Plays as Rockman
   100 CD collection
   Manipulates Luck
   Abuses programming errors in game
   Takes no damage
   Emulator Used: SNES9x 1.43 +v9
   Use WIP1 Timing - on
   Allow Left+Right/Up+Down - off
   Volume Envelope Height Reading - on
   Fake Mute desync Workaround - off
   Sync samples with sound CPU - on
Usually You think you will need both characters to collect all 100 CD
However, By using Ice Wall and Lightninging Bolt Rockman can collect all cds himself This movie will prove it.
The CD hidden underground need Rush Searsh which only appear in the shop when you finished three boss. In another word, there are at least four states (include intro) you will need to revisit.
To get all BurnerMan's stage's CD you will need Wave Burner therefore this state must revisit
Meanwhile, GroundMan's stage and TenguMan's stage have two road for each Both way have CDs While GroundMan's stage can use death to collect all CD, TenguMan's stage need to revisit.
For Personal reason, I decided to do a No Damage run
Walkthrough: Intro → ColdMan → BurnerMan → GroundMan → Shop( Rush search & Exit ) → TenguMan → MagicMan → PirateMan → Shop( Energy saver & High speed charge) → revisit( Intro & ColdMan ) → AstroMan → DynamoMan → Gateway → revisit( Burner & Ground & Tengu ) → King stage 1 → King stage 2 → Willy stage
There are many place similar to Forte run by Gigafrost, thereofore I will pass.
I found a bug in reColdMan battle,although it's no help for time,but looks interesting.
And I am bad luck in reAstroMan battle,so it looks not very good. After reBurnerMan battle,it seems I stoped for a while,but in fact, I am in music loading that time.

adelikat: I guess this fits into the %100 category. Due to popular demand, I am setting this to accepted.


Player (206)
Joined: 5/29/2004
Posts: 5712
Aha! So nobody played MegaMan 7, but everybody watched Beauty and the Beast: The Enchanted Christmas!
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 5/24/2005
Posts: 405
Location: France
Looked fine enough for me... nice job... I voted yes
Not dead yet... still very busy... damn...
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
If you vote "no" for an outstanding run like this, you really should have at least justified your actions.
Which run should I encode next? :)
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
I demand the no voter come forth to be executed! This run reeked of AWESOMENESS. Getting all 100 CDs I know is ridicuously hard, but doing it all with Rockman, especially getting the ones you'd normally need Gospel Boost for was just wicked. VOTE YES FOR KICK ASS.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I just rewatched the run, and my vote is still yes, but I have one question. In the AstroMan stage, the place where there are those appearing blocks which you need to climb to top left and grab the ladders to reach a new room, which has two CDs: one you can reach with Ice Wall (or with the appearing blocks), and the other one which originally needs Gospel Boost to be able to reach. (you use Ice Wall in there). When you return down the ladders, wouldn't it be better to wait for the blocks to appear again, rather than drop down to the very bottom? If anyone is interested - publishers including ;) - I have made an .avi of this run.
Which run should I encode next? :)
Former player
Joined: 9/1/2005
Posts: 803
I'm voting meh on this one. To be honest, I can't find what everyone else finds so appealing about it, although that might be because I'm a fan of Forte in this game far more than Rockman (double jump, dash, and autofire 7 directional buster? can't go wrong for me). Either way, I found it kinda boring to watch.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
Atma wrote:
To be honest, I can't find what everyone else finds so appealing about it...
Simple. The difficulty of pulling this off while still being fast. Being that you must have played this game, you KNOW that this game is hard as hell. Yet the runner manages to get all 100 CDs (which some shouldn't be possible for Rockman to get), never got hit, and STILL maintained a blindingly fast pace is totally incredible in my eyes.
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 9/1/2005
Posts: 803
Sir VG wrote:
...and STILL maintained a blindingly fast pace is totally incredible in my eyes.
I think the whole 'stop and wait for dog to dig up a cd' thing kind of killed the blindingly fast pace.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Atma wrote:
I think the whole 'stop and wait for dog to dig up a cd' thing kind of killed the blindingly fast pace.
I agree. These stops were annoying the hell out of me.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
Atma wrote:
Sir VG wrote:
...and STILL maintained a blindingly fast pace is totally incredible in my eyes.
I think the whole 'stop and wait for dog to dig up a cd' thing kind of killed the blindingly fast pace.
He STILL did them exceedingly fast, even doing the extremely difficult ones (like Astro Man's level, there's on in there that's almost impossible on a console due to it's positioning). You have to give him credit for that. Yes, there are stops scattered about. The stops were only when necessary and done as fast as possible in order to maintain the goal. They also showed great knowledge as the one item in Auto's shop wasn't collected to show where they were. They also showed extreme skill due to some of their placements.
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 3/12/2006
Posts: 26
Maza wrote:
I just rewatched the run, and my vote is still yes, but I have one question. In the AstroMan stage, the place where there are those appearing blocks which you need to climb to top left and grab the ladders to reach a new room, which has two CDs: one you can reach with Ice Wall (or with the appearing blocks), and the other one which originally needs Gospel Boost to be able to reach. (you use Ice Wall in there). When you return down the ladders, wouldn't it be better to wait for the blocks to appear again, rather than drop down to the very bottom? If anyone is interested - publishers including ;) - I have made an .avi of this run.
When back to the screen, the character will fall down immediately, I can't hold my pose. But I still tied, such as use Tengu Blade to climb to the middle right, cause Rockman's leg look like can touch futher when using Tengu Blade.. however, it is just look like that and is useless. Sorry for my poor English.
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
Maza wrote:
If anyone is interested - publishers including ;) - I have made an .avi of this run.
Knowing that the run is encoded should not affect how the submission is judged. As Bisqwit said before, posting on the forum does not accomplish the purpose. Save it for later, when the run is accepted.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Rockman series TAS rlz... good job
Joined: 2/27/2006
Posts: 29
I played this game, and I agree that Rockman is very difficult to use, as the game seems to be made with Forte in mind. And to get all 100 CDs and without taking a hit. I love it. I'd vote yes if I could.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [575] SNES Mega Man & Bass "100 CDs" by vsmk3 in 48:26.92
Former player
Joined: 3/12/2006
Posts: 26
Thank Maza for encoding. I may not think about to do this without his suggesstion. And thank for all the yes vote and replies.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I wasnt able to view your fine run before because the latest Snes9x kept crashing whenever I tried opening your WIP. Better late than never but I give you a strong yes vote, I really liked it, excellent.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (31)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Mega Man never looked so good, scrolling up and down like you knew he would! Yes vote.
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC