Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
It's not the Raw Data? Test with Raw Data both checked and unchecked
Joined: 8/3/2004
Posts: 325
It is the Raw Data... i had the same problem before
Joined: 6/20/2006
Posts: 142
Yep thanks for the help guys. =)
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I've made a very important discovery if anyone chooses to do the bottle adventure. The Ganon glitch can be replicated with a hyper boost so there is no need for the hammer, but you need to use 10 bombs/bomchus to remove an Iron Knuckles armor.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
Okay, here's the movie of the completed child portion (213 MiB). For some reason, the audio lags behind the video as the movie progresses :(. I have no idea why this happens, but I'll hopefully find out by the time of the final movie.
Current Projects: TAS: Wizards & Warriors III.
Joined: 3/29/2006
Posts: 273
Location: Sweden
I have discovered a way to pull blocks and other stuff faster, this would've been useful in child spirit. Maybe it will be used in a future run.
Joined: 2/9/2006
Posts: 124
Thank you very much for the .avi Dacicus. :) Downloading it now, can't wait to see the run!
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Im going to be out of town for a week. Im at the poe boost and am getting sooooo sooooo close. If you find some stuff out, post up on here and ill see it later on.
Change my sig. again, and I will murder your pet fish.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
GuanoBowl wrote:
Im going to be out of town for a week. Im at the poe boost and am getting sooooo sooooo close. If you find some stuff out, post up on here and ill see it later on.
I understand your feelings. A few times you'll swear you got it perfect but just didn't get the right explosive upwards boost. The only thing about it is that a causal gamer or someone who hasn't tried it at great length won't appreaciate it very much. Once Shadow is complete the game should become reasonably straightforward.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Here is my .m64 and a save state to show what I have done in the Graveyard. My Dampe race was 49 seconds (game time). After I equip the shield and hookshot, I get ready for the poe boost. If you guys would like to try this one of a kind trick, go for it! http://www.yousendit.com/transfer.php?action=download&ufid=B8B89E80065C556F GOOD FUDGIN LUCK on this.
Change my sig. again, and I will murder your pet fish.
Joined: 3/29/2006
Posts: 273
Location: Sweden
49 seconds eh? I think TSA has a record of 37 seconds and that's on a console. Not sure though.
Joined: 5/3/2004
Posts: 1203
From a brief google search, the best time appears to be 0:42.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I don't know how times <45 can be achived legally. I know there is the warp song trick that can give time of 0 secs, but it takes 4-5 mins to do in real time. The best I've done during an actual run is 54 secs. I can't remeber my record since I'm not a fan of the Dampe race minigame.
Tompa
Any
Editor, Expert player (2214)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
TSA's time is 0:36 http://cyberscore.net/chart-21829.php. And remember that Guano hasn't got the Hookshot so he can't use the shortcut in end.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Moved the posts from the "Zelda OoT test run" thread into the "Ocarina of Time" thread.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I manually timed the raw playing time for my timing I Started when Guano gains control of Link in his house Stopped the intant the death animation occurs after Spirit Started again when control was regained in Links house Stopped when master sword sequence was activated My overall timing was 1:14:30, which is roughly what could probally be achieved by a speedster whose trying to activate the sword sequence as early as possible without bomchu's or getting SG's. What did everyone else get. Although its not clearly defined when Link becomes an Adult I clearly feel that the master sword sequence is easier to time and is when you last have control of YL.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
someone please upload the avi to rapidshare, I get 20Kb/s in Mega Upload =( EDIT: After a long long time, the download finished. My comments: 1. Really good run. Every bombchu throw is nice. The jump at Jabu Jabu was really nice, and Dodongo was extremely fast! =O 2. Dunno why, but sometimes when you are going from one place to another it just doesn't seem TASed, there are some corrections here and there and sometimes you walk "Z+diagonal". 3. Is the Sound desynching for you too or it's just here? In the end it was about a 3 second delay between the video and the audio.
mwl
Joined: 3/22/2006
Posts: 636
AKA wrote:
What did everyone else get. Although its not clearly defined when Link becomes an Adult I clearly feel that the master sword sequence is easier to time and is when you last have control of YL.
Tool-assisted speedruns are, by convention, timed from the first input to the last input. The last input in the child segment is pressing the A button to pull the Master Sword. That input occurred on frame #282,685, which converts to 1 hour, 18 minutes, and 31 5/12 seconds in real-time. Console runs, on the other hand, are often timed with considerations to gameplay. For example, SDA and Twin Galaxies time OoT runs up to the final blow to Ganon, whereas the TAS won't officially end until the trailing dialogue has concluded. Of course, when comparing the two types of runs, you'd want to keep the timing consistent. IMPORTANT: All "corrections" and other input for the TAS should be added to this list.
Active player (406)
Joined: 3/22/2006
Posts: 708
The movie desynced as Adult Link right after entering Hyrule Fields from the Market. :/
Joined: 7/4/2006
Posts: 5
Hyena wrote:
The movie desynced as Adult Link right after entering Hyrule Fields from the Market. :/
Same here. It's fine when I load from the save state, but when I played from the beginning, Link hopped into the moat right after leaving the market.
Joined: 8/1/2004
Posts: 143
Location: Colorado
SlayerK wrote:
Hyena wrote:
The movie desynced as Adult Link right after entering Hyrule Fields from the Market. :/
Same here. It's fine when I load from the save state, but when I played from the beginning, Link hopped into the moat right after leaving the market.
Yeah, same here as well.
Joined: 8/2/2004
Posts: 98
Dacicus wrote:
Okay, here's the movie of the completed child portion (213 MiB). For some reason, the audio lags behind the video as the movie progresses :(. I have no idea why this happens, but I'll hopefully find out by the time of the final movie.
The sound desync is an annoyance, but at least I could watch it in real time (even 2x and 4x speed!) with no issues this time! :)
-Oz. If practice makes perfect, but nobody's perfect, why practice?
mwl
Joined: 3/22/2006
Posts: 636
Guano, did you try doing a super-glide towards KV as you exited to Hyrule Field from the market?
Joined: 6/20/2006
Posts: 142
mwl wrote:
Guano, did you try doing a super-glide towards KV as you exited to Hyrule Field from the market?
He doesn't have a shield at that point, unless there's some other method of super gliding that doesn't require one.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
So no one saw my Dampe race? It just desynch'd? Shit!
Change my sig. again, and I will murder your pet fish.