Experienced player (538)
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I have done bubblebug.. there is no anythin interesting.. if im 100% sure i pasted bubbleshutter movie in iRC. :P
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Joined: 6/6/2005
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In response to Sinryuu's Shutterair, I just did this by starting from your file after megaman escapes the boss room. Made it all the way to the end and managed to hit airman once, but the boss didn't show up and Airman is still attacking me. http://dehacked.2y.net/microstorage.php/info/594/rockman2-airshutter-Dustin.fcm
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Dustin wrote:
but the boss didn't show up and Airman is still attacking me.
Old news, and despite being some curious fascination, it's no use since it's still the same stage. As I've already stated more than 10 times (forums and IRC combined).
Joined: 6/6/2005
Posts: 17
Location: spring, tx
Oh well, I just figured there was a still a chance to kill him =) tried to do it myself, but he's just too hard to spot and most of the time attacking from off screen
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Launched BisqBot also to try the left-side glitch, but no success. I think it requires the presence of the left-side shutter to work.
Joined: 11/22/2004
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Location: Rotterdam, The Netherlands
Bisqwit wrote:
Launched BisqBot also to try the left-side glitch, but no success. I think it requires the presence of the left-side shutter to work.
How about letting him try that during the final battle? There's a shutter there.
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Omega wrote:
How about letting him try that during the final battle? There's a shutter there.
For what purpose?
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Joined: 4/20/2004
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Location: Japan,Tokyo
#shutter tech mechdragon:eroor and reset guts tank:error and reset boobeam trap:error and reset wily machine: if you use shutter tech 3times, you can go this room http://www.yuko2ch.net/rockman/8lastroom.jpg It is easy when doing by using this in airman. http://www.yuko2ch.net/rockman/8roomchange.mpg
Experienced player (538)
Joined: 5/12/2005
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interesting... i have zipped + pressed start etc. just like FinalFighter did.. but i didn't zipped so long time just for 3 - 5 rooms.. and i killed megaman in battle and i just warped back in original bossroom..
Player (20)
Joined: 10/14/2005
Posts: 317
Bisqwit wrote:
Old news, and despite being some curious fascination
Well, in Dustin's movie the room walls and Airman showed up in the final room, which is unexplained and different from your rockman-air2.avi or what I saw when I went to the boss room. If anybody else would like to view/play these glitch levels, here is a summary list of movies for warps with all the robot masters. Bubbleman (Wily4) - bubbleshutter-Shinryuu.fcm Airman (Wily2) - rockman2-airshutter-Dustin.fcm, rockman-aire2.avi Quickman (Wily5) - quickbug.fcm Heatman (Wily1) - heatbug.mpg Woodman (Wily3) - woodbug.fcm Metalman (??) - Metalshutter-Shinryuu.fcm Flashman (robot intro + password screen, not Wily6?) - flashbug2.fcm Crashman (??) - crashbug_quicktrick.fcm
finalfighter wrote:
|?|The right scrolls even if you touch the left in boss room.There is a possibility to be able to do even in other places(Even if it is not boss's room).
Bisqwit wrote:
Launched BisqBot also to try the left-side glitch, but no success
Yeah our human tests on the simple Crashman rooms have had no success there either, even though we've been able to shuttertech rightward in those same rooms with reasonable effort.
I think it requires the presence of the left-side shutter to work.
Perhaps it might be possible to left-scroll in the small corridor before each boss? I tried there and was unsuccessful, but it's hard because there isn't any inherent extra lag in those rooms. Maybe you could try patching in some enemies there?
Bisqwit wrote:
Quickman, Wily3 and Wily6 definitely.
So, in light of the Crashman-Quickman trick, could someone try and see if it's possible to fight the Wily2 boss, zip out of the chamber, kill the boss, then fall in the pit?
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Player (84)
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Im not sure myself if any of these scrollers can be fast.
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Vatchern wrote:
Im not sure myself if any of these scrollers can be fast.
This is pretty fast:
finalfighter wrote:
http://www.yuko2ch.net/rockman/crashman5.mpg Crashmanstage; I thought about the route.
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in crashmanstage shuttertechs can be realy useful & fast :P
Joined: 1/13/2006
Posts: 109
Wow. It's nice to know I'm not the only guy who's been playing around with these bugs. I have finished making many movies of bugs in the game. Since FCE won't work on my computer anymore, I've been forced to use the forbidden emulator Nesticle. Still, if you people don't mind using this one and would like to see all the stuff I've come up with so far, let me know, and I'll post the whole collection in a ZIP file. I haven't had a chance to read all these posts, so I'll check them out and then include any additions.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
You are always welcome to post your links and stuff as long as there is nothing illegal I suppose. So yeah. Nesticle won't be good enough to make a TAS with. But to show things I suppose it's Ok as long as it doesn't desync right? In clear words. Upload your zip somewhere and post the URL here. You may also mail me the package and I can host it if you wish.
Joined: 1/13/2006
Posts: 109
Right...this is just to show you what all I've done so far. Over the weekend, I'll ZIP up a copy and post the URL when I'm ready. Some other bugs I haven't heard mentioned that you guys hsould check into is a bug in Level 4 that allows you to climb off the screen during the boss battle after the screen wrap, though sometimes causes a reset for some reason, explained in the manual I wrote. Also, several glitch screens can be accessed there. I also had a question about why I can kill the level 4 boss with only 4 Crash Bombs, while holding the B button and running into the final gunlet to break it. These reasons for these questions can be shown in the videos. I'll have it up on Monday. For now, I'll just host it from geocities until I have the final version with my website. Note-I've spent days fixing the desynced videos, so they all are guaranteed to work now. Also, don't miss the zillions of save states included in each folder when I get it up. To see a preview of the stuff I've posted so far for gamefaqs.com, here's the stuff. All questions I had regarding these ZIPs, I've figured out the answers to already. http://www.geocities.com/kolechovski/
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
Player (20)
Joined: 10/14/2005
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Have you tried watching shutterwily4boss-Shinryuu.fcm? Is that the sort of climbing off the screen that you're referring to? So far it seems to always crash FCEU if you scroll at that boss, unlike as is at the Wily1 mechadragon or Wily6 boss.
Joined: 1/13/2006
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Well, I can't watch FCE movies since FCE Ultra isn't working right now, but if you can put it in Mpeg form, I can watch it and compare. Or wait until Monday, and I'll have it anyways. Also, if anybody has trouble viewing Nesticle videos, I can make an mpeg version of them with my digital camera, but it will be poor quality.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Why doesn't it work? What does it do?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (20)
Joined: 10/14/2005
Posts: 317
I took a look at your screenshots. All of those look like instances of when Rockman zips into the next room such that the physical screen becomes one room or more ahead of the visible screen. It is theoretically possible to design a level where this can be helpful in a TAS. For example, if there are ladders positioned room after room to make zipping easy without item1/item3, you could quickly zip to the physical screen where the boss is, jump in the pit, then find yourself in the boss corridor. Unfortunately there aren't any places in Rockman2 where this actually helps for speed, because being unable to use weapons or items is the real drawback. I'll try watching your .nsm movies now. edit: I watched your 9 .nsm movies in saves.zip. These were all runs in woodman stage and demonstrate what I've described above. You don't have movie files in any of the other zips, right? edit:
kolechovski wrote:
if you can put it in Mpeg form, I can watch it and compare.
shutterwily4boss-Shinryuu.fcm looks like shuttertech.mpg except Shinryuu does it in the Wily4 boss room and makes the game crash. I'm guessing it probably isn't the same Wily4 glitch you mentioned though.
Post subject: boss pit glitch
Player (20)
Joined: 10/14/2005
Posts: 317
Here is the boss pit trick attempted in a way practical for a TAS: crashman_pit.fcm. I'm not sure if it's actually faster than the normal route used in morimoto+finalfighter's run, but it seems to at least come close to breaking even.
Joined: 1/13/2006
Posts: 109
Sorry I was late getting here...here is what I've done so far for the past few months: http://www.geocities.com/kolechovski/mm2/MM2bugs.zip -okay, it seems you have to copy and paste this to your address bar in order for it to download. Let me know what you think...BTW, they're not finished. I'll have an updated version by next week with more videos. Okay, first, questions I have that you guys may be able to explain. About that Wily 4 bug, if the guy who does it actually opens a wall, then it's not the same one that I did. I worked my way into the first room after the boss room, shown in my maps, and climbed up the ladders there. At some point when all the guns fire, if I'm off the screen, either the pause occurs, and the screen scrolls up, showing the previous screen, or it fails after the pause and resets the game. Since somebody also mentioned crash problems in this level, I'm wondering if anyone had similar problems with others levels, as I only experience this crash here. Another question is about a couple of the stuck90s videos, 2 of which show how to beat the boss of Level 4 with only 4 Crash Bombs. After the last bomb starts exploding, holding the B button and running into the final gunlet (must not be your last hit) will break it at the same moment you get hurt. This is obviously a huge benefit for a time run video, not only here, but it allows you to have 2 Crash Bombs left over to beat Wily's ship quickly. What I want to know is why the last gunlet breaks like this. You may notice that you can fire a new bomb just before the last one quits exploding, and the B button trick only works in the same time frame. Anybody who can look into this can give some good help. The next question is why both of the invisible bosses (Air Man and Heat Man) can only take one hit after you go through the wall. Collisions will still hurt you, but they can only take one hit, so to beat the stage, it must be their last hit. Also, for the bosses that don't disappear, their looks almost always become scrambled. Why does this happen? I understand why the Wily stages have the wrong graphics, but why do the sprites of RMs, and their weapons, change? And the next question is about why so much screen shaking occurs when breaking into Level 1 beyond Heat Man's room. One of the videos I made clearly shows this as much as possible, up to the point where you need Item 1, then I just do the dual death thing. Can anybody figure out how to get up there? I know if anybody can figure out how to drop item 3 instead of throwing it, I can probably pull off this trick and reach that ladder. I've only had random success in dropping it-can't figure out how to make it work all the time. Next question-it seems you guys call that screen scrolling "shutter tech"...what's that for? And has anyone figured out exactly how it works? (I don't mean the screen wrapping where you end up to the right of the displayed screen, but the method where you force the screen to scroll right, like in the RM rooms)
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.