Movie plays back on: FCEUX 2.2.0.
Emulator originally used: FCEU 0.98.15 (nitsuja)
California Games is a collection of six minigames. This run tries to show off what is possible in the game: I show all tricks, and also aim for high scores when it's not too repetitive. I also aim for fastest times in the non-timed events.
Half Pipe
There are only three tricks: kick turns, hand plants, and aerial turns. Kick turns are worth the least points, and also reduce your momentum, so they are not ideal for scoring.
Now more commonly known as hackey sack. I show off all tricks and a few other things. I never let the ball touch the ground, except to show of the trick "Nice Catch."
Surfing
I get the maximum score, 9.0, and never wipe out until time runs out. I had to do some "hacking" to figure out how the scoring actually works in this game, since all the game shows you is your final score at the end. Points are awarded mainly for being near the surf and doing jumps. Actually, the fastest way to get points is to go backwards, but it's not possible to do this very long before you wipe out.
(I leave the score screen up for half a second so you can see my score.)
Skating
This event is simply jumping to avoid obstacles. It's difficult because there is a significant delay between pressing the jump button and actually jumping. I throw in a few spins for extra points, but these slow you down so I didn't spin too often. Strangely, the course ends with a sand pit that you can't avoid tripping over.
BMX
This is my favorite event. I go through the course at max speed, and show off all the tricks. Front flips are the most difficult to do, and require some extra height. I also show a little glitch I discovered that allows you to fly for a bit.
Flying Disk
A.k.a. catch the frisbee. Probably the most boring event. I make a perfect throw and a catch for maximum points.
adelikat:
This game doesn't seem to well suited for TASing. Despite showing off as much as possible about the game, there doesn't seem to be much going on. Most the run is timed and can't aim for time. The character is stuck doing a limited number of stunts over & over. All six events in this run were too repetitive and offered nothing new after about 10 seconds.
Rejecting
Brandon: Publication underway. Note: At the time of encoding, the time was 08:05.05. When I replaced the FCM with the FM2, it decreased. I don't think this is worth re-encoding to display the new time.