How 'bout this awesome third person shmup? The SDA video is over 5 hours, though I'm somewhat confident that optimizing can cut off an hour at least. A good hour and a half of the SDA video was unskippable cinematics, seeing as every time you land on a planet there's a whooole sequence for it, as well as the other cinematics. Which is fine for first timers I guess, but that is a LOT of video.
And why is the rest of the game 3 hours at high speed even? After getting all three characters to the rendezvous point you have to go BACK and make sure that alll of the Tribals are collected and alll of the lost ship parts are collected, and you can't do most of it without the improvements given to you at the rendezvous point. Aye yi yi.
One big speederupper I'll get is Floyd--you can turn on the second player and control the little guy, who is basically a flying, infinite-ammo machine gun, which'll save a lot of ammo for my guy if two guns aren't necessary at once. Howeverrrr that'd mean even more button pressing I'll have to do per frame...
A text file containing the fastest path through the game using the smallest amount of map movements and character changes possible --yes I checked, the lava areas that need Juno actually have doors that won't let anyone BUT Juno through, I could've had good timesavers in a couple stages if those weren't there. I have to take Juno to Spawnship just for a part because of this, whereas I otherwise would've just used Lupus or Vela since they both have to go there anyway.
aaaaand a testrun through Goldwood, only...half optimized. Aaat the door with the lock you shoot with the machine gun I started giving up somewhat, being a testrun and all. This movie is just over 12 minutes long and took I think under two hours with a long break in the middle.
So a full run wouldn't be quick or easy, and the end movie would be very long, which brings up another point.
If it's going to be THAT long, and I have to 100% Tribal rescue and ship part collection anyway, why not a full 100% of the whole thing? First place on both racing arcade machine minigames, expert award on all five Floyd missions, and every weapon collected and used at least once (though not necessarily by all characters). Much of it would be just along the path anyway, the big timespender here would be 100% secret Totem collection, only good for Multiplayer, and would involve taking Lupus to Tawfret and Vela to hell and back and all that rot. It'd add another good half hour to the movie just for some minor entertainment (I mean, flamethrower, shocker, and fish food usage on ants are just great to watch hehe--yes, fish food, too)
So yeah. I'm not promising on doing this game, just throwing it out there for discussion at least. I imagine a fully optimized movie with dead on aim while running sideways (since forward+strafeing gives a speed boost, just like Megaman 64 for example) would be just amazing to watch, but it would risk dragging on.
--Oh another thing, for some reason, this game makes a .fla in Mupen for saves instead of sram or something, and when you watch a movie it still grabs existing save data, meaning that if you watch the movie, when you're done, YOU have to manually delete the save file if you want to watch the movie again from scratch or else it'll desync like a mofo.