learned this trick from saying it was somewhere on the left side of the sky half of world 5 though...I just can't remember the exact location =P
Maybe between 5-9 and the final castle/airship? Though it'd be hard to get the hammer bro in there...
I think I found it. I used a game genie code to force level entry on any space, which puts me in the hammer brother level without the hammer brothers. The spot to the left of 5-5 gives me a 1-up in the top right, a 10-coin in the lower left, and a leaf in the lower-middle. Strangely, the 1-up brick turns into a coin-heaven note block after hitting it, and jumping on it sends me to a glitched version of the same level. Probably a result of the game genie code. I tried to get a hammer brother to walk here but no luck after lots of trying. Ah well, still cool!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)