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The emulator used for this was gens_movie_9f-modified.exe
Default emulator configuration with one change. The sound rate must be set to 22050 or problems will result. I don't understand it either, but that's how things are.
No warps or passwords used. No programming errors abused. No hits ever taken.
The primary goal of this run was to complete the game without ever taking damage on the hardest difficulty. Speed was only a secondary goal, and score was not important at all.
The basic plot of Vectorman is that the head robot in charge of cleaning up Earth has gone mad after someone wired a warhead to his brain. You are the only robot left who can stop him in his quest to mess up Earth even more than the humans did.
I actually had a lot of fun making this movie when I wasn't fighting with the bad hit detection and seemingly random damage dealt by my double jumping. Many times in order to avoid taking damage or slowing down too much I would double jump into an enemy. Unfortunately that requires getting really close to the enemies as well as trying to deal with them in the event they don't die. There are also a few places that have a low enough ceiling that the game won't even let you jump. A few of the levels really irked me though. 2 and 15 specifically. 2 because it's part above water and part below. The transition is what really slows things down so I try to say either above or below water as much as I can. 15 was really annoying because of those light carriers. You can't fall through them so going down (required at times) is very slow. I think people will like it for the acrobatics and some of the fancy shooting.
Suggested thumbnail image: frame 1:51:50

adelikat: Rejecting. This movie is over 4 minutes slower than this previously submitted movie. That movie took damage to save time, but that doesn't count for the 4 minute loss. Also, as the Guidelines suggest, taking damage is often a better goal than not taking damage. Energy is a limited resource that takes extra planning to optimize.

TASVideoAgent
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This topic is for the purpose of discussing #1100: Lollybomb's Genesis Vectorman in 17:25.07
Banned User, Former player
Joined: 12/23/2004
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After watching this a few times (thanks a lot, desync problems), I'm going to have to vote yes. There are noticable losses in speed in some places, but I was still throughly entertained throughout the movie in how close you came to hitting various things... that and I've never seen the end of this, even though I've played it many times :) Too bad the end is so bland. "Game over Score: xxxxxx". Oh well. (gotta love stage names like "Twist and shout", "Stayin' Alive" and "Rock & Rollin'", though.) I think using the current rating scale, this would get a 9 for entertaining and 4 for technical.
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Joe
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Posts: 152
Location: Wisconsin
Good job taking no damage in this run. I didn't see any missed shots or major mistakes. Bosses seemed to drag a bit due to avoid damage though. Definately seems like a good candidate
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Wow, 4 minute loss due to not taking damage? Gotta watch.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Joined: 12/21/2004
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It looks like this is a lot slower than the rejected run, even on the levels where that didn't take any damage. EDIT: Even if speed is only the secondary goal of this movie, it still failed at that secondary goal. The other run could be a lot faster, as well. There are tricks to firing faster that neither movie uses, and they don't use the double-jump's speed boost very optimally. EDIT2: I tried the first level, and beat it more than 33 seconds faster than this does, still without taking damage.
Post subject: Re: #1100: Lollybomb's Genesis Vectorman in 17:25
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Joined: 12/23/2004
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NesVideoAgent wrote:
Speed was only a secondary goal, and score was not important at all.
Eh. Personally, this was still more intertaining, but...
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