...you were right, nifboy. ...but i have to redo the whole thing now and think up ways to get more potions (maybe)
new strategy (sory, but using code is really helpful)
formula result for?
BLUE/CLEAR high jump gaining more options in water level
RED/CLEAR exit spell bypassing first set of levels
BLUE/BLUE invis make earth level easier
RED/BLUE fire sword defeat tundra beast
RED/BLUE fire sword defeat earth beast
*i played through the game on practice mode, so im not sure how that affected defense or life of bosses... or if it did at all.
now, let me say that the earth beast battle was DRAMATICALLY shortened (to a fraction of what it was... which was 6+ minutes) while the tundra beast was only cut in half. the other 2 boss battles are fairly simple. but ill save the water level for last since its the most tedious of all.
in any case, ill try and figure out some routes to obtain all of those potions quickly:
BLUE 5
RED 3
CLEAR 2
also, im wondering if the tundra beast has a different weakness? ...ill check.
thank you once more nifboy... despite perhaps starting over, i was about to just give up on this project.
EDIT: GOT IT! (and i didnt find a different weakness for tundra beast... the sword combos didnt work better at all).
its not too far out fo the way of what i was currently doing, but it may mean doing water level 1 over and thereby doing the air levels over.
here it is: revised once more
E1 - 1 clear potion; axe
W1 - 5 blue potions/1 red/1 clear; the combo blue+clear will be used to gain potions in this level, so ill end with 4 blue/1 red/1 clear
main - use the red+clear combo to advance to the second set of levels. im now at 4 blue
ok, heres where it will be a little freefom.
i have to do the earth levels before i do the water levels. why? because...
E4 - 2 red potions!! (they're slightly out of the way, but its much better to take a second or so out of the way as opposed to wasting minutes on a boss)
ill most likely do the AIR levels first since they are closest. i could then do the EARTH levels to get it out of the way (and by the end of earth, ill have 1 red/1 blue). then continue to fire and finish with water. it doesnt really matter the order outside of where you go upon using the warp, because once that levels done, you'll end up in the central area.
i REALLY hope nothing changes as far as potion placement or spell combos (because the FAQ had a few things off, such as what triggered a fire sword), otherwise it'll take even more planning. in any case, ive at least found >what i HOPE< is the most optimal route.
however, in order for the MOST optimal of routes possible, id need the have 6 blue potions so both levels in the earth could avoid the hellraiser-engineer-maggot-things. the invincible code wont work, as he'll be able to catch you still.
unfortunately, thats not possible. i can only hold 4 of each potion. but it shouldnt waste too much time in either front. ill prolly use the potion as intended on the earth level 5.