Here it is, AngerFist's second and Adelikat's first Mega Man run. This run is 31 minutes, 34 seconds. That makes it 57 seconds faster than Kyrsimys's currently published run.

Angerfist's comments:

The creators behind Mega Man 6 did a pretty good job covering glitches due to you don't have the robot dog itself: Rush Jet. Instead, you'll be transformed with Rush Jet whenever you want to reach a high ledge etc. So we had absolutely no ability to check for glitches or major tricks because we obviously did not have the Magnet Beam (Mega Man), Item 1, 2 and 3 ( Mega Man 2), Rush Jet (Mega Man 3), Balloon Adaptor (Mega Man 4) or Super Arrow (Mega Man 5). The reason I'm mentioning those tools is because they help you a lot to speed things up, in our case, we had no such thing besides sliding.
Speaking of sliding, even here you have to wait (depending on the situation) 1―2 frames before you can slide, which is very frustrating. So don't get too disappointed because we simply did not have the opportunity or the ability to include a single significant glitch or a trick. The only trick that has been so far discovered is by Baxter during when you are climbing on a ladder. Using his trick (also depends on the situation), you can save between 1―3 frames on every ladder. Luckily, he discovered it halfway through our run so that's why you won't be seeing me using his trick for the first half of the run. A minor important note, we worked on this from December the 16th to January the 16th so it took us exactly a month to complete this run.
I played all the stages and my superb team-mate Adelikat took care of all the bosses. After the first boss, Adelikat was approximately 30 frames behind and I was having doubts whether he could actually be a awesome Boss Assassin (not that I'm a perfect player myself). He then redid the first fight and saved about 1 frame. Then he brutally crushed all my doubts I had over him, when he fought Plant Man and was done, he replied to me: "Muhahahaha". From then on, I knew he had turned into a Boss Killing Freak! Doubt me? Watch how he saves nearly 450 frames on the Mr.X 3 battle and all other boss fights. Adelikat, it was truly an honor working with you as you handled every bosses magnificently and I could not be more pleased with your performance and your evident dedication and devotion to our project. Respect!
Before we started working on this run, We swear to God that we had no great expectation to improve Kyrsimys run by more than 10―15 seconds. So we where pretty stunned when we gained 57 seconds for the whole run because, as I have said earlier several times, Kyrsimys did a very strong, solid and good run (note that he used Famtasia, which is much harder than using FCEU). In overall, we are actually pleased with our run and we really hope you will enjoy the run despite knowing the above mentioned facts about Mega Man 6.
I would also like to take this opportunity of thanking Bisqwit who helped me checking the first stage if everything were ok and Walker_Boh and Baxter for always showing genuine interest in our run and support and of course Kyrsimys, who helped us a few times with important questions and such.

Adelikat's comments:

This was my first joint effort on a TAS. My primary role in this was to defeat all bosses, which turned out to be no light task at all! Especially for someone who has never attempted to TAS a Megaman game. Some improvements merely involved more accurate shooting, taking advantage of FCEU's frame count and frame advance features. Interestingly, boss placement and the last shot is different than any other megaman game. Ideally the boss should be on the far left or right side of the screen in order to minimize lag. In addition Megaman must remain motionless until some of the debris exits the screen, and then he should run to the center.
So where did we managed to save 57 seconds?
  • Some Bosses were luck manipulated to get a significantly faster routine.
  • Major points of lag were elimated throughout the run.
  • A lot of time was also saved by minimizing weapons changes. As with everything in Mega Man 6, weapon changing is very slow (at least 116 frames). Many times it was faster to use the mega buster or a suboptimal weapon rather than switch to a better one. This accounts for a large segment of the improvments.

*SPOILERS*

Some of the largest chunks of improvement came from using more optimal weapons for some DR. X and Dr. Wily bosses, most notably Wily himself (yeah, you were shocked that it turned out to be wily afterall huh!)
I would also like to thank the above mentioned folks and all the people who gave encouragement throughout the run. I would also like to thank Angerfist who I enjoyed working with very much.
The usual stuff:
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time.
  • Emulator: FCEU-0.98.12-blip
  • Abused programming errors (lol, only glitch here is the ladder glitch).

Bisqwit: Having closely monitored the progress during the making of this movie, I'll naturally accept this movie.


JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
josh l. wrote:
the point I'm trying to make is "Bisqwit really needs to stop skipping over every single submission that isn't Megaman, Mario, or Castlevania".
Runs of games like this have the advantage of being widely familiar. Even if there are other equally entertaining runs, if they are not as well known, then not as many people will share that opinion. I would suggest to try not placing so much emphasis on getting a run published as just doing it for the fun of it. Otherwise, it can be disappointing, and that's not a good reason to have a hobby like this. Whether or not it gets turned into an AVI on the site doesn't mean the run is any better or worse than any of the runs that do get published, and it doesn't change the amount work you put into it or how proud you should be of it.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I would suggest to try not placing so much emphasis on getting a run published as just doing it for the fun of it. Otherwise, it can be disappointing, and that's not a good reason to have a hobby like this. Whether or not it gets turned into an AVI on the site doesn't mean the run is any better or worse than any of the runs that do get published, and it doesn't change the amount work you put into it or how proud you should be of it.
i couldn't agree more JXQ
It's hard to look this good. My TAS projects
Player (206)
Joined: 5/29/2004
Posts: 5712
You could always agree less, though! ;)
put yourself in my rocketpack if that poochie is one outrageous dude
Player (102)
Joined: 3/25/2004
Posts: 189
Location: Austin
I can agree less! I'm just kinda concerned, because this site has become pretty useless now. But if nobody cares, then whatever. The El Viento run was pretty fun to do, and I'll probably try to do another improvement someday, regardless of whether or not it gets published.
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
josh l. wrote:
I can agree less! I'm just kinda concerned, because this site has become pretty useless now. But if nobody cares, then whatever. The El Viento run was pretty fun to do, and I'll probably try to do another improvement someday, regardless of whether or not it gets published.
Just because it's often slow to have a run published on it doesn't make it useless... Also, one thing that Bisqwit didn't bring up here, but if none of the judges think they are are familiar enough with the game to judge a movie of it it, they'll have to rely more heavily on the votes to do so, and if there aren't many votes yet either it's understandable that they'll put it on hold for longer. Your El Viento improvement should probably have been looked at by now since it's a clear improvement by the same author, but you have to admit it didn't get very many votes or otherwise much attention drawn to it, and there are dozens of other submissions...
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I can agree with josh l. Having your work stuck in limbo forever can be disheartening. I just recently got promoted to judge, so this weekend I'll try to do something the oldest submission and go on a judging spree. Now, I think this discussion should be taken elsewhere and not in this submission thread.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15582
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [459] NES Mega Man 6 by AngerFist & adelikat in 31:33.90